Prequel Era

Star Wars: Battle for Naboo (2000): The Game That Quietly Bridged Two Eras

Header image for Star Wars: Battle for Naboo (2000) showing a yellow Naboo starfighter flying above a large battle with tanks, droids, and the city of Theed in the background.

There are some Star Wars games that arrive with a lot of noise behind them. Big legacy. Big nostalgia. Big arguments. And then there are games like Star Wars: Battle for Naboo, which mostly showed up, did a lot of things well, and somehow still ended up living in the shadow of the louder titles around it. That is a bit unfair, because this game matters more than people tend to remember. Released on Nintendo 64 in late 2000 and later brought to Windows in 2001, Battle for Naboo was co-developed by Factor 5 and LucasArts as an arcade-style action game and a spiritual follow-up to Star Wars: Rogue Squadron. It traded the Original Trilogy’s dogfights for the Trade Federation invasion of Naboo, put players in the boots of Royal Security Forces lieutenant Gavyn Sykes, and mixed air, land, and water vehicles across a 15-mission campaign. And honestly, that pitch…

Read More

Star Wars: The Clone Wars (2002): The Game That Turned the Prequels Into a War

Header image for Star Wars: The Clone Wars (2002) showing a massive Separatist droid army and spider walkers marching across a war-torn battlefield.

There is a point where the prequel era in Star Wars games stopped feeling like a collection of side attractions and started feeling like an actual era. Not just podracing. Not just one cool bounty hunter with a jetpack and several anger-management issues. Not just sleek starfighters gliding through Naboo skies. An actual war. That is where Star Wars: The Clone Wars (2002) comes in. If Star Wars: Starfighter (2001) gave the prequels proper wings, and Star Wars: Jedi Starfighter (2002) made them a little cooler, and Star Wars: Bounty Hunter (2002) dragged the same era into the underworld and let Jango Fett behave like a licensed public menace, then The Clone Wars did something bigger. It widened the lens. It took the prequel era out of the cockpit, out of the alleyways, and out onto the battlefield. That makes it a natural stop in both our Complete List of…

Read More

Star Wars: Bounty Hunter (2002): The Jango Fett Game That Let Star Wars Get Dirty

Header image for Star Wars: Bounty Hunter (2002) showing Jango Fett in a neon-lit underworld firefight with bounty target displays in the background.

There is a certain kind of Star Wars game that arrives in a clean, polished starfighter and asks you to save the day with elegance. Star Wars: Bounty Hunter is not that game. This one kicks the door open, lights the flamethrower, and asks whether you would like to spend the next several hours being Jango Fett at peak menace. And honestly, that was a pretty smart pitch in 2002. Released for PlayStation 2 in November 2002 and for GameCube in December 2002, Bounty Hunter came from LucasArts and put players in the boots of the galaxy’s most dangerous hired gun just as Attack of the Clones had made Jango one of the coolest bad ideas in the entire prequel era. That timing matters. We had just spent time in the skies with Star Wars: Starfighter (2001) and Star Wars: Jedi Starfighter (2002), watching the prequel era expand through sleek…

Read More

Star Wars: Jedi Starfighter (2002): When the Prequel Era Got a Little Cooler

Star Wars Jedi Starfighter battle montage artwork

There is a very specific kind of sequel that does not try to reinvent the wheel. It just looks at the first game, tightens a few bolts, paints some flames on the side, and says, “Right. Now let’s make this thing louder.” That is Star Wars: Jedi Starfighter. After Star Wars: Starfighter (2001) gave the prequel era its first proper flight-combat game, LucasArts came back a year later with a sequel that kept the same broad formula but shifted the mood. This time, the game was tied more directly to Attack of the Clones, brought in Jedi Master Adi Gallia, kept fan-favorite pirate Nym around, and added Force powers to starfighter combat because apparently regular lasers were no longer enough. It launched first on PlayStation 2 on March 10, 2002, with an Xbox version following later that year. And honestly? That was a pretty solid idea. If Episode I: Racer…

Read More

Star Wars: Starfighter (2001): The Moment the Prequel Era Finally Took Off

Poster-style header image for Star Wars: Starfighter (2001) featuring Rhys Dallows, Vana Sage, Nym, and prequel-era starfighter combat.

After a stretch of Star Wars games spent roaring through canyons, dodging rocks, and pretending basic workplace safety did not exist, Star Wars: Starfighter arrived in 2001 with a very simple message: enough with the sand in your teeth, it is time to get back in the sky. And honestly, it was the right move. If Star Wars Episode I: Racer (1999) was the prequel era proving podracing could carry a full game, and Star Wars Racer Arcade (2000) was the quarter-hungry public version of that same idea, Star Wars: Starfighter was where LucasArts started giving the prequels a broader gaming identity. It looked away from the racetrack, looked up at the Naboo skies, and said: what if we built a game around the ships, the war, and the feeling of being right in the middle of the chaos before The Phantom Menace? That turned out to be a pretty…

Read More