turn-based tactics

Star Wars Zero Company Just Revealed How Deep Squad Customization Really Goes

Cinematic Star Wars Zero Company header image showing armored squad members, astromech support, and text highlighting classes, species, and The Den hub features

Star Wars Zero Company is starting to look less like a simple tactics game and more like a full-blown squad-building obsession simulator in the best possible way. New details suggest the game gives players a surprisingly wide range of ways to shape their team, from 12 different classes to multiple species options, unique astromech variants, and a base of operations packed with systems that sound built for long-term tinkering. Twelve Classes Means This Squad Can Get Weird Fast The biggest immediate takeaway is the class lineup. Zero Company reportedly includes 12 total classes, split between 8 standard options and 4 exotic ones. The standard classes are: That alone already gives the game a solid tactical spread. But the exotic classes are where things get much more interesting: That setup says a lot. It suggests Zero Company is not just throwing random archetypes at the wall. It is building around a…

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Star Wars Zero Company Director Thinks Old-School PC Genres Are Back Because Consoles Couldn’t Carry Them Properly

Star Wars Zero Company header image showing an armored Mandalorian-style character with headline text about old PC gaming genres returning

One of the more interesting things coming out of the Star Wars Zero Company press cycle is not just what the game is, but what Bit Reactor thinks it says about the wider industry. In a new PC Gamer interview, creative director Greg Foertsch argued that a lot of classic PC-first genres went quiet for years because the industry got “enamored with consoles” in the 2000s, while certain types of games simply did not make that transition well. That is a pretty sharp way of explaining why genres like turn-based tactics, CRPGs, RTS, and grand strategy suddenly feel alive again. Officially, Zero Company itself is a single-player turn-based tactics game set in the Clone Wars, with players leading Hawks and an unconventional squad across tactical operations and investigations. The Key Idea Is Not Just “PC Genres Came Back” Foertsch’s actual point is more specific than simple nostalgia. He told PC…

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Star Wars Zero Company Is Starting to Sound Like a Jedi: Fallen Order Spinoff in the Best Possible Way

Close-up Star Wars Zero Company character image with headline text about the game sounding like a Jedi Fallen Order spinoff

There was a very lazy way to talk about Star Wars Zero Company when it was first revealed: call it Star Wars XCOM, nod knowingly, move on with your day. That shorthand is already starting to feel too small. The more we hear about the game, the less it sounds like a neat little tactics side project and the more it sounds like Bit Reactor is trying to pull off something messier, weirder, and honestly more exciting: a Star Wars squad drama with turn-based tactics at the center, but with enough third-person storytelling and world interaction around the edges to make it feel like a real adventure instead of a spreadsheet with blasters. PC Gamer’s hands-on preview is a big reason that conversation is shifting. They came away from about four and a half hours with the game talking not just about combat, but about production values, third-person traversal, character…

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Star Wars Zero Company Suddenly Looks Like More Than Just Star Wars XCOM

Star Wars Zero Company gameplay header image showing a Togruta character aiming from cover with overlaid article headline text

After a long quiet stretch, Star Wars Zero Company is suddenly looking much bigger, stranger, and more ambitious than the easy elevator pitch suggested. Yes, the Bit Reactor project still has the former-XCOM-developers angle hanging over it. But the latest wave of screenshots, combined with PC Gamer’s new hands-on preview, makes it sound less like “Star Wars XCOM” and more like a full-on squad RPG with turn-based tactics at its core. The Hands-On Preview Changed the Conversation The biggest shift came from PC Gamer’s feature after spending roughly four and a half hours with the game. Their main takeaway was that Zero Company is not just about tactical firefights. Outside combat, players directly control the customizable protagonist Hawks in third-person exploration segments, with story missions linking multiple battles through on-foot sequences. PC Gamer also came away impressed by the production values, the Star Wars presentation, and the more character-driven feel…

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