Design Q&A – Lightsabers, The Force, and Space Combat

Exclusive SWTOR Design Q&A – Lightsabers, The Force, and Space Combat

What kind of level cap do you have in mind?

James Ohlen: We are going to have a level based system, and we are going to have a level cap, When we know what that is we’ll share it with you.

Gordon Walton: There are a lot of thing that we aren’t going to be able to share with you simply because they’re still in development. BioWare games go through a lot of iteration before we ever settle on something.

We’d rather give you real information than blow smoke up your….whatever. When we share something with the community, we’ve played through that part of the game enough that we’re confident that it’s going to be in the final game.

We’re really, really committed to no overhyping the game.

Rich Vogel: It’s BioWare and it’s Star Wars. Overhyping the game could be very easily done. We want to make sure we meet the expectations of the game.

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