EDIT. Yes he did. Here is the article.
Yesterday we told you about upcoming restructuring at the BioWare Austin studio. All the the details are still extremely sparse, and We do not know the numbers, nor do we know of any specific staff members who are affected. Rumors are starting to spread around the internet though, as people like Stephen Reid updated his LinkedIn page to read that his tenure with BioWare ended on May 2012…
Tina Wall, a former BioWare QA tester also had a few tweets yesterday worth noticing.
@ChemicalPink: I am sitting at a very large table of newly unemployed people. We’ve all ordered booze.
@ChemicalPink: Despite the overtones of sadness at the table, most everyone is fairly optimistic and seems to be dealing well.
This article on the layoffs, the development team consisted of eight hundred developers across three cities and two countries. That’s absolutely MASSIVE team! Too many cooks in the kitchen, that many devs were probably SLOWING the rate of content release?
On the other hand we have James Ohlen who, a few month ago, stated the plan is to keep the team together and continue to focus on building content:
“Unlike a lot of other game companies that, once they launch a game, downsize their teams radically, our plan is to keep the team together and continue to focus on building content.” – James Ohlen
What do you think is up and down in this?