BioWare Layoffs

It’s not news that Electronic Arts was about to layoff a large amount of people in the future. It was mention at the EA conferance call. What we diden’t know though was going to affect BioWare and Star Wars: The old republic. Today we learned otherwise as the doctors posted on the official SWTOR Forums.

Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.

Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.

Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.

Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.

Greg and Ray

You can’t keep a team of that size working on a project forever. This is standard industry practice for MMOs, and game design in general. You need that many people to build the initial world, set the art design and create millions of textures, thousands of static meshes, and write millions of lines of code to get the entire thing running and in a place where new content doesn’t cost the same overhead as the original content. Still we here at swtorstrategies would like to add our deepest sympathies with anyone who got the axe.