If today’s Galaxy of Heroes update had a theme, it’s this: Capital Games is quietly sanding down the sharp edges. No new shiny toy in the patch notes — just a lot of “this shouldn’t have been happening” getting cleaned up, plus one very real farming win for anyone chasing droids.
Most quotable takeaway: This isn’t a hype patch — it’s a stability patch. And those are usually the ones you feel a week later.
The Headline: IG-90 Shards Are Now Farmable
The one piece of “news” news: IG-90 shards are now farmable from Cantina Battles 8-A.
That matters for two reasons:
- Cantina farming is fast. You’re not waiting on an energy type you only touch a few times a day.
- It removes a big chunk of RNG pain. If you’re building toward a droid/Scoundrel/whatever IG-90 ends up enabling long-term, “farmable” is the difference between planning and praying.
Quote-ready line: The moment a unit becomes Cantina-farmable, it stops being a rumor and starts being a roster plan.
Bug Fixes That Actually Affect Real Matches
This update is basically a greatest-hits album of weird edge cases — and yes, some of these were absolutely impacting GAC/Conquest runs in ways that felt like the game was gaslighting you.
Here are the fixes that most players will actually notice:
Stormtrooper Luke: Cleaner Rules, Fewer “Wait… what?” Moments
- Fixed an issue where Stormtrooper Luke’s “Short For a Stormtrooper” was incorrectly giving Tenacity.
- Updated his leader text to mention Distract can’t be resisted (clarity update).
- Fixed the Support & Leader tags being switched on him.
- Fixed cases where his Ability Block effects wouldn’t always work in 3v3 GAC.
Quote-ready line: Any time CG says “fixed tags,” somewhere a theorycrafter finally stops yelling at their own screenshots.
IG-90: Clarified Payout + a Sneaky Interaction Fix
- IG-90’s description now clarifies the Payout only happens at the beginning of its turn.
- Fixed an issue where allies inflicting debuffs on themselves counted toward IG-90’s Calculated Suppression.
Translation: fewer “why did that trigger?” moments. More consistent play patterns.
Quote-ready line: The best balance changes aren’t nerfs — they’re making the rules match what players already assumed the rules were.
Satele + Bastila: Infinite Turn Prevention (Yes, Really)
A key change adds: “While Satele is active” to a part of Satele’s leader ability involving Bastila Shan bonus turns — specifically to prevent a scenario where Bastila could end up taking infinite turns if she was the only one left.
That’s the kind of fix you only notice when it’s missing… and then you really notice it.
Quote-ready line: If your fix includes the words “infinite turns,” you’re not balancing — you’re putting out a fire.
Krennic + Death Trooper: Multi-Encounter Consistency
- Fixed an issue where Krennic would sometimes summon a Death Trooper in multi-encounter battles.
Multi-encounters are where the game’s weirdest bugs go to thrive, so any cleanup here is welcome.
Crosshair + Paploo: “Assists Couldn’t Be Prevented”
- Fixed an issue where Crosshair and Paploo assists couldn’t be prevented.
This matters because “can’t be prevented” mechanics are extremely powerful when they’re intentional — and extremely miserable when they’re not.
Maul (Hate-Fueled) + Stranger: Alert Interaction
- Fixed an issue where the Stranger wouldn’t assist if Maul used Special 01 while the Stranger had Alert.
If you’ve ever had a run where something “just didn’t proc,” this is the kind of line that makes you nod like a tired detective.
Kleya + Cassian: Evasion Cleanup
- Fixed an issue where Kleya wouldn’t lose Evasion when Cassian was defeated.
Doctor Aphra: Corrupted Translation Stats
- Fixed an issue where Corrupted Translation wasn’t increasing Doctor Aphra’s Offense and Siphon stats.
Tweaks and Text Fixes Worth Noting
A few changes are mostly “clarity,” but clarity is half the game when you’re trying to play around kits:
- Luthen: clarified that the summoned Rebel Trooper’s Retribution is dispellable, and UI icon behavior was adjusted so it’s obvious.
- Fixed an issue where GM would gain bonus turns if a non-Nightsister ally was defeated.
- Vulnerable now expires in 2 turns instead of 1.
- The Brains description updated to reflect it’s 3v3, plus additional text corrections to match functionality.
- Fixed an issue where Tusken Chieftain bonus-turn counting wasn’t tracking toward the One Step Ahead feat.
- Added missing description strings for KX and Major Partagaz marquee content.
- Fixed Conquest text showing incorrect Relic recommendations, and fixed incorrect data disks appearing in reward nodes.
Quote-ready line: Half of “meta knowledge” is just knowing which descriptions are lying to you this month.
Known Issue: Vane Datacron Offense Isn’t Working Correctly
CG also calls out a known issue: Datacron – Vane fails to gain 10% offense based on Max Health correctly, and the offense part isn’t working. It’s flagged for a future update.
If you’re testing damage thresholds or wondering why numbers feel “off,” this is your culprit.
Smuggler’s Run 3 “Shared” Label: CG Will Run It Again
One more housekeeping note: the team says Smuggler’s Run 3 is currently marked as Shared (incorrectly). Instead of hotfixing, they’ll run the event an additional time and fix the label in the next update.
Quote-ready line: Sometimes the fix isn’t a patch — it’s just running the event again and promising to stop the UI from lying.
Quick “What Should I Do?” Checklist
If you want the practical version:
- Start/continue your IG-90 shard farm on Cantina 8-A.
- If you use Stormtrooper Luke, expect fewer weird edge cases (especially in 3v3 GAC).
- If you’re relying on Vane datacron offense, assume it’s not calculating correctly until CG patches it.
- Keep an eye out for the extra Smuggler’s Run 3 event run.
A quick detour for Star Wars gamers
If you like tracking Star Wars games the way we track SWGOH patches — as part of a bigger timeline — our Star Wars Games Archive hub (1979–present).
Because the funniest thing about Star Wars gaming is that it’s always evolving… even when today’s evolution is “we fixed the tags.”
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