crafting

“I could weave a throw rug right now with my eyes closed”

Title is a reference to Demolition Man. This post is pre patch 1.3 so some things have changed. This thing took the player months to unlock, but that’s an artifact quality schematic from every medium armor green schem, plus a few of the blues (Which can be RE’d into even higher artifacts but there is little reason to do that). Redoubt (+Defense) -Anti-Armor (+Defense, +Surge) -Exactitude (+Defense, +Accuracy) -General’s (+Defense, +Presence) -Veracity (+Defense, +Shield) Critical (+Critical) -Endowment (+Critical, +Surge) -Fervor (+Critical, +Accuracy) -Leadership (+Critical, +Presence) -Supremacy (+Critical, +Alacrity) -Tempest (+Critical, +Shield) Overkill (+Power) -Commander (+Power, +Presence) -Expert (+Power, +Surge) -Hawkeye (+Power, +Accuracy) -Rampart (+Power, +Shield) -Vehemence (+Power, +Alacrity) 1: Took about 3 months to grind out the medium armors to get a full set from the starting green schems. 2: Many have tried selling them on the GTN, but there’s no way you can make money back doing that. The reason there is so…

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SWTOR Armormech Orange Schematics gallery for the empire

Following up on the Complete Custom Synth Images we posted the other day, I thought it was time we posted some similar images for Armormech. The below pictures includes all the Sith patterns. Hopefully we will have all the republic patterns for you later this month. Heavy Armor, Level 11 Heavy Armor, Level 15 Heavy Armor, Level 19 Heavy Armor, Level 23 Heavy Armor, Level 27 Heavy Armor, Level 31 Heavy Armor, Level 35 Heavy Armor, Level 39 Heavy Armor, level 43 Heavy Armor, Level 47 Heavy Armor, Level 50 Medium Armor, Level 11 Medium Armor, Level 15 Medium Armor, Level 19 Medium Armor, Level 23 Medium Armor, Level 27 Medium Armor, Level 31 Medium Armor, Level 35 Medium Armor, Level 39 Medium Armor, Level 43 Medium Armor, Level 47 Medium Armor, Level 50

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Complete Custom Synthweaving overview

Here is a fantastic Compilation of all the Synthweaving armors currently available in the game. If your new to the game, Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. Vendors provide premade solutions, suspensions and composites that are used during the Synthweaving process. Synthweavers can reverse engineer their crafted armor and possibly discover new ways to improve armor creating. What do you think? Do you like the sets? Were you disappointed? Will you be saving up for a specific set in particular? Already got a set and have screenshots of it? We want to see! Post us a link to your images in the comments.

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Intergalactic Intel: Crafting

“Okay so the quest is over here an-…Nigel?” “Yes?” “Where is Qyzen? We need him for this quest.” “Oh he’s off doing diplomacy.” “…” “I don’t care what you say. This crafting system is awesome.” Welcome back to another Intergalactic Intel! I hope everyone is enjoying early access as we begin to prepare for release! We’re working on getting Galactic transmission up, apparently there were some youtube no-nos we crossed we’ll have the audio at least up by the end of the day. Today we’re talking about crafting. Now as a long time MMO-Player, I loathe crafting. Various things piss me off, mostly the collecting of items that are needed for crafting, but as a hard core raider not going for the bonuses that crafting gave you would be gimping myself to the point of uselessness. (Not really but min-maxing is important!) With The Old Republic, crafting has taken a…

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SWTOR Crafting Chart

If you’re wondering about crafting in SWTOR, you are not alone. but here is a nifty crafting chart that gives us all some insight into the crafting system, skills and what they can do for you in the game. As you see on the chart, there are two basic types of crafting skills- crafting and gathering. There are four gathering skills in all. These are scavenging, archaeology, bioanalysis, and slicing (droid armor, generators, special missions). There are also mission skills which include Diplomacy, Investigation, Treasure Hunting and Underworld Trading. The mission skills correspond directly with gathering and crafting skills. Crafting skills are Armortech, Armstech, Artifice, Synthweaving, Biochem and Cybertech. Diplomacy can have an impact on your dark/light side points. Investigation gives schematics for all of the professions/crafting skills as well as materials for medium armor. All mission skills will give you gifts for your companions. The chart maps it all out…

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More Info on Crafting Professions

AlterSWtor has recently posted a bunch of Crafting screen shots from the game. Looks really promising. Below is a Summary of the different professions, and below that are the actual screen shots. Gathering Archaeology – materials for Artifice and Synthweaving Bioanalysis – materials for Biochem Scavenging – materials for Armormech, Armstech, and Cybertech Slicing – credits, tech materials, unlockable missions Crafting Armormech – non-Force user armor (Scavenging) Armstech – blaster weapons and mods (Scavenging) Artifice – lightsaber and Force user armor mods (Archaeology) Biochem – consumables and implants (Bioanalysis) Cybertech – droid and non-Force user armor mods (Scavenging) Synthweaving – Force user armor (Archaeology) Missions Diplomacy – LS/DS points, light armor materials, companion gifts Investigation – medium armor materials, prototype schematics, companion gifts Treasure Hunting – earpieces/focii/blasters/electro weapons materials (gemstones), credits, companion gifts Underworld Trading – implant materials (spices), heavy armor materials, droid heavy armor materials, companion gifts Gathering Archaeology…

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Friday Update: Closer Look at Crew Skills

Game Systems Designer Patrick Malott talks about the Crew Skill system and reveals another crafting skill (though the systems page hasn’t been updated yet): Armstech. Here’s the blog: Introduction I’m Patrick Malott. I’ve worked as a Game Systems Designer on various titles over the years, but what we’re working on here at BioWare Austin is my dream project: Star Wars™: The Old Republic™. In my current role, designing and building out the Crew Skills system is one of the biggest projects I’m involved in. As a passionate multiplayer online gamer myself, I know that crafting is a critical part of the experience for many of you, and I’m dedicated to making sure you enjoy the way it works in The Old Republic. In this blog, I want to shed some light on the design decisions we’re making with Crew Skills… and I might just drop a few new specifics on the Armstech crafting…

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SWTOR – Crafting and Crew Skill Interviews [Update]

Both Massively and Darth Hater, spoke to Lead Writer Daniel Erickson about the Crew Skills and the Crafting component of Star Wars – The Old Republic. Bioware revealed a new Trailer yesterday, which was introducing the main facts that were announced at EA’s Winter Showcase last week. On Darthhater, Daniel Erickson is speaking about everything from the video with some ingame references while the massively interview is more like a Question and Answer talksession with a comparison of SWTOR and SWG crafting , and more insight in PvP and Recipes. So we would get recipes that are super rare? Yes. There are elite, rare recipes. People who want to dabble in crafting, can, and can be successful in it and make themselves a little bit better. People who are not terribly interested in crafting can do the mission system and still get some cool stuff out of their companion characters….

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Damion Schubert Clarifies on crafting

Yesterdays update on on crew skills  has fueled a hefty debate about the games most important non-combat activity. With yesterdays new information about the system, comes many new questions. Luckily Damion Schubert took some time to answer some last night: To be more precise, players can have up to three crew skills but only one of those can be a crafting skill. The fictional reason is that you only can have room for one crafting table on your ship, but the real reason is that we don’t want all players to be self-sufficient. We call the system Crew Skills because they are skills possessed by your amorphous crew as a whole. If your crew can go treasure hunting, you can order any of your crew members to run treasure hunting missions. Vette may have a bonus to treasure hunting (being a native treasure hunter and all), but to be honest we currently…

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Friday Update: Crew Skills Revealed!

Crafting is a legit form of gameplay for many MMOG players and the guys over at BioWare know this! Today’s Friday update covers Star Wars: The Old Republic crafting and other tasks that your crew will be able to perform. The galaxy is full of resources and opportunities for your character to benefit and profit. The Crew Skills system allows you to gather those valuable resources, craft a wide range of useful items, and send your crew out on their own missions to retrieve rewards. With Crew Skills, you’ll be able to do all these things while your character stays in the action or even if you have to log off! Crew Skills are a unique approach to a crafting system, built to suit the tastes of a broad range of players and to maximize your time spent adventuring and experiencing your character’s story while still earning useful benefits. Put…

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New crafting screenshots

pcgamer has released a few new screenhots of crafting in SWTOR. The screenshots comes with an article about the new crafting informatin we discussed a few days ago. Here is a snip: BioWare’s Blaine Christine was more cagey on TOR’s crafting skills, but unveiled two subsets of the overarching ability: ‘artifice’, presumably used to make weapons and armour, and ‘biochem’ that provides medical and stim-packs. The image of a Sith Warrior beavering away at a workbench packing band-aids into a first-aid kit clearly doesn’t work within Star Wars’ fiction – instead, you can stand at the back and bellow “WORK HARDER” at your friends and minions as they do your nit-picky work for you. Or just leave them to it and get on with other missions. The Old Republic only lets you take one computer friend down with you on missions, and when you’ve packed a buddy off to complete…

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Friday Update: Warzones, and (voting for) a new name for the Jedi Wizard.

Warzones, crafting and (voting for) a new name for the Jedi Wizard. That’s what BioWare has for us today. This week was EA’s annual winter showcase in London, during which they revealed details on warzones in The Old Republic as well as details on crafting. With the warzones BioWare released a new video showing some PvP; here is the official news: We’ll be offering more insight into how Warzones work in the near future, but for now, we hope this video will give you a good sense of the Warzone experience in Star Wars™: The Old Republic™! Also, be sure to check the screenshot section to see how this battle is heating up. Next to all that BioWare is showing that it’s listening to the community. After the massive outcry over the “Jedi Wizard” advanced class name they’ve now selected three names (plus “Jedi Wizard”) for the community to vote on, saying that the winning…

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EA Winter Showcase Update: Crafting Revealed

Gamespot is present at this years EA Winter Showcase in England. Earlier this morning they published an interview with Blaine Christine and Gabe Amatangelo from Bioware about crafting, collecting and PVP. Here is a snip of the crafting part: The crafting and collecting, for starters, is designed to fit the player’s experience in a way that is credible in relation to fiction. As Christine puts it, more or less, it does not make sense for a badass Darth Vader-like Sith skin WOMP rats in a new pair of boots in between conquering worlds. And yes, the coherent fictional basis for the low, the crew skills system. “You are the hero,” says Christine. “You make your crew work for you.” The crew consists of companion characters work as you play with your spaceship as their base of operations. From the ship, your comrades sent to collect materials and commanded to crafts while you go…

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