Playable Species

Togruta confirmed to be in SWTOR Patch 3.3

Eric informed us that the new race Togruta will be part of game update 3.3 arriving on Tuesday July 21. T minus 1 week till Togruta | 07.15.2015, 09:57 PM Quote: Originally Posted by SupremeLegate At least, that’s assuming they are actually in 3.3. Sure would be nice to know one way or the other before next Tuesday. Togruta will be in Game Update 3.3 on Tuesday! We are pretty excited for all of you to get your hands on the new playable species. One thing that sets Togruta apart from other species is that, due to their Montrals, any item worn in your head slot will be automatically hidden. By introducing a new playable species which hides its head slot, this gives us the potential to introduce other species down the line who have “head things going on.” Let us know what you think of the Togruta in Game…

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Playable Species of SW:TOR – Zabrak

Zabraks were a humanoid species born with vestigal horns native to Iridonia. They were born with vestigal horns and well-developed mental willpower. The species was divided into a number of different races, each exhibiting different horn patterns. Zabrak were also fond of intricate facial tattoos designed to reflect their individual personalities. The Zabrak were one of the earliest spacefaring species in the Galaxy. Their homeworld of Iridonia was a frighteningly harsh planet, which led many Zabrak to settle on other worlds, including Talus and Corellia. The Zabrak also maintained eight colonies throughout the Mid Rim region of space, and most Zabrak identified themselves by their colony first and foremost. Most Zabrak spoke both their native tongue Zabraki and Galactic Basic. Agen Kolar spoke in a “gentle Zabrak baritone,” suggesting that that vocal trait was common among the Zabraks. Physiology Zabrak resembled Humans to some degree, but had a number of…

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Playable Species of SW:TOR Miraluka

The Miraluka were a Near-Human,Force-Sensetive species. Their language was Miralukese, although some, like Visas Marr, preferred Basic. They differed from Humans in that they lacked pupils or irises, instead bearing only vestigial white orbs (or in some cases, such as Visas Marr, empty sockets), and perceived the environment around them through the Force instead of regular vision. This vision was so strong that if a Miralukan looked upon a Jedi or Sith they could “see” the Force radiation off them. For moral reasons, Miraluka hid the appearance of their eyes by wearing a headband, a mask, or similar concealing headwear. As a Force-using species, Miraluka were often quite shocked if shown life not connected to the Force. The Miraluka that lived on Katarr were strong enough that even they felt the Battle of Malachor, though it is possible that they felt not only that battle.   History Their adopted homeworld…

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Playable Species of SW:TOR – Sith Pureblood

Yesterday we reported about Daniel Erickson clarification about the Sith Pure-bloods. We also promised to look deeper into this race, so here you go: The Sith were a species of red-skinned humanoids that evolved on Korriban. They also had tentacle “beards” and all pure blooded Sith were almost always left-handed, and thus their signature weapon, the lanvarok, was adapted purely for left-handed use. Society and Culture Though they engaged in supposedly primitive practices such as sentient sacrifice, held a strong caste system, and were in an almost constant state of war, their civilization was quite sophisticated; they saw these acts not as cruel or barbaric, but simply basic aspects of existence. Their caste system included a meek and lowly slave class, a skilled and intelligent engineer class, the priestly Kissai class, and the warlike Massassi class. In later years, the offspring of Sith and the exiled Dark Jedi formed another class, from which…

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Playable Species of SW:TOR – Chiss

The Chiss were a tall, blue-skinned Near-Human civilization from the Unknown Regions, best known as the people to which Grand Admiral Thrawn belonged. Due to the remote position of their home territory in the Chiss Ascendancy they remained largely an enigma to the rest of the galaxy, and contact with outsiders was limited even in the days of the Galactic Alliance. Overview The Chiss were marked out from the majority of mainstream galactic civilization by their height, pure blue skin, gleaming black hair, and glowing red eyes. Physically striking and instantly recognizable, and armed with a typically cool and disciplined manner, the mystique of the Chiss was further increased by the remote location of their territory in the Unknown Regions beyond the Outer Rim. However, this remoteness also meant that they were largely disconnected from the galaxy-spanning nexus of hyperspace travel and subspace communications that bound together the Old Republic,…

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Playable Species of SW:TOR – Twi’lek

Fridays Star Wars the old republic   ( back in 2010) update gave us an insight to the first companion  – the Twi’lek Vette. Therefor we will continue our Species of Starwars column with an inside to this colorful species. Twi’leks (pronounced /’twilɛk/) were an omnivorous humanoid species originating from the planet Ryloth. They tended to eat cultivated molds, fungi, and rycrit meat. Their distinctive features included colorful skin, which varied in pigment from individual to individual, and a pair of shapely prehensile tentacles that grew from the base of their skulls. The tentacles, called “brain-tails,” “lekku,” “tchun-tchin,” or “head-tails” are advanced organs used for communication and cognitive functions. Twi’leks possessed a fairly standard humanoid vocal structure and were capable of learning most alien languages; however, they usually preferred their native language of Ryl, which incorporated subtle movement of the lekku. When they wished, they could even communicate in complete secrecy…

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Playable Species of SW:TOR – Rattataki

The Rattataki were a Near-Human species characterized by their chalk-white skin and bald heads, similar to the Umbaran race. Virtually isolated from the rest of the galaxy, the Rattataki developed a violent society on their home planet of Rattatak, which involved extensive gladiatorial combat. Dark Jedi Asajj Ventress and warrior Aidus were both Rattataki. Aurra Sing may also have been part Rattataki. Society and culture The small, red world of Rattatak floats in the far Outer Rim like a drop of blood. The planet is so remote that it remained undiscovered by the Republic, and the native humanoid species evolved without the guidance or influence of other galactic forces. Although the species remained primitive, they quickly learned how to kill one another. Scattered resources on the planet led to struggles for survival, and the Rattataki never bothered with the benefits of barter and trade amongst themselves. As technology evolved, the…

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Playable Species of SW:TOR – Humans

We know as which classes we will fight, but we only know very little about possible species. While some might still grief over the 2011 release, we went ahead and collected information on BioWare’s future MMO. Screenshots, artworks and videos showed several species, which we will have to face in the game. We made it our business to categorize these enemies for you. First off is humans. Humans were the galaxy’s most numerous and politically dominant sentient species with millions of major and minor colonies galaxywide. Believed to have originated on the galactic capital of Coruscant, they could be found anywhere, engaged in many different pursuits: spacers, mercenaries, smugglers, merchants, soldiers, assassins, farmers, crime lords, laborers, slaves, slavers, and many others, including Jedi. Since Humans were the most common sentient species, they were often considered to be a standard or average to which the biology, psychology, and culture of other…

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