World of Warcraft did not define any type of standard. Blizzard made an MMO that people love to play, and everyone feels they can capitalize off of that success by making inferior, or direct copy, clones. The main problem here is that people are afraid to try anything new, and how can you really blame them? It takes time and money, possibly more so than a regular game, and the chance of failure is higher than normal since the market is just so saturated with free to play MMO’s, the juggernaut, and a handful of fairly successful paid MMO’s. As I see it, there are three kinds of games with three unique objectives: Mindless fun- You play this because it’s a diversion. I played Splinter Cell: Chaos Theory because it was absurdly fun. Didn’t learn anything, didn’t accomplish anything, but I stalked enemies for hours fucking with their heads and…
editorial
The Old Republic vs. Knights of the Old Republic 3
The first Knights of the Old Republic game in 2003 was, as a few people may already know, the first thing that really got me into Star Wars; to this day I still remember the amazed feeling of awe I had when I first set foot on Taris and looked at the beautiful city landscape, the shining sun in the game adding to the mood of the setting. The feeling was really cinched when I reached the ultimate twist in the game; that you are in fact Darth Revan, the apparently dead Sith Lord who was betrayed by his (or her) Apprentice, Darth Malak. There’s never been anything that’s really been able to replicate the epicness of this game – even the sequel, penned by game company Obsidian, wasn’t quite as good. I’m one of the few people who thought that The Sith Lords was actually a great game; sure,…