On May 20th, all game servers, SWTOR.com, and the launcher will be unavailable while BioWare perform scheduled maintenance. Game Update 2.7.2 will be implemented during this downtime. Details are as follows: Date: Tuesday May 20th, 2014 Duration: 5 hours Time: 3AM PST (10AM GMT) – 8AM PST (3PM GMT) During maintenance, all updates and additional information will be posted on the official Twitter account. Below are the patch notes: 2.7.2 Patch Notes General Preferred players no longer have Chat restriction, as intended. Cartel Market Emotes and Moods can now be unlocked in Collections. Jori Daragon’s Loincloth no longer causes missing textures on the wearer’s legs. Flashpoints + Operations Corrected an issue which unintentionally granted Energy Spheres immunity to Challenging Call and Threatening Scream during the Dread Master Brontes encounter in Dread Fortress. Warzones The Lingering Sludge affect from the Toxic Sludge Pipes in the Quesh Huttball Pit is now applied to afflicted…
patch 2.7
Patch Notes – 4/29/2014 – 2.7.1 Patch Notes
Patch notes for tomorrows maintenance is up. BioWare is pushing a pretty solid set of fixes, some longstanding issues have finally been resolved. I am curious for additional detail on the shadows fix. I have noticed a lot of jaggy shadows when I am running everything near max. Check it out below: Highlights Ranked Warzone Season 2 has started! Season Two has opened for combatants! Giradda the Hutt summons you to join the Ranked Warzone Arena queue and compete for glorious rewards (to be announced later). Ratings have been reset for this occasion and, in the mighty words of Baron Deathmark, “Get in there and go berserk!” Season 2 Leaderboards Now Live! The Ranked Warzone Arena Leaderboards have been updated for Season Two! Season One has been archived and is still able to be viewed. Ranked Warzone Missions! Ranked Warzone Arena Daily and Weekly Missions are now available from the PvP Mission Terminal….
PvP Fixes for 2.7.1
Many players have experienced issues with warzones since game update 2.7 hit the servers. These bugs will be fixed with patch 2.7.1 Alex Modny have more on this: Post #1 AlexModny PVP Mission Terminals In Warzones | 04.10.2014, 11:22 AM Hey everyone, we will be adding the “turn-in” terminals next to all the current Mission terminals in the Warzones for 2.7.1. (Actually I’m adding them right now while I chomp on a delicious sammich for lunch!) Thanks for the feedback! Post #2 AlexModny Post-Match Scoreboard Still Bugged, post 2.7… | 04.10.2014, 07:19 AM The highlights on the scoreboard will be fixed in 2.7.1. I apologize it slipped through.
SWTOR Consolidated Bugs List
A new major game updates means lot’s of new bugs. Here is a consolidated Bugs List off all the known bugs in the game right now. If you found any bugs not on this list, make sure to report them over at the official forums. Post #1 TaitWatson Female character texture is still messed up. | 04.08.2014, 08:24 AM Hey all! I wanted to update you on the status of this: While it’s not 100% yet, we are looking to fix this with 2.7.1. This is, of course, subject to change. I’ll let you know if it gets pushed! -tw Post #2 TaitWatson Enforcer’s Eyeguard voice modulation | 04.08.2014, 09:00 AM Quote: Originally Posted by Kylanna So as of this patch, the note was, “Many head slot items that were missing voice modulation have been given voice modulation.” That’s great! Now… can we take it off of the EYEPATCH, please? I don’t…
Patch Notes – 2.7.0 Invasion
Patch notes are up for gameupdate 2.7. The net update opens tomorrow with a new storyline, Quesh Huttball Warzone, Starfighter Battle Zone and more. What are YOU most excited about?. Highlights New Story Arc: Forged Alliances! Start this story arc by speaking to a droid on the Fleet near the new Outbound Mission Hangar. New Flashpoints! Beginning the next major storyline of Star Wars: The Old Republic, the Korriban Incursion and Assault on Tython Tactical Flashpoints are now available to players at level 55. Nightmare Mode is now available for the Dread Fortress! Even greater horrors await those who wish to challenge the bastion of the Dread Masters, and the Operation provides even greater rewards in the form of new Dread Master equipment! Ranked Warzone Season 1 has ended! Characters that had a qualifying rating have been mailed their rewards. We are currently in Pre-Season 2 and Season 2 will begin with 2.7.1! Giradda…
Scheduled Maintenance: April 8th, 2014 – Patch 2.7.0
On April 8th, BioWare will be taking down all game servers, SWTOR.com, and the launcher to perform scheduled maintenance. Game Update 2.7: Invasion will be implemented during this downtime. Details are as follows: Date: Tuesday April 8th, 2014 Duration: 5 hours Time: 1AM PDT (8AM GMT) – 7AM PDT (1PM GMT) During maintenance, all updates and additional information will be posted on the official SWTOR Twitter account.
PTS Closing Monday, March 31st
Game update 2.7 is close by, and the public test servers will be taken down on Monday, match 31st. I don’t think we will see game update 2.7 go live on Tuesday, but Tuesday April 8th might be a good bet. Below is the official announcement: TaitWatson PTS Closing Monday, March 31st | 03.26.2014, 12:36 PM Hey everyone! I wanted to let you all know that the PTS will be closed on Monday, March 31st at 10AM CDT. Thank you for providing us feedback and helping us test the new content coming in Game Update 2.7! -tw
Swtor-mined: 2.7 PTS Patch #5 | 3/13/2014
Here is the newest datamined info from swtor_miner. We are going to jump over the raw output and go right to the juicy stuff. Unannounced Class Changes Operative/Scoundrel Jarring Strike/K.O. – Old PTS – “…and make your Backstab/Back Blast no longer require you to be behind the target to activate for 5 seconds.” New PTS – “…and allow your next Backstab/Back Blast to be activated while face-to-face with your enemy target.” Quickening/Scurry – Old PTS – “..In addition, when you activate Exfiltrate/Scamper, you have a 15/30% chance to gain Quickening/Scurry..” New PTS – “..In addition, when you activate Exfiltrate/Scamper, you have a 50/100% chance to gain Quickening/Scurry..” Surgical Precision/Emergent Emergencies – Old PTS – “…In addition, Surgical Probe/Emergency Medpac immediately re-grants Tactical Advantage/Upper Hand when used on targets below 30% max health. This effect can only occur once every 6 seconds.” New PTS – “…In addition, Surgical Probe/Emergency Medpac immediately re-grants…
PTS Update – March 6th, 2014
A new patch was applied to the PTS on 3/6/2014. The new changes are below, and have been merged into the existing patch notes. You can check out the existing patch notes here. General New options for the Ground Target Area of Effect reticle: Sticky Ground Target Reticule – When active, this option makes it so your Ground Target Reticule doesn’t disappear if the cast fails. Example: Bounty Hunter attempts to activate Death From Above, but their target location is out of range. With this option active, the GTAoE reticule should persist and allow the Player to instantly attempt to recast. If this option isn’t active, then the reticule should disappear and the Player will have to click to cast again. Quick Ground Target Activation – When active, pressing a hotkey that belongs to a GTAoE twice should cast the ability at the feet of the Player’s target. Example: Player has…
TOR TV: PTS 2.7 stuff ( Warning: Spoilers)
SWTOR Patch 2.7 is available on the public test servers now, and video footage is coming in. These videos have tons of spoilers, so watch this on your own risk. The videos below include everything from flashpoint playthrough, rare loot drops to pre-chat with Theron Shan. I played both Republic Variants earlier. They were more challenging than KDY and Czerka, but not that much more. Both flashpoints featured heavily demolished versions of the starter planet. Korriban especially featured some areas where the path through the rubble wasn’t immediately clear. The only difference is the story and npc skins though. Lana Beniko was definitely more intriguing to me than Theron. Very interesting to see a story like this from both sides. Excited to see where it’s going. Korriban Incursion, Empire Theron Shan Patch 2.7 PTS – Assault on Tython (Imp) Assault on Tython Full Run [Solo Marauder] Assault on Tython & Korriban Incursion…
PTS Game Update 2.7: Invasion Patch Notes
Game Update 2.7: Invasion is now available on the Public Test Servers. You can find the patch notes for the current build below. If you haven’t done so already, check out our post on the data mining of the patch. You can check them out here and here. Star Wars™: The Old Republic™ PTS Game Update 2.7: Invasion Patch Notes Last Updated: March 3rd, 2014 All content and features on the Public Test Server are not final and are subject to change. Highlights Ranked Arena Season 1 has ended! Characters that had a qualifying rating will be mailed their rewards. Giradda congratulates the winners and looks forward to the bloodshed in Season 2! Ranked Arenas are still active for you and your team to prepare for the next season, which will begin in 2.7.1. Matches played between Seasons will not affect your ratings. Quesh Huttball Pit, a new Warzone, is available…
Swtor-mined: 2.7PTS New Maps | 3/1/2014
swtor_miner have been playing around with the new patch on the Public test servers and found some more goodies. First image is the Quesh Huttball map. The next two are the departure hangars for the new Flashpoints. (I wonder why there are 5 shuttles…) The rest are of the Tython and Korriban Flashpoints. Check it out below: My best assumption is that they copy pasted the old flashpoint rooms, and so they have 6 total rooms. and can fillup the other 2 when they feel like it. Personally I wouldn’t mind them pushing the rakata prime flashpoint a bit and have a flashpoint where we race against each other to find the Star Maps (multi planet flashpoint) I.e. Start at Korriban. Fight a boss, clicka shuttle takes us to Kysshyyk(pardon spelling) fight the 2nd boss there, jump to Dantooine. etc.
Commando / Mercenary Changes Coming in 2.7
Eric Musco have been updating the community on the official forums, about the changes that are coming to Commando’s and Mercenary in game update 2.7. And I have to say this is great changes. Evening out the Full auto ticks was something I’ve wanted for so long too! I never understood how you open up with full auto and have shot probably 15 bolts at the target already and no damage has registered! If I had it my way (and I know this isn’t Burger King), I would have it do damage every .5 seconds so that even if you get interrupted in any way, you get as much damage possible on the target up to the moment you get interrupted. Hopefully this brings us up to par with the new shiny assault spec. Check out the full announcement below: Commando EricMusco Commando Changes Coming in 2.7 | 02.26.2014, 10:03 AM…
Patch 2.7 PTS Patch Datamined
Patch 2.7 will be online on the public test servers some time tomorrow, but the patch is already available for download. A new patch meens new Data mining, and swtor_miner and the guys over at Reddit have been busy. Here’s the raw output New/Changed/Removed Abilities New/Changed/Removed Achievements New/Changed/Removed Areas New/Changed/Removed Codex Entries New/Changed/Removed Collections New/Changed/Removed GOM Items New/Changed/Removed Items New/Changed/Removed MtxStoreFront Entries New/Changed/Removed Npcs New/Changed/Removed Quests New/Changed/Removed Ships New/Changed/Removed Talents Area Changes New Outbound Mission Hangar on Fleet. Presumably where the shuttles leave from for the “Assault on Tython” and “Korriban Incursion” Flashpoints. Unannounced Class Changes Scoundrel Operative Scamper/Exfiltrate No longer rolls half the distance while slowed. Roll forward 12 meters. Can be activated a 2nd time within 10 seconds to roll again and go on cooldown for 10 seconds. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while…
Class Changes Coming in Game Update 2.7
BioWare is putting massive amount of energy in balancing out the classes in the next patch. The forums are actively discussing and most people are happy. Smash will get nerfed, snipers get a boost to shield probe and and evasion will resists everything for three seconds and the list goes on. Below you can find all the yellow posts that have been made on the subject on the forums today. What do you think? Is this good or bad news? Let us know in the comments below. Hey folks! As you may have seen me mention yesterday, our goal today was to post some of the class changes that are coming in Game Update 2.7. Below you will find links to individual threads for each class that is currently receiving changes in 2.7. I want to stress that this is not a comprehensive list of all of the class changes…