Dead Cells Review: Death Has Never Been So Addictively Fun
There are games that hold your hand, whisper words of encouragement, and gently teach you how to play. Dead Cells is not that game. Instead, it throws you into a procedurally generated dungeon with a sword, a scowl, and a sarcastic shrug like, “Good luck, you’ll need it.” This side-scrolling action-platformer roguelite (say that five times fast) delivers a brutal, fast-paced, and surprisingly elegant experience. If the idea of dying repeatedly while slowly learning from your mistakes sounds like your kind of Friday night, then buckle up—it’s about to get beautifully chaotic. A Roguelite That Actually Likes You… Sort Of Let’s talk genre for a second. Dead Cells fits squarely into that delightful little box labeled Metroidvania Roguelite. Translation? Expect a lot of running, slashing, jumping, backtracking, dying, muttering things under your breath, and then doing it all over again—but slightly better this time. Each run is procedurally generated, meaning…