Yesterday, Community Manager Joveth Gonzalez revealed that due to feedback ( huge an ongoing QQ’ing), Preferred Status Players will receive two extra Quickbars to use when playing Star Wars: The Old Republic. I honestly think they could have given only one extra bar and it would have made 90% of the people happy. The extra bar is just icing (yes, some will argue they never should have been restricted at all). I’m all for constructive criticism when it’s needed, but I hope people will stop and give credit when it’s due. They obviously are trying to appease the fans, while still maintaining a successful business model. As you know, we take player feedback very seriously and we wanted to take this opportunity to thank you all for being a part of our Free-to-Play transition. When Game Update 1.5 was on PTS, we heard your feedback and increased Quickbars for Free-to-Play Players,…
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SWTOR Damage Meters Coming Soon
Like to analyze your game stats? Want to keep track of how much damage you do? Trying to get your guild “raid-ready”? If you agree that SWTOR has been lacking in the stats area, then you will be happy to hear the news that Massively reports on upcoming changes and additions to SWTOR. Massively tells us: Players on the Star Wars: The Old Republic official forums have dug up a Fansite Summit Q&A session with the game’s lead combat designer Georg Zoeller in which he suggested that some new features will be coming to the game post-launch for those who want to ensure they’re getting the most out of their character builds. During the talk, Zoeller claimed that combat log parsing and other such performance analysis features were “very high on [BioWare’s] priority list.” This sounds really promising, especially to the type of MMO gamer who wants those stats and…
E3: James Ohlen Companions Walkthrough
Here is another little gem by Gametrailers. James Ohlen does a short Walkthrough on Tatooine, while talking about Companion, GUI and combat mechanics. Great watch with a few more answers we didn’t get in Daniel Erickson‘s walk through a few days back. Check it out below:
No Addons for SWTOR at launch
It’s been asked before, back when we were discussing the SWTOR UI and now it’s been officially stated by BioWare, there will be no addons for SWTOR at launch. Georg Zoeller popped into the forums to clear up confusion on the matter, stating: “What we’ve said is, regarding the question ‘Will there be addons at launch’ is “no, not at launch”. This statement indicates nothing more than that there will not be addons at launch. Nothing more, nothing less.” So there you have it, the official word on addons at launch. So as a gamer, this brings up some interesting questions for me. I wonder what features that could be potential addons will make it into the initial launch of the game. As a long time WoW player (since beta), I saw many addons eventually become implemented into the UI itself. Scrolling combat text was an early one and quest…
The User Interface of The Old Republic Explained
A few days ago we wrote a small post about what we know so far about the User interface of Star Wars: The old republic. Little did we know that BioWare will post a major update to the official blog of SWTOR, with new details on how the interface of the upcoming MMO has evolved during development. This new essay, penned by lead UI artist Michael Voigt, delves into how the dream-weavers at BioWare Austin strived to keep screen clutter to a minimum. We used the analogy of the cockpit of a steam locomotive compared to a modern sports car. The locomotive had indicators and dials jumbled in all corners of the cockpit and the sports car had a sleek driver dash containing all the necessary indicators in an organized layout… Our game features beautiful scenic vistas and we wanted the user interface to complement those and not take away…
SW:TOR User Interface
As we sit and anticipate the release of SW:TOR, there are many things we are pondering as gamers. One big question in the minds of many is what the user interface (UI) will be like. To me, this is really important. It’s how you interact with the game and it can really make or break a game if it gets screwed up. So far from early impressions of the UI, does it look good? Do you think it flows well? Will there be addons? SWTOR community forums had this to say about early released information on the UI: The first look at an early Companion UI seen (Check out the image, not the videos) – Bioware The UI we are currently seeing is not the final product, there are big changes coming – AskAJedi Some settings seen while at PAX: Enable Color Blind Mode, Map fade while moving, map flashes…