The User Interface of The Old Republic Explained

A few days ago we wrote a small post about what we know so far about the User interface of Star Wars: The old republic. Little did we know that BioWare will post a major update to the official blog of SWTOR, with new details on how the interface of the upcoming MMO has evolved during development.

This new essay, penned by lead UI artist Michael Voigt, delves into how the dream-weavers at BioWare Austin strived to keep screen clutter to a minimum.

We used the analogy of the cockpit of a steam locomotive compared to a modern sports car. The locomotive had indicators and dials jumbled in all corners of the cockpit and the sports car had a sleek driver dash containing all the necessary indicators in an organized layout…

Our game features beautiful scenic vistas and we wanted the user interface to complement those and not take away from them. The simplified sports car style silhouette gave a more letter-boxed effect and we felt this introduced less visual noise overall.

You can read the complete essay by clicking here.

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.