PAX Prime 2011: Gabe Amatangelo interview

The Totally Rad Show has uploaded an interview with with Lead PVP and Endgame Content Producer Gabe Amatangelo (My god he has a long title these days).

The interview contains a lot reconfirming stuff, but also has some new info on social mechanics in the game, that BioWare is working on right now. Basically we can expect to see stuff like Space Station Hubs to gather your team before you jump into Flashpoints or Operations. Not a bad idea that I actually like  rather than LFG+Teleport type approaches many other MMORPG’s use. Though he did mention they may look at queuing if needed after launch

Seasoned WoW player Alex Albrecht reviews the upcoming Star Wars MMORPG, The Old Republic. But what we really are interested in is the specially-created endgame content, and we’ve got all the details!

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.