You know that we’re always looking out for you and bringing you great reviews and previews of SWTOR when we find them. While you’ve probably had a chance to check out the game for yourself by now and if you don’t own it yet, you probably know plenty of friends who do, we still like to pass on good reviews when we find them.
This very lengthy write-up by PC Gamer is worth taking a read (or at least a skim) over because it has so much great info on the game from a reputable source like PC Gamer. The review is based on 85 hours of playtime in the game so you will get a lot more from your typical blogger preview out there.
They played as an Imperial Agent to level 35 at the time the review was written so it does not contain information on certain endgame portions of SWTOR but it’s definitely great for anyone who has yet to play the game or who is still fairly new and wants to learn a little more about it.
Or of course, if you just want to know what the guys over at PC gamer think of SWTOR, then this is your chance. Here’s a snippet:
30 minutes had passed since my insectoid ally had asked me. It was a simple question—did I intend to resist his claim to this land?—made complicated by the previous eight hours of politics, betrayal, espionage, and war. I didn’t know what to do. After consulting five different people (including my wife over the phone), I reluctantly made my choice on the familiar BioWare dialog wheel and betrayed my always-faithful insectoid allies in order to defend the man who’d just slain his own wife to prove his loyalty. I felt used. I immediately wanted to load a quicksave and reverse my decision, but I couldn’t—unlike BioWare’s library of other RPGs, The Old Republic is an MMO and everything you do here is permanent, with unavoidable consequences. An abandoned friend suffers his ineluctable fate; a rescued child remains grateful and secure. It’s an unexpected tool that BioWare uses to leverage player emotion and create some of the most engaging, moving story moments I’ve ever played in an RPG—moments that are light-years beyond what we’ve seen in MMOs so far.
Does this sound familiar to anyone else? It’s an excellent introduction to the game, especially for those of us who have played BioWare RPGs in the past. But SWTOR is different and the review (over 3,000 words in its entirety) will tell you all the reasons why and how.