It will take 4,528 hours of gameplay (or $2100) to unlock all base-game content in star Wars: Battlefront 2

Star Wars: Battlefront 2 has made headlines, not just for its stunning visuals and epic multiplayer battles, but also for the staggering amount of time (or money) required to unlock all of its base-game content. If you’re dedicated enough to play through everything without spending a dime, you’re looking at 4,528 hours of gameplay. Alternatively, if you’d rather speed up the process, it will cost you around $2,100. Less then it will cost you to play on casino-utan-svensk-licens.com. This article breaks down these eye-popping figures and explores how the grind or the price tag shapes the player experience in Battlefront 2.

A Breakdown of the 4,528 Hours

The enormous 4,528-hour figure isn’t a random guess. It’s based on some basic math and the game’s reward structure. Here’s how it adds up:

  • Star Cards: Battlefront 2 features 324 Star Cards across its various classes, heroes, and vehicles. Each of these cards has four levels (Common, Uncommon, Rare, and Epic), making for a total of 1,296 upgrades.
  • Crafting Parts: To unlock these Star Cards, you need Crafting Parts, which are mainly obtained by opening loot crates. These crates are rewarded for various in-game actions like completing challenges, leveling up, or simply playing.
  • Time to Earn Crates: On average, players earn one loot crate every 3 hours of gameplay. Each crate contains a random assortment of cards and crafting materials.

To unlock all Star Cards and upgrades, you need to either earn them through loot crates or directly upgrade them using Crafting Parts. Based on calculations, it would take 4,528 hours of continuous gameplay to unlock everything without spending real money.

How Does This Compare?

To put this number in perspective, 4,528 hours is equivalent to:

  • 188 days of non-stop gaming.
  • Playing 12 hours a day for a full year.
  • More than 9 times longer than the typical college degree takes to complete.

For a casual gamer playing 2 hours a day, it would take over 6 years to unlock all of Battlefront 2’s content through gameplay alone.

The $2,100 Price Tag

If 4,528 hours sounds impossible, there is an alternative: microtransactions. If players prefer to unlock content more quickly, they can spend real money to buy in-game currency, known as Crystals, which can be used to purchase loot crates.

Here’s the breakdown for the $2,100 figure:

  • It’s estimated that unlocking all base-game content via microtransactions would cost around $2,100 in real-world money.
  • Each loot crate costs 200 Crystals, and purchasing Crystals with real money comes at various price points, with larger bundles offering slightly better value.

While spending $2,100 might seem extreme, it provides a quicker path to unlocking all content compared to the grind of 4,528 hours of gameplay. However, it also raises significant concerns about the balance between time investment and financial investment in modern gaming.

The Controversy

Battlefront 2’s system of time-based progression and microtransactions sparked major controversy within the gaming community upon release. The backlash wasn’t just about the staggering hours or dollars needed to unlock everything—it was also about player fairness and the impact of these systems on gameplay.

Pay-to-Win Concerns

One of the biggest criticisms was the pay-to-win nature of the game. With microtransactions, players could pay to unlock powerful Star Cards, which in turn could give them an advantage in multiplayer modes. This led to complaints that wealthier players could bypass the grind and gain access to better gear and abilities, creating an unfair advantage over players who didn’t want to (or couldn’t afford to) spend money.

A Change in Direction

Due to the backlash, EA and DICE eventually overhauled the progression system in Battlefront 2. The update removed the ability to purchase Star Cards with real money, making all gameplay-affecting items unlockable only through in-game progression. This helped shift the game toward a more balanced experience, though the original figures—4,528 hours or $2,100—still stand as a reminder of the initial system.

How Does This Impact Player Experience?

With the overhaul, Battlefront 2 became more enjoyable for many players, but the early controversy had already made a significant impact on the game’s reputation. Whether you’re a casual player or a die-hard fan of the Star Wars franchise, it’s important to consider how such systems affect gameplay:


  1. Grind Fatigue: For players aiming to unlock content through gameplay alone, the sheer amount of time required can lead to grind fatigue. Spending hours to obtain minimal rewards can make the game feel more like a chore than a source of fun.



  2. Temptation to Pay: For those who don’t have hundreds or even thousands of hours to spare, the option to spend real money may seem tempting. But this raises concerns about player agency—are players spending because they want to, or because they feel they have no choice?



  3. Balance Issues: Even though EA removed the pay-to-win aspect, the original system highlighted how imbalanced progression mechanics can alienate players. Creating a fair progression system is crucial to maintaining a healthy and engaged player base.


The Broader Industry Trend

Battlefront 2 isn’t the only game to use a time-or-money approach to unlocking content. Many modern games, especially those with free-to-play models or live-service components, use similar systems to monetize their player base. While the idea of microtransactions isn’t inherently bad, the execution—balancing the grind with player enjoyment—can make or break the gaming experience.

Lessons Learned

Since the controversy, developers have learned a lot about how to approach microtransactions and in-game economies. EA and DICE’s decision to change Battlefront 2’s progression system reflected a growing awareness that player satisfaction must come first. The game has since received positive updates, and while unlocking all content still requires a significant time commitment, it’s no longer tied to how much money a player can spend.

Conclusion

Unlocking all base-game content in Star Wars: Battlefront 2 originally required a shocking 4,528 hours of gameplay or $2,100 through microtransactions, creating a backlash that led to significant changes in the game’s progression system. While the original figures highlight the extreme grind, the situation ultimately served as a wake-up call for developers and players alike about the importance of balance, fairness, and transparency in modern gaming.

As Battlefront 2 continues to evolve, it serves as a reminder of the growing pains that come with the industry’s shift toward live-service models. But with the right updates and community feedback, the game has managed to find its footing in a galaxy far, far away.