SWTOR Utility Changes in Game Update 5.9

Following the damage adjustments we made last year, we have been monitoring each Class’s performance to see where additional changes would be needed. Right now, we are quite close (but not perfect) on the overall damage output of each Class. One thing that has come to forefront after these changes is the lack of survivability for some of our Disciplines.

Imperial Agent
Sniper
Virulence

  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Operative
Lethality

  • In addition to its other effects, Toxic Regulators now increases your damage reduction by 15% for 6 seconds after your Shield Probe collapses or expires

Smuggler
Gunslinger
Dirty Fighting

  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Scoundrel
Ruffian

  • In addition to its other effects, Concussion now increases your damage reduction by 15% for 6 seconds after your Defense Screen collapses or expires

Sith Inquisitor
Sorcerer
Lightning

  • Convection now gives 10% damage reduction while Deionized (up from 5%)
  • Fulgurous Fortification now grants 5% damage reduction per stack (up from 3%)

Jedi Consular
Sage
Telekinetics

  • Clamoring Force now gives 10% damage reduction while Force-imbalanced (up from 5%)
  • Telekinetic Refuge now grants 5% damage reduction per stack (up from 3%)

Bounty Hunter
Mercenary
Innovative Ordnance

  • • Degauss now also grants interrupt immunity (Unshakable) for its duration

Powertech
Pyrotech

  • • Flame Suit provides 30% periodic damage reduction (up from 15%)

Trooper
Commando
Assault Specialist

  • Degauss now also grants interrupt immunity (Unshakable) for its duration

Vanguard
Plasmatech

  • Assault Frame provides 30% periodic damage reduction (up from 15%)

Sith Warrior
Juggernaut

  • Enraged Defense healing now scales better and heals for more at level 70

Rage

  • Enveloping Rage now grants 10% damage reduction (up from 5%)

Jedi Knight
Guardian

  • Focused Defense healing now scales better and heals for more at level 70

Focus

  • Protective Focus now grants 10% damage reduction (up from 5%)