Unfortunately, I’ve had to do a lot of posts about canceled Star Wars games. And that’s because they keep getting trashed; many of them before they even have a proper chance to get started and some of them canceled right when they are close to release.
It’s a tragedy, really, and today we’re going to talk about about one such game. It went by the code name Ragtag, and if you’ve been around a while, you’ll remember that I’ve written about it before.
In this clip from MinnMax’s full interview about leaving EA and creating Airborne Kingdom, The Wandering Band’s Zach Mumbach and Ben Wander talk about Amy Hennig’s Star Wars project codenamed Ragtag at Visceral Games and why the game was ultimately canceled.
See here:
Here’s an interesting snippet:
“We were making an amazingly-well crafted” 12-hour experience, but EA started throwing their weight around, and I’m thinking, this is effing Amy Hennig, we have the chance to make the greatest Star Wars game ever made and a possible Game of the Year contender. I think we would have made the best Star Wars game ever made. The story and the setup and the characters… like, man it was set up for success but what we had to execute was going to take a while.”
And this as well:
“You were on foot running from it and it was trying to hunt you down but you were more agile, slipping through all these alleyways and just barrelling through and crashing and using all the destruction of Frostbite. It was Star Wars Uncharted.””
Ugh, watching this just makes me want this game even more. I truly believe this would have been the best Star Wars game ever made. Why do all these good things get canned?
What would you most like to see from a Star Wars game in the future?