Star Wars: Battle Above Coruscant 2005 - A Comprehensive Mobile Game Review

Star Wars: Battle Above Coruscant (2005) – A Mobile Gaming Experience in a Galaxy Far, Far Away

In this article, we delve into the mobile game “Star Wars: Battle Above Coruscant,” released in 2005. This game offers an engaging experience for Star Wars fans and mobile gamers alike. Here are the key points we cover:

  • Game Overview: A detailed look at the game’s setting, which is based on the opening scenes of “Revenge of the Sith,” where players control Anakin Skywalker’s starfighter.
  • Gameplay Mechanics: Insight into the straightforward, yet engaging gameplay involving combat and strategy in space.
  • Graphics and Audio: An evaluation of the game’s visual and sound design, including how it incorporates elements from the Star Wars franchise.
  • Critical Reception: A summary of how the game was received by critics and players, highlighting its strengths and weaknesses.
  • Legacy: Discussion on the game’s place in the evolution of mobile gaming and its significance for Star Wars fans.

These points offer a comprehensive overview of “Star Wars: Battle Above Coruscant,” exploring its various aspects and the impact it had on mobile gaming within the Star Wars universe.

Game Overview

“Star Wars: Battle Above Coruscant” is an action-packed, vertically-scrolling shoot’em up game. It cleverly weaves its narrative and gameplay around the opening scenes of the movie “Revenge of the Sith.” Players step into the shoes – or rather, the starfighter – of Anakin Skywalker, embarking on a mission to infiltrate General Grievous’ ship. The game spans six levels, each presenting its own set of challenges, including destroying enemy fighters and missiles, attacking gun emplacements on enemy capital ships, and defending Obi-Wan’s ship from buzz droids.

Gameplay Mechanics

The gameplay is straightforward yet engaging. Players maneuver Anakin’s starfighter, using the mobile phone’s navigation pad. The primary weapons are dual blasters, with no advanced options like photon torpedoes. Despite this limitation, the game introduces strategic elements, such as luring homing missiles into enemy craft. Moreover, destroyed enemy vehicles drop power-ups, offering weapon upgrades, shield charges, and energy packs for R2D2. In a particularly engaging mission, players utilize R2D2 to remove drill droids from the exteriors of the fighter ships.

Graphics and Audio

Given the limitations of mobile phone technology in 2005, “Star Wars: Battle Above Coruscant” delivered a visually modest experience. On devices like the Motorola V551, the game showcased a fairly consistent frame rate, but the graphics were relatively basic, comparable to the mobile version of the game “Xevious.” However, the sound design significantly enhanced the experience. The game included sections of John Williams‘ iconic score in MIDI form, adding a layer of authenticity and excitement that resonated with fans of the franchise.

Critical Reception

While “Star Wars: Battle Above Coruscant” wasn’t revolutionary in the mobile gaming space, it was well-received as a competent shooter with decent level design and game length. Critics appreciated its great audio and well-designed missions, although it was noted for its typical scrolling-shooter action and lack of advanced weaponry like photon torpedoes. The game also featured an oppressively difficult Jedi mode, adding replay value and appeal for both Star Wars enthusiasts and fans of arcade space shooters​​​​​​.

Legacy

“Star Wars: Battle Above Coruscant” stands as a testament to the early days of mobile gaming, where simplicity in design and gameplay were key due to hardware constraints. It also highlights how popular franchises like Star Wars have continually adapted to various gaming platforms, offering fans new ways to engage with their favorite galaxy. While not as detailed or immersive as console titles, this mobile game offered a brief yet enjoyable Star Wars experience, one that could be accessed anywhere at any time.

FAQ: Star Wars: Battle Above Coruscant (2005 Mobile Game)

Q1: What is ‘Star Wars: Battle Above Coruscant’?

  • A: It’s a mobile game released in 2005, based on the Star Wars franchise, specifically the opening scenes of “Revenge of the Sith.” Players control Anakin Skywalker’s starfighter in a series of space battles.

Q2: Who developed and published the game?

  • A: The game was developed by Universomo and published by THQ Wireless.

Q3: What genre does this game belong to?

  • A: It’s categorized as an action, shooter game with a focus on vertically scrolling shoot-’em-up gameplay.

Q4: What is the gameplay like?

  • A: Players maneuver Anakin’s starfighter, engage in space combat, destroy enemies, and navigate through various challenges across six levels. The game includes strategic elements, such as using power-ups and managing resources.

Q5: Are there any special features or unique gameplay mechanics?

  • A: The game features simple controls and strategic gameplay elements like luring missiles into enemies. Players can also collect power-ups from fallen enemies for upgrades and energy.

Q6: How are the game’s graphics and audio?

  • A: Given the limitations of mobile phones in 2005, the graphics are modest, and the game features a MIDI version of John Williams’ iconic Star Wars score, enhancing the overall experience.

Q7: Was the game well-received?

  • A: It was considered a competent mobile shooter with decent level design and game length. It received praise for its audio and mission design but was noted for its typical scrolling-shooter action.

Q8: Is there any replay value?

  • A: Yes, the game includes a challenging Jedi mode, adding to its replay value for both Star Wars fans and arcade space shooter enthusiasts.

Q9: On which mobile platforms was the game available?

Q10: Can I still play ‘Star Wars: Battle Above Coruscant’ on my current mobile device?