James Ohlen speaking on stage with headline text about EA killing a KOTOR-style SWTOR reboot backed by Lucasfilm.

EA Killed a KOTOR-Style SWTOR Reboot That Lucasfilm Had Already Backed

There was almost another great lost Star Wars game.

Not a rumor. Not fan fiction. Not one of those “what if” forum ghosts that refuse to die. Former Knights of the Old Republic lead designer and Star Wars: The Old Republic director James Ohlen has revealed that he once pitched a full SWTOR reboot called Star Wars: The New Republic — and it had serious support before EA’s board killed it.

That is the kind of sentence that lands like a thermal detonator if you care about BioWare-era Star Wars.

The SWTOR Reset That Almost Happened

In a recent interview with PC Gamer, Ohlen said that around 2015 he spent roughly six months building a pitch for a total relaunch of The Old Republic. The project was called Star Wars: The New Republic.

And this was not some half-baked napkin idea.

Ohlen said he put together a design document, presentations, and even a mock-up trailer from Blur Studio. More importantly, he framed it as a chance to finally make the game he really wanted in the first place: “Knights of the Old Republic online.”

That phrase alone tells you everything.

Not “WoW in space.”
Not a sprawling content mountain with eight diluted origin stories.
A more focused, more story-driven online Star Wars RPG built closer to the KOTOR spirit.

Honestly, that still sounds painfully attractive.

Lucasfilm Said Yes. EA Said No.

Here is the wild part.

According to Ohlen, he convinced Lucasfilm president Kathleen Kennedy, met several times with Dave Filoni, and even got support from EA executive Patrick Söderlund. Ohlen called convincing Söderlund “one of the greatest accomplishments” of his career.

So for one brief, beautiful moment, this thing was alive.

Then EA’s board stepped in and shut it down.

Ohlen said the board still remembered the original SWTOR launch and the enormous amount of money poured into it — reportedly around $300 million. Their reaction, in blunt executive terms, was essentially: why would we spend a bunch more?

And just like that, Star Wars: The New Republic was dead.

The Game That Explains a Lot

What makes this story sting is how much sense it makes in hindsight.

Ohlen has been open before about his regrets with The Old Republic’s original direction. In the same PC Gamer follow-up, he said he would have preferred a shorter, stronger, more focused game instead of building 200 hours of content across eight origin stories.

So The New Republic was not just another sequel pitch. It sounds like an attempt to correct the original sin of SWTOR’s design: too much scale, not enough concentration.

That is what makes it hurt.

This was not just a canceled project. It was a second chance.

The Star Wars Game We Never Got

Ohlen said EA crushing the project was the “beginning of the end” for him at BioWare, and you can feel the disappointment still sitting in the story.

Because if you have ever wondered what a more focused, more KOTOR-like online Star Wars RPG could have looked like, the answer is now painfully clear:

It almost existed.

For fans of KOTOR, SWTOR, and the long weird history of Star Wars games, this instantly joins the list of great missed opportunities. We track that broader history in our Complete List of All Star Wars Games Ever Made, but this one deserves its own little haunted corner.

Star Wars: The New Republic never made it out of the pitch room.

But now that we know how close it got, it may be one of the most frustrating “what ifs” in modern Star Wars gaming.

Author

  • Man smiling at convention booth

    Matt “ObiWaN” Hansen is a veteran Star Wars writer and lore specialist with decades of firsthand experience spanning Star Wars books, films, television, and games. He has been actively involved in the Star Wars Galaxies community since its early days, where he helped build fan projects and online resources that served the wider player base. His coverage draws on long-term franchise knowledge, practical gaming experience, and deep roots in the Star Wars fan community.

Matt "ObiWaN" Hansen

Matt “ObiWaN” Hansen is a veteran Star Wars writer and lore specialist with decades of firsthand experience spanning Star Wars books, films, television, and games. He has been actively involved in the Star Wars Galaxies community since its early days, where he helped build fan projects and online resources that served the wider player base. His coverage draws on long-term franchise knowledge, practical gaming experience, and deep roots in the Star Wars fan community.