Star Wars: Zero Company is finally beginning to show us where all those carefully customised Operators will be getting shot at.
EA has released a fresh collection of screenshots highlighting several of the worlds players will visit during the campaign, including Dantooine, Florrum, Lothal, and Mapuzo. The gallery also includes another look at the Den, Zero Company’s base of operations on the Ring of Kafrene.
It is a strong mixture of familiar locations, deeper cuts, and planets that have rarely been given much room in Star Wars games.
Apparently, saving the galaxy requires more travel than a moderately successful regional sales representative.
Lothal Is the Biggest Surprise
Lothal immediately stands out.
The planet is best known as the home of Ezra Bridger and the central location during much of Star Wars Rebels. However, Zero Company takes place during the final years of the Clone Wars, long before the Empire transformed Lothal into the occupied industrial world seen in the animated series.
That gives Bit Reactor a chance to show the planet during an earlier and less familiar period.
The developers have previously explained that they researched the history of individual planets to find locations that made sense during the Clone Wars. Lothal was specifically mentioned as one of the worlds they examined while building the campaign.
Seeing Lothal before Imperial factories, mining operations, and Governor Pryce took over could provide an interesting contrast. It may still be peaceful countryside on the surface, although this is a tactical Star Wars game, so peace will presumably last until somebody deploys a B2 battle droid.
Dantooine Finally Gets Another Proper Game Appearance
Dantooine has been part of Star Wars since Princess Leia named it as the location of the abandoned Rebel base in A New Hope.
For gamers, however, it is most strongly associated with Knights of the Old Republic, where the Jedi Enclave turned a quiet farming world into one of the most memorable locations in the entire game.
Its appearance in Zero Company should feel very different.
Thousands of years have passed since the events of KOTOR, and the Clone Wars provide an opportunity to explore the planet through military operations rather than Jedi archaeology. EA has confirmed Dantooine among the worlds used for tactical missions launched from the Den.
It is also exactly the sort of environment that could suit the game’s combat system: open terrain, scattered settlements, natural cover, and plenty of space for one sniper to ruin everybody’s afternoon.
Florrum Is Where Sensible Plans Go to Die
Florrum is another excellent choice.
The desert world is closely associated with Hondo Ohnaka and his pirate gang in The Clone Wars. It is a place filled with criminals, smugglers, questionable alliances, and agreements that remain valid until someone notices a better offer.
In other words, it sounds like an ideal workplace for Zero Company.
A mission on Florrum could easily involve negotiations, underworld contacts, stolen supplies, or a tactical operation that begins with a deal and ends with everybody shooting from behind crates.
The planet also fits the grittier, less heroic side of the Clone Wars that Bit Reactor has repeatedly emphasised. Zero Company is not a polished Republic unit arriving with a battalion of clones and a Jedi general. It is a hired team operating in the gaps between official campaigns.
Those gaps are exactly where Hondo tends to keep his business interests.
Mapuzo Brings the War to an Industrial World
Mapuzo may be the least immediately recognisable planet in the new group.
The world appeared in the Obi-Wan Kenobi series during the Imperial era, where it had become a heavily exploited mining planet. Zero Company offers the chance to see it years earlier, before Imperial control had fully reshaped the landscape.
The screenshots suggest an industrial environment, which could create very different tactical challenges from Dantooine’s open countryside or Florrum’s harsh desert terrain.
Narrow passages, machinery, elevated walkways, and hazardous industrial equipment are all excellent tactical ingredients.
They are also excellent ways to lose an Operator who had three promotions, custom armour, and a backstory you had become emotionally attached to.
That matters because permadeath can permanently remove members of Zero Company. Even unique story characters can be lost on higher difficulties, including the squad’s only Jedi Operator.
The Den Remains the Centre of Everything
The new gallery also returns to the Den, the squad’s base inside a large hangar on the Ring of Kafrene.
Between missions, players can walk through the base in third person, speak with squad members, recruit Operators, treat injuries, improve equipment, and plan operations through the Holotable.
From there, players select tactical missions and non-combat operations spread across the galaxy. Missions can expire as the campaign advances through Cycles, meaning it will not always be possible to complete everything in a single playthrough.
That larger strategic structure is one of the reasons Zero Company looks like more than a straightforward Star Wars reskin of XCOM.
The planets are not simply backdrops selected from a menu. They are part of a campaign where the player decides which emergencies matter, which opportunities can be ignored, and which squad member is least likely to step directly into enemy Overwatch.
A Galaxy Built for Tactical Variety
Previously confirmed locations include Bespin and Ryloth, while other reports have identified worlds such as Anaxes, Brentaal IV, Courtsilius, and Serolonis.
The developers have said that non-combat operations can span a much larger section of the galaxy, while the full tactical missions will focus on a smaller selection of fully realised environments.
That seems like the sensible approach.
One hundred vaguely different brown maps would technically constitute a galaxy.
A dozen carefully designed worlds with distinct terrain, architecture, hazards, and combat identities may actually feel like one.
You can keep track of every confirmed feature, character, edition, mission system, and release detail in our Star Wars Zero Company complete guide.
The game will also feature only one Jedi Operator, a large Collector’s Edition packed with physical extras, and no traditional microtransactions, although some cosmetic armour is locked behind premium editions.
Star Wars: Zero Company launches August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S.







