Author: Soeren Kamper

Introducing the Alliance System in SWTOR

BioWaer Designer Matt Pucevich posted a detailed blog on the alliance system within Star Wars: The old Republic, Knights of the fallen Empire. Check it out: 10.20.2015 Introducing the Alliance System Be it the cheeky Astromech Droid, the stalwart Wookiee partner-in-crime, the ambitious upstart apprentice that is yours alone to mold, or any of the other 40-odd characters found in Star Wars™: The Old Republic™ to-date; we all know and love our Companions (especially the chronically under-appreciated ship droids!). Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital Expansion, Knights of the Fallen Empire, comes an even deeper focus on characters and storytelling. For this reason it only makes sense that we would seek to include our beloved friends (especially the ship droids!!) in that experience. Knights of the Fallen Empire has given us an excellent opportunity to take stock of…

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Game Update 4.0: Knights of the Fallen Empire Early Access Patch notes

Here are the patch notes for to days game update 4.0 Knights of the Fallen Empire: Game Update 4.0: Knights of the Fallen Empire Early Access Knights of the Fallen Empire* *Knights of the Fallen Empire content is only available to players who are eligible for the four Knights of the Fallen Empire subscriber rewards by having been a subscriber on August 10th, August 31st, September 30th, and October 19th, 2015. All other subscribers will be able to access the content on October 27th, 2015. All classes can now reach Level 65! New Ongoing Storyline! Knights of the Fallen Empire begins an epic, new storyline at level 60, with nine, action-packed Chapters. Regular Chapter releases continue the story starting in Early 2016. (Subscription Required) Start at Level 60! Jump right into the action of Knights of the Fallen Empire with the option to begin the game at level 60! (Subscription…

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Fallen Empire Conversion Rate Info

Lot’s of consumables and crafting materials will be converted with tomorrows expansion, Star Was: The Old Republic – Knights of the fallen empire. Here is the rundown: Get Converted! (Fallen Empire Conversion Rate Info) | 10.19.2015, 02:36 PM Hey folks! Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes: All Droid gear will be changed to a “Valuable Droid Part” which you can sell to vendors for credits. All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals. The following list contains the conversions for consumable items which are no longer craftable: Battle Reflex Stim <1:1> Premium Battle Versatile Stim Field Tech Reflex Stim <1:1> Premium Battle Versatile Stim Bio-Enhanced Reflex Stim <1:1> Premium Field Tech Versatile Stim Experimental Reflex Stim <1:1> Premium Bio-Enhanced…

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Events and Conquests Schedule for SWTOR

Eric Musco has posted the Conquests and Events schedule for all the weeks from early access to Jan 2016. Event / Conquest Schedule | 10.16.2015, 03:42 PM Hey folks, I wanted to pass on the Event and Conquest schedule as I know from Early Access through January! Each date below marks the start date of the event and they run for one week. Here ya go… Event Oct-20 Bounty Contract Week Nov-10 Rakghoul Nov-24 Bounty Contract Week Dec-8 Gree Dec-15 Rakghoul Dec-22 Bounty Contract Week Jan-12 Rakghoul Jan-26 Bounty Contract Week *Also you can see some of our event rewards, in Archive from our live stream. Conquests Oct-20 Death Mark Oct-27 Flashpoint Havoc Nov-3 Titans of Industry Nov-10 Rakghoul Resurgence Ald Nov-17 Revenge of the Revanites Nov-24 Death Mark Dec-1 The Trade Emporium Dec-8 Relics of the Gree Dec-15 Rakghoul Resurgence Tat Dec-22 Death Mark Dec-29 The Balance of Power…

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SWTOR 4.0 Maintenance on October 20

All SWTOR servers will be going down on  Tuesday October 20 from 2:30 am to 8am PDT for early access for Fallen Empire expansion. Here are the details: Maintenance: October 20th, 2015 | 10.16.2015, 02:21 PM Hey everyone! All servers and SWTOR.com will be unavailable on Tuesday, October 20th as we deploy Game Update 4.0: Knights of the Fallen Empire Early Access! Date: Tuesday, October 20th, 2015 Time: 2:30AM – 8AM PDT (1030AM – 4PM BST) Version: 4.0.0 Patch Notes will be available on Monday, October 19th. Thanks! -Tait GTN Cancellation Note | 10.16.2015, 02:28 PM Hey folks, Quick heads up, on Tuesday when we have our maintenance to deploy 4.0 and Early Access of Fallen Empire, all active GTN sales will be cancelled. This will be treated like any other cancellation and the item/deposit will be mailed to you. We wanted to make sure you were aware of this so…

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More SWTOR KoTFE Info

Eric Musco Took on the officla forums, and  answered some questions regarding the upcoming expansion. WTB Musco! Rest of promised BLOGS??? | 10.15.2015, 04:45 PM Originally Posted by dscount Operations – Explain how this rotating BIS gear is going to work? Conquest changes – PVE repeatable added? Crafting Mats – Can we get a list of what they converting into? Alliance – Any details prior to go live on this? Cartel Market – Armor was promised before go Live I think. Level Sync – Any chance to make optional or address concerns? Crafting Lost – Can we get schems moved or at least a chest provided of them please? Achievo points lost – Can we get instant 1k companion kills for those that had 10k affection already? Let me take a crack at some of these! Great question. Each week, one hard mode Operation is designated as a “High-Priority Target,”…

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Conquest issues fixed with SWTOR Fallen Empire anyways

Last week we told you, that Star Wars: The old Republic – Knights of the Fallen empire, would launch without conquests. This has apparently now been been fixed, and will work as normal oonce the expansion launches. Conquest Reward Issues and Fallen Empire | 10.14.2015, 06:22 PM Hey folks, I wanted to let you know that the dev team has found, and corrected the issue affecting Conquest rewards. This issue will be resolved next Tuesday, when we deploy Game Update 4.0. That means that you will be able to play Conquests normally and should receive both your Guild and Personal rewards as intended. The Conquest event that ends next Tuesday may still be in a broken state (as this is before we have deployed the fix). If that happens, we will work on issuing those rewards at a later date. Thanks everyone! -eric Conquest Reward Issues and Fallen Empire |…

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3 Marvel/Star Wars Crossovers We’d Like To See

Now that Disney owns everything (or at least, Marvel and Star Wars), we’ve already seen a lot of changes for some of our favourite entertainment franchises. The most noteworthy of these changes is of course the forthcoming third Star Wars trilogy. However, we’re also seeing Star Wars spin-off films, new Marvel TV shows, and all kinds of spin-offs, side projects, and novelisations that weren’t around before. What we haven’t seen much of yet is crossovers between Marvel and Star Wars, arguably the two most significant branches of Disney’s modern entertainment empire. So here are a few ideas in that category that we think it would be fun to see, starting with gaming concepts. A Crossover Video Game The first idea that comes to mind in this regard would be a fighter series; first because these games are almost impossible not to enjoy and second because they’re probably the easiest ones…

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Clarification on Endgame Crafting in SWTOR Fallen Empire

Assistant Community Coordinator Nick Avola, took on the forums to clarify on the endgame crafting blog Tuesday with regards to operation and conquest mats. Crafting Changes in Fallen Empire | 10.07.2015, 09:27 PM Hey, team! Long time no see A lot of great questions here. I’ll pass along some clarification from the Developers, regarding the endgame crafting portion of this blog: “There will be two new endgame purple mats: Conquest Mat called “Strategic Resource Matrix”. Operation Mat called “Dark Matter Catalyst”. The Conquest Mat can only be acquired by completing your personal conquest goal. The Operation Mat can only be acquired by killing bosses in Operations. The Conquest Mat is used to craft Endgame equivalent gear. This gear is initially trainable from your trainer. You can then reverse engineer it to Storymode-equivalent gear, and again to Hardmode-equivalent gear. This gear is un-moddable, Bind-on-Equip, and slightly better than the gear found…

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Conquests turned off temporarily after SWTOR Fallen Empire

Due to bugs, the Conquests system will be turned off for the first month of Fallen Empire: Conquest Reward Issues and Fallen Empire | 10.06.2015, 09:37 PM Hey folks, We have read a few threads about issues with Conquest rewards not being granted and acknowledge there is definitely an issue with that system. As a result, beginning on October 20th when we launch Early Access to Knights of the Fallen Empire, we will turn off Conquest events for at least the following month. Once we resolve the issue, we will let you know when to expect Conquest events to return. For those who have not received this week’s Conquest rewards, we’re reviewing the situation and will give you an update soon. As a note, it is likely that over the next few weeks leading up to Fallen Empire there may be continued issues with Conquest rewards being granted. If you…

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Crafting Changes in SWTOR Fallen Empire

BioWare posted another blogpost, laying out the crafting changes in Fallen Empire from the SWTOR developers. In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes: Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal. Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself. Ease the barrier of entry, making Crafting easier to understand for our newer players. Let’s get started. General Crew Skill Changes While leveling in Star Wars: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. We have made a few changes to help streamline your experience…

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SWTOR Companion Affection Achievements in Fallen Empire

Eric Musco just informed us that via the official forums, that Some companion affection achievements will be removed and others adjusted in Fallen Empire. Check it out: Companion Affection Achievements in Fallen Empire | 10.06.2015, 06:34 PM Hey folks, I wanted to pass on some information regarding changes to Companion Achievements in Knights of the Fallen Empire. As many of you know, Affection is being changed to Influence to coincide with your Character’s Alliance. Due to this, we are going to be removing all of the “Reach Max Affection” Achievements from the game, along with the Achievement points which they have granted. We didn’t want to create a situation where a very large number of Achievement points was no longer accessible. You can click the spoiler tag below to see a full list of all of the Achievements being removed. As a note, the Achievements for “Loyalty to the [Class…

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SWTOR All Cartel Market Packs 33-40% OFF

BioWare  is doing a sale on all the cartel market packs in SWTOR at 33% for single packs and 40% off for hypercrates. Single Packs are 33% OFF (200 CC each), Hypercrate are 40% OFF (4320 CC each). This includes everything from Crime Lord’s Cartel Pack all the way to the recent Wild Space’s Explorer Pack. The sale will end on October 20, with early access of Fallen Empire

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Developer Blog: Fallen Empire Core World Changes

BioWare posted a bew blog post detailing the changes to core worlds with the Knights of the Fallen Empire. Check it out: Drawing inspiration from the success of last year’s 12x XP boost and the more recent Epic Story XP Boost, in Fallen Empire we’ve altered the core leveling experience from 1-60 for all players, making it quicker and more story-centric. Our goal is to create a tighter leveling experience that alleviates the fatigue associated with having to complete dozens of Missions per planet and that allows players to focus on the core storylines of their characters and companions amid the backdrop of the Great Galactic War. To accomplish this we’ve established a new critical path, reducing the number of Missions players are required to complete in order to progress along with an adjusted experience curve. Additionally we’ve made a number of changes to Heroic Missions and re-classified Missions not considered…

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SWTOR Cartel Market Changes in Fallen Empire

The Cartel Market will se some big changes the upcoming expansion to Star Wars: The old Republic. Check it out: Hi all! I wanted to take a moment and let you all know of some exciting changes coming to the Cartel Market with the release of Knights of the Fallen Empire. We are touching almost every portion of the Cartel Market in some way or another, and below are some of the bigger changes that we hope you guys will be excited about. Our primary goal behind most of the Cartel Market changes for 4.0 is making things easier to understand at a glance and making things more accessible. Below are a few examples of how we are attempting to address this goal: Players have had feedback on navigating the Collections interface for a while now, so we are focusing on making some quality of life changes to make it…

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Combat Changes in Fallen Empire

BioWare just posted a new blog post, explaining the combat changes, we can expect  in the upcoming expansion – Knights of the fallen Empire. Combat Changes in Fallen Empire With the launch of Knights of Fallen Empire, we are planning quite a few general changes to combat. This includes everything from how some stats work to a new feature called Level Sync. Let’s jump in and talk about these changes. Stat Changes We have reworked some of our stats with the goal of helping in itemization  as well as cleaning up some lingering imbalance between stats. These changes will reduce the amount of items that you find in game which simply don’t apply to your character. No more throwing items away because it has the wrong main stat, or hating that you have to get both Critical Hit Rating and Surge just to make the stats effective. These changes include:…

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Introducing the SWTOR Answers HQ Page

The SWTOR Customer Support Forum will be moving to the EA HQ page, where non subscribers can also receive support. Introducing the SWTOR Answers HQ Page | 09.28.2015, 03:43 PM Hi everyone! I wanted to let you all know of an upcoming to change to the Customer Support forum – namely, that they won’t be around anymore. We are creating a new Answers HQ page for SWTOR atanswers.ea.com. This move from the existing Customer Support forum will allow players to help players in a better capacity, with EA employees monitoring replies and ensuring correct and useful information is promoted, in an environment where active and helpful players are rewarded. As part of this, non-subscribers will also be eligible to receive web-based support by utilizing the Answers HQ page! We are currently planning for this transition to occur on October 5th. As of this date, these forums will be in read-only…

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Class Changes for Inquisitors and Consulars

Here are the final installment of our series on Class changes coming in Game Update 4.0! With 4.0, BioWare wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, BioWare wanted to give them an additional way to escape peril, so we made Phase Walk available to them. All of the following notes are subject to change: Game Update 4.0 Class Changes: Jedi Consular + Sith Inquisitor Welcome to the final installment of our series on Class changes coming in Game Update 4.0! With 4.0, we wanted to give Assassins and Shadows a better way to stealthily approach or return to their enemy target, and their new ability was specifically designed to do just that. For Sorcerers and Sages, we wanted to give them an additional way…

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SWTOR Sith Inquisitor Class Story Summary

BioWare posted a Developer Blog named “Ascension To Power” What you are about to read is an excerpt from the official Star Wars: The Old Republic Encyclopedia. It will describe an overview of all 3 Acts of the Sith Inquisitor Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue Ravaged by the Great War, the Sith Order allows Force-sensitive slaves into its ranks. Most slaves are too weak to complete the trials. But one slave displays incredible cunning and a fearsome talent for the dark side. Begrudgingly instructed by Overseer Harkun, the slave acolyte conquers the trials, dominates a Dashade assassin named Khem Val into servitude, and overwhelms the other students, including a Sith pureblood groomed for success. Despite Overseer Harkun’s attempts to sabotage the slave and preserve the pure Sith legacy, the acolyte triumphs to become…

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Marvel Games VS Star Wars Games

As you know, I am a big fan of Star Wars so I try to get my hands on every Star Wars game that comes out, or at least give myself the opportunity to plan them. I imagine you are also a fan since you’re here reading this. What you might not know is that I am also a Marvel fan. I’ve been a fan of comics since I was a young girl (weren’t most of us?) and I’ve also tried to play as many of the Marvel games as I could. Over the years, we’ve been given many Marvel games and Star Wars games to try out, not all of them adding up equally. Let’s face it, some of them have just flopped. We have talked about as much here on the site before, in regard to Star Wars games. But Marvel has their share of flops too. When…

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SWTOR Jedi Consular Class Story Summary

BioWare posted a Developer Blog named “Emissary Of The Rift Alliance”. What you are about to read is an excerpt from the official Star Wars: The Old Republic Encyclopedia. It will describe an overview of all 3 Acts of the Jedi Consular Class story. Although we try to avoid them wherever possible, this excerpt will contain spoilers. Please read at your own risk… Prologue In a time of great turmoil across the galaxy, a gifted Padawan travels to the Jedi’s ancient homeworld of Tython to complete the final trials and become a fully fledged Jedi. Under the tutelage of Master Yuon Par, an unorthodox but experienced teacher and historian, a sinister plot is uncovered that could bring about the destruction of the Jedi Order. Embodying the true skill and dedication, the Padawan confronts the spirit of an ancient Jedi known as Rajivari, and defeats a vengeful young man who had…

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Commendation Changes in SWTOR 4.0

Eric Musco just posted an update about the changes coming to commendations in Fallen Empire. Check it out: Hey folks, I wanted to let you know about what changes are coming to Commendations in Fallen Empire, this way you can plan accordingly. Simply put, only the names of some existing Commendations are changing. There are no conversion rates or anything this time around. Basic Commendations will now be called Common Data Crystals Elite Commendations will now be called Glowing Data Crystals Ultimate Commendations will now be called Radiant Data Crystals All other Commendation names remain the same. Again, there are no conversion rates pre/post Fallen Empire. Thanks! -eric

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