This article provides an overview of the new items introduced to the Cartel Market in Star Wars: The Old Republic with Game Update 7.4.1, highlighting the ongoing expansion of the game’s content and the enhanced customization options available to players. Star Wars: The Old Republic (SWTOR) continues to evolve with its latest Game Update 7.4.1, bringing a treasure trove of new items to the Cartel Market. This update enriches the SWTOR universe with a variety of unique items, ensuring that players have access to an even wider array of gear, cosmetics, and utilities to enhance their galactic adventures. New Additions to the Cartel Market With Game Update 7.4.1, the Cartel Market sees the introduction of several new items that are bound to catch the eye of every SWTOR enthusiast. While specific details about each item remain shrouded in anticipation, players can expect the following types of additions: Enhancing the SWTOR…
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The Ethics of Gambling in Star Wars: The Old Republic (SWTOR)
The inclusion of gambling-like mechanics in Massively Multiplayer Online Role-Playing Games (MMORPGs) such as Star Wars: The Old Republic (SWTOR) has sparked a significant debate about the ethical implications of such practices. This article aims to explore the ethical dimensions of these mechanics, focusing on issues of responsibility, potential exploitation, and the broader moral implications. Responsibility and Accountability One of the primary ethical concerns surrounding gambling in SWTOR is the question of responsibility. Game developers have a duty to ensure their games are enjoyable and safe for players. When gambling-like mechanics are introduced, there is a risk of players developing unhealthy gaming habits or even gambling addictions. Developers must consider the potential harm and implement safeguards to prevent exploitation, such as setting limits on gambling activities or providing warnings about the risks involved. Potential for Exploitation The potential for exploitation is another significant ethical concern. In SWTOR, players can spend…
Star Wars: The old Republic Nearing $1 Billion in Lifetime Revenue
Star Wars: The Old Republic (SWTOR), a MMO developed by BioWare that released in late 2011, is apparently still a commercial success for EA. A recent earnings call from the publisher revealed that the game is currently coming very close to topping $1 billion in revenue. Now, that is over the course of about 8 years, but it’s still impressive nonetheless. SWTOR was an insanely expensive undertaking for EA to begin with. Reportedly, the game set the publisher back roughly $200 million for initial development costs. With that number alone, one would assume that translates to EA raking in nearly $800 million in pure profit, right? Well, keep in mind that the game is still being continually updated with new content, patches, and so on. There are STILL ongoing costs for development of the game. So, how much profit has EA actually pulled in with Star Wars: The Old Republic?…
Former Electronic Arts (EA) CEO predicts free-to-play model evolution
Former Electronic Arts (EA) CEO, John Riccitiello is a controversial figure among gamers, especially with SWToR fans. During his tenure at EA, he spearheaded the strategy to develop and promote free-to-play games, an approach that Star Wars The Old Republic (SWToR) fully embraced. During a recent interview with Gamespot. Mr. Riccitiello predicted that both premium and free-to-play pricing models will continue to exist with the later possibly evolving. He also stressed out that both models (and possibly others we haven’t seen), will continue to co-exist without one gaining the upper hand over others.
Ohlen to Eurogamer: SWTOR More Innovative Than an FPS
Some people don’t believe that SWTOR is all that innovative in terms of the gaming industry but game director James Ohlen begs to differ. He says to Eurogamer that SWTOR is more innovative than an FPS and then discusses the ways they have made strides in the industry but also why as an MMORPG, SWTOR is not too different. “It’s been a little bit of an unfair characterisation,” Ohlen remarked to Eurogamer. “”Because if you look at other game genres, if you look at a Battlefield or a Call of Duty or a Gears of War or even a Half-Life – those games use the same tried and true interface and the same tried and true game mechanics of the first-person shooter genre that’s been around for 20 years. Again, all very valid points. So many comparisons have been made between SWTOR and WoW and some believe that SWTOR is…
New SWTOR Beta Build Returns Wednesday
Have you been waiting for game testing to return? If you’ve been bored waiting for the news that your beta build would be back up for re-download, then today is your day. The new SWTOR beta build is up; get ready to download. This message was posted by Allison Berryman today: Hello Testers! Welcome to the new testing forums! We’re excited to announce that the new build is being deployed! Today, you’ll receive an e-mail letting you know that the new build is available for play, and you’ll be able to log into the launcher and begin downloading the new build. Please make sure to remove your old installation before downloading the new one (see instructions below). European players: The servers in our European datacenter (Carth Onasi and Mission Vao) will not be available today. If you are European, we ask that you please roll characters on those servers when…
Electronic Arts 2Q FY12 Earnings Call Recap
Electronic Arts held its Q2 2012 earnings conference call today and here they discussed with their shareholders as well as industry analysts the predictions of potential revenue from SWTOR. Now that we have a definite release date for SWTOR of December 20, 2011, there is more to be talked about in the earnings call. Past earning calls were not able to pinpoint the exact launch date, leaving some things uncertain. COO Peter Moore talks about the SWTOR launch and testing plans: “This is inarguably the most anticipated game of the year, an epic MMO that makes each player the hero of their own Star Wars saga. The Old Republic is in Beta right now and players are blown away by the immersive story, dynamic combat and authentic Star Wars feel.” In regards to testing he said: “In the coming weeks we’ll invite hundreds of thousands of players into our biggest…
First SWTOR Guild already Blacklisted
A couple of days ago, David Bass (@doctordake) tweeted, “I’ve blacklisted our first guild. Congratulations, dumbass.” Once we got over the giggles, we wanted to see who it was. Who wouldn’t be interested in the details of the first guild blacklisted from SWTOR? The speculation about who they were and what they did was hilarious (TP’d Bass’ house, naming violations, etc) but the real reason was likely less interesting. There was almost instantly a thread about it on the forums but of course, Bass himself wasn’t going to provide details via Twitter (saying only “they know who they are”) so we had to do some digging. Seeing as how the “you jelly” submission is gone from my r/swtor front page, we guessed it was that guild and a Reddit post called “don’t be jelly” posted a screenshot of the invite email that guilds receive when they are invited to the…
James Ohlen Interview
Ten Ton Hammer posts a really interesting interview with James Ohlen that’s worth the read if you have yet to see it. Reuben Waters of Ten Ton Hammer has the opportunity to sit down with Ohlen, creative director for Star Wars: The Old Republic, and ask him some questions about the game. Highlights include companions, grouping with other players, banking and money systems, PVP and chat functions and the mail system as well as whether or not you can check your mail while on your ships. There’s a lot of great info in here, some of which I don’t remember ever hearing being covered in another interview or article to date, making it well worth the time to read it over. Here’s a snippet I found interesting as I had been wondering about this myself: Ten Ton Hammer: That brings up a very good point in terms of how things…
Georg Zoeller Clarifies Cross-Faction Communication
Georg “Observer” Zoeller, Principal Lead Combat Designer for SWTOR pops into the forums to clarify some things about cross-faction communication. There has been a lot of talk and debate over the issue and as with all things that get over-talked online, there was some confusion. Zoeller says: “Guys, Let’s back up for a minute and clarify what’s going on here. Nothing has changed since San Diego Comic Con. As discussed at SDCC, the decision was made to separate the general chat channels by faction. However, this decision ONLY affects the planet-wide chat channels such as “General Chat.” If you’re standing next to another player (local chat), you can talk to them regardless of what faction you’re part of. The only thing we removed, as already mentioned at Comic-Con, was the ability to communicate with the opposing faction across the entirety of a planet to avoid the issues (like griefing, abuse,…