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March 18, 2012
There was a lot of great information coming out of GDC this year and much of it was in regards to SWTOR. A talk given by director of production, Dallas Dickinson and BioWare executive producer Richard Vogel brings us some interesting information about the game. First, building it was hard.
There’s no real surprise there, right? Making a game of this size and caliber is certainly difficult with many, many hours put in by various team members. That’s just to launch- there is still behind the scenes workers every day to keep it running as intended.
PC Gamer brings us the full story on this talk at GDC:
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