SWTOR Writing – An Exclusive Q&A with Daniel Erickson
Are you looking at putting some of the expanded universe characters into the game that weren’t really mentioned in KOTOR I and II? Individuals like Exar Qun, Nomi Sunrider, and Ulic Qel-Droma?
Daniel: Absolutely! It’s really one of the areas that’s important to us. Outside of the guy at Lucasfilm that keeps track of the Holocron – the repository of knowledge that is “true” in Star Wars – we probably have the largest group of experts on the Star Wars history. We never want you to have quest where you listen to a librarian for two hours, but we know that it’s very important to the people that are familiar with the IP. Even the things that contradict other things in the expanded universe, we’ve tried to iron out.
One of the things you may have noticed in KOTOR is that all of the tombs are actually from canon. You have the tomb of Marko Ragnos, for example. We know that people are going to get in and touch our games a lot. Those are the people that are probably wondering what Revan and the Exile have been up to. We know that they went out into deep space to fight an ancient evil, But what happened?
What happened to the different adventurers? What happened to Bastilla? This isn’t stuff that we ever want to shove in somebody’s face, because there will be some guy out there who has only seen – in his twelve year old life – is Episode I. Or maybe it’ll be the guy who hasn’t even seen Star Wars!
You can read the entire interview here.