David Bass Senior Community Manager for WildStar at Carbine Studios

I will always have a soft spot in my heart for David Bass. We met, we chatted, I have a pics of him in my phone… but he’s bid adieu to Austin and moved on to new ventures after leaving BioWare/SWTOR. Personally, I’m super happy to see he’s landed a great new job and doing what he’s so great at.

If you’ve been wondering where he went, you might be happy to know he is now the community manager/coordinator for Wildstar!

Massively even scored this awesome interview with him if you want to learn more about his new job and what the position entails.

Here’s a snippet from the interview:

At BioWare, you were the Senior Community Coordinator for guilds and fansites. How does this job differ, and what experiences will you pull from your past work into this one?

Carbine’s strength is that the community team is intimately involved with every aspect of the game’s development. We may not be game designers, but it’s always important to remember whom you’re designing systems for: the players. We sit in on many design meetings to ensure the players always have a voice in the room.

Personally, I’m most excited about having the freedom to try new things as a community team. We’re very interested in experimenting, in pushing the boundaries of what a traditional community team does while engaging the players in ways that have never been done before.

Catch up with David on Twitter.

Lisa Clark

Lisa has been an avid gamer since she was old enough to hold her first controller and a game writer for more than a decade. A child of the Nintendo generation, she believes they just don’t make games like they used to but sometimes, they make them even better! While consoles will always be her first love, Lisa spends most of her gaming time on the PC these days- on MMOs and first-person shooters in particular.