Imperial Agents in SWTOR can become one of two advanced classes at level 10, an Operative (DPS / Healing Class) or a Sniper (Ranged DPS). The Operative is a ranged DPS/Healing class with light armor. Operatives have three trees to choose talents from: Medicine (Healing tree), Concealment (DPS tree) and Lethality (a shared DPS tree shared with the Sniper Class).
Below Is a new build from www.swtorsavior.com as well as some rotations that you can use while leveling. First off here is how you allocate the points for the build:
- 3/3 Lethality
- 2/2 Deadly Directive
- 2/2 Hit and Run
- 2/2 Slip Away
- 1/1 Lethal Injectors
- 2/2 Corrosive Microbes
- 2/2 Combat Stims
- 1/1 Corrosive Grenade
- 2/2 Cut Down
- 2/2 Escape Plan
- 1/1 Lethal Dose
- 2/2 Lethal Purpose
- 1/1 Cull
- 2/2 License To Kill
- 2/2 Counter Strike
- 3/3 Devouring Microbes
- 1/1 Toxic Regulators
- 1/1 Lingering Toxics
- 3/3 Fatality
- 1/1 Weakening Blast
- 3/3 Imperial Brew
- 2/2 Concealed Attacks
- 2/2 Infiltrator
- 3/3 Imperial Education
Rotations:
Single Target:
Hidden Strike > Shiv > Cull > Corrosive Grenade > Corrosive Dart > Weakening Blast > Backstab > Rifle Shot
Try and keep your Energy Regen up and above 60 at all times.
You can use Rifle Shot if you fall below 60.
Keep Tactical Advantage up at all times.
Maintain the Debuff from Weakening Blast.
Multiple Target Rotation:
Orbital Strike > Corrosive Grenade > Fragmentation Grenade > Carbine Burst
Survival Options:
Evasion
Shield Probe
Cloaking Screen
Escape
Exfiltrate
Countermeasures