Generally speaking, China, Vietnam, and the Philippines have pioneered the outsourcing of game development. In particular, Vietnam is a serious competitor to Indian outsourcing. For example, the widely known in narrow circles Glass Egg Digital Media, based in Ho Chi Minh City in the south of Vietnam, has been involved in the creation of major Blockbusters for Microsoft and Electronic Arts.
Game Development Company takes its work quite seriously and always tries to maximize the accuracy of the order. Philippine outsource game development houses have also carved out a niche for themselves in the console game production ecosystem. But of course, companies just like iLogos also have pretty good reviews about the quality of their work.
With a low cost, decent technical skills and fluent English, local game studios are helping global giants like Microsoft and Disney. Every game design company always tries to comply with all the prescribed standards.
The world’s biggest games companies Electronic Arts, Sony, and Microsoft, also outsource game development to large Chinese game development studios such as Virtuos Holdings Pte. Ltd.
This company specializes in 3D art and level design. Virtuos is behind many of the biggest games, including Uncharted 4: A Thief’s End, Forza Motorsport 7, and Far Cry 5.
Outsourcing in Chinese accounts for only ten percent of video game production, while online titles, MMOs, and casual games produce the remaining ninety. The reason is that it’s hard to find technical artists in China, which is why Virtuos employs foreign specialists in these positions. Another example is concept art.
Virtuos – as opposed to Nixxes Software – is a huge corporation that occupies six floors of a 24-story high-rise building in Shanghai’s Changning neighborhood.
Creating Games Today
Thanks to the outsourcing companies like Virtuos, making games today is not so much about creating levels or creating characters. Rather, it’s about managing a global network of employees who build, program, animate, and design.
And in addition to Virtuos, the game has been handled by 3Lateral Studio in Novi Sad, Serbia, which helped with modeling and facial animation of the people; Territory Studios, a New York-based graphic design company specializing in interface design; Audiomotion in London, which helped with motion capture; Kokku in Recife, Brazil, which helped build models of some robot animal; and XPEC Art Center in Taipei helped create the environments to fill the game world.
In many cases, outsourcing companies have grown even more than the companies that hire them. The developer Horizon Guerrilla Games has about 270 employees in its Amsterdam office. By comparison, Virtuos has 1,300 workers in eleven offices and eight countries.
In more than sixteen years, Virtuos has become one of the largest outsourcing companies in the video game industry. Virtuos has created 3D Assets, developed levels and helped program many of the biggest games in the industry, including Uncharted 4: A Thief’s End, NBA 2K18, Middle-earth: The Shadow of War, Forza Motorsport 7, Prey, Star Wars Battlefront II, Need for Speed Payback, Watch Dogs 2, Far Cry 4, Metal Gear Solid V: The Phantom Pain, Marvel vs. Capcom: Infinite, Halo 5: Guardians, FIFA 17, Battlefield 1, Call of Duty: Black Ops 3 and Mortal Kombat X.
The firm has also gotten into full ports or remasters and has started making original games using other companies’ brands.
Each company tries to be present at conferences, in thematic groups, Telegram channels, Discord channel, and job search sites. Representatives try to be everywhere and recruit by all possible methods and through all channels. The situation in the market right now is such that you can’t just post a vacancy and wait for talent to come to you.