Star Wars has no shortage of epic heroes, but right now, itโs the side characters who are doing something interesting.
In a new interview with Industrial Light & Magic, Bobby Moynihan talks about his role in Star Wars: Beyond Victory, ILM Immersiveโs upcoming mixed-reality experience โ and why this project feels different from traditional Star Wars storytelling.
Not louder. Not bigger. Just more personal.
What Beyond Victory actually is
Star Wars: Beyond Victory is an immersive Star Wars experience being developed by ILM Immersive, the same team behind Vader Immortal and Tales from the Galaxyโs Edge.
Itโs designed for mixed reality, blending the physical space around the player with Star Wars environments and characters. Rather than placing players in the middle of galaxy-spanning events, the story focuses on a more grounded corner of the universe, with podracing culture playing a central role.
Moynihan voices a key character in that world โ not a legacy figure, but someone who lives on the fringes of Star Wars history.
Why Bobby Moynihan fits Star Wars right now
In the ILM interview, Moynihan doesnโt frame his role as a comedic stunt or celebrity cameo. He talks about collaboration, tone, and understanding the rhythm of Star Wars dialogue โ especially when itโs delivered directly to the player.
That matters in immersive storytelling.
In mixed reality, characters donโt just exist near you. They acknowledge you. Talk to you. React to you. A performance that works in animation or live-action doesnโt automatically work when the audience is standing inside the scene.
Moynihanโs strength here isnโt punchlines. Itโs warmth and timing โ traits that help sell the illusion that this character belongs in your space.
Why this matters to Star Wars fans
Star Wars has been slowly expanding how it tells stories, not just where theyโre set.
Projects like Beyond Victory show Lucasfilm continuing to invest in experiences that sit outside films and series, but still feel canon-adjacent and carefully built. Theyโre smaller stories, but more intimate ones.
For fans, this is Star Wars at eye level. Less about destiny. More about survival, ambition, and life on the edges of the galaxy.
And voices like Moynihanโs help anchor those stories in something relatable, without turning them into parody.
The bigger picture for ILM Immersive
ILM Immersive has quietly become one of the most experimental corners of Star Wars.
Instead of chasing spectacle, these projects focus on presence โ what it feels like to stand next to a droid, hear engines roar nearby, or have a character address you directly. Casting choices reflect that philosophy.
The goal isnโt star power. Itโs credibility inside the experience.
Moynihanโs interview makes it clear this wasnโt about dropping a famous voice into a headset. It was about shaping a character that works in a format where performance has nowhere to hide.
What this means going forward
Beyond Victory isnโt positioned as the future of Star Wars storytelling. Itโs one lane among many.
But itโs an important one.
As Lucasfilm continues to explore games, immersive tech, and interactive experiences, projects like this show a willingness to let Star Wars breathe โ to tell smaller stories with care and intention.
If Beyond Victory succeeds, it wonโt be because it tried to feel like a movie.
Itโll be because it didnโt.
Stay connected with the galaxyโs latest updates!
Follow us on X, Facebook, Instagram, or Pinterest for exclusive content, mod guides, Star Wars gaming news, and more. Your support helps keep the Holonet aliveโone click at a time