Star Wars has no shortage of epic heroes, but right now, it’s the side characters who are doing something interesting.
In a new interview with Industrial Light & Magic, Bobby Moynihan talks about his role in Star Wars: Beyond Victory, ILM Immersive’s upcoming mixed-reality experience — and why this project feels different from traditional Star Wars storytelling.
Not louder. Not bigger. Just more personal.
What Beyond Victory actually is
Star Wars: Beyond Victory is an immersive Star Wars experience being developed by ILM Immersive, the same team behind Vader Immortal and Tales from the Galaxy’s Edge.
It’s designed for mixed reality, blending the physical space around the player with Star Wars environments and characters. Rather than placing players in the middle of galaxy-spanning events, the story focuses on a more grounded corner of the universe, with podracing culture playing a central role.
Moynihan voices a key character in that world — not a legacy figure, but someone who lives on the fringes of Star Wars history.
Why Bobby Moynihan fits Star Wars right now
In the ILM interview, Moynihan doesn’t frame his role as a comedic stunt or celebrity cameo. He talks about collaboration, tone, and understanding the rhythm of Star Wars dialogue — especially when it’s delivered directly to the player.
That matters in immersive storytelling.
In mixed reality, characters don’t just exist near you. They acknowledge you. Talk to you. React to you. A performance that works in animation or live-action doesn’t automatically work when the audience is standing inside the scene.
Moynihan’s strength here isn’t punchlines. It’s warmth and timing — traits that help sell the illusion that this character belongs in your space.
Why this matters to Star Wars fans
Star Wars has been slowly expanding how it tells stories, not just where they’re set.
Projects like Beyond Victory show Lucasfilm continuing to invest in experiences that sit outside films and series, but still feel canon-adjacent and carefully built. They’re smaller stories, but more intimate ones.
For fans, this is Star Wars at eye level. Less about destiny. More about survival, ambition, and life on the edges of the galaxy.
And voices like Moynihan’s help anchor those stories in something relatable, without turning them into parody.
The bigger picture for ILM Immersive
ILM Immersive has quietly become one of the most experimental corners of Star Wars.
Instead of chasing spectacle, these projects focus on presence — what it feels like to stand next to a droid, hear engines roar nearby, or have a character address you directly. Casting choices reflect that philosophy.
The goal isn’t star power. It’s credibility inside the experience.
Moynihan’s interview makes it clear this wasn’t about dropping a famous voice into a headset. It was about shaping a character that works in a format where performance has nowhere to hide.
What this means going forward
Beyond Victory isn’t positioned as the future of Star Wars storytelling. It’s one lane among many.
But it’s an important one.
As Lucasfilm continues to explore games, immersive tech, and interactive experiences, projects like this show a willingness to let Star Wars breathe — to tell smaller stories with care and intention.
If Beyond Victory succeeds, it won’t be because it tried to feel like a movie.
It’ll be because it didn’t.
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