crafting

SWTOR: Crafting Changes Coming in December (6.0.2)

Eric Musco just took on the forums to inform the SWTOR community about upcomming changes to Crafting in Star Wars: The old Republc: Hey all, We have been reading your feedback since Onslaught launched (and of course from PTS beforehand) on your feelings on the current state of crafting. We agree with your feedback that it isn’t where we want it to be either. There are quite a few changes planned for 6.0.2 in December and we want to give you a preview of those changes today. As 6.0.2 will not have its own PTS, please use this thread to share your feedback on the changes. The materials required for “material combination” schematics was too high. We are making the following changes: Premium and Prototype material requirements have been reduced to 6 each (down from 10). Artifact material requirements have been reduced to 12 each (down from 15). The requirements…

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SWTOR: New Augments – Game Update 5.9

Eric Musco have posted more news on game update 5.9. The game developers over at BioWare Austine, will be adding a new tier of augments with Game Update 5.9. Here is the news: New Augments – Game Update 5.9 | 04.04.2018, 12:20 PM Hey folks, One of the things we have talked about is that with the launch of Game Update 5.9, there will be a new set of Augments introduced. These Augments are primarily targeted at players who participate in the games most difficult content, Operations and Ranked Warzones. Let’s talk about what they are and how you get them. The new Augments will all be in a single tier at Item Rating 240 at Legendary quality. The stat distribution for these Augments will mirror the ones which were introduced in Game Update 5.6 (with the Copero Flashpoint). To craft these Augments will require the same materials as those introduced in Game…

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SWTOR Crafting in Eternal Throne

We saved this story a few days, but Eric Musco updated the community  on the details of crafting in 5.0. Crafting in Eternal Throne | Hey folks, As we discussed yesterday on the livestream, one of the goals of crafting is that it will be a mechanism where someone can gear up an alt, catch up to their friends, or even gear an off-spec. With the launch of Eternal Throne you will find that there is a new grade of materials and higher level items which can be learned from your Crafting Trainer. For endgame crafting, the intent is that you will be able to craft items which are within 2 item rating of the best gear in that tier, but without a set bonus. The exception to this rule is tier 1, where you will be able to craft items equivalent to the best item rating in that tier….

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Crafting Ideas: Component Conversion

Those who know me as a gamer will observe that I have this thing about game economics… I like to make currency, save currency, and understand currency. I like to see how the currency will shape a game and its economics. I like comparing it to real-world situations and finances. I like finding ways to make more money so I can hoard it up or buy whatever I want. It’s weird, right? Well, I’m not alone. There are many other players out there like me who find video game economics fascinating and one of those people has a website dedicated completely to SWTOR economics. We’ve linked to it here on the site before but if you’ve missed those posts, you can check it out at swtoreconomics.com. So today, we want to talk about one post in particular. A new one from a couple of weeks ago titled “Crafting Ideas: Component Conversion”….

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Items stack limit raised to 9999 with SWTOR Patch 4.1

Eric Musco just informed us that Game Update 4.1 will increase the stack limit of items from 99 to 9999. Good call if you ask me! Crafting Changes in 4.1 | 02.01.2016, 02:27 PM Hey folks, One of the issues we have seen brought up quite a bit in this thread is storage space. Although we aren’t adding new bays at this time, one change to help with storage is that any item which previously stacked to 99, will now stack to 9,999. This change is coming in Game Update 4.1 Thanks! -eric Join the forum discussion on this post

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Crafting Changes in SWTOR Patch 4.1

Eric Musco just posted a forum update about the crafting changes players can expect with Patch 4.1. Crafting Changes in 4.1 | 01.26.2016, 05:54 PM With the release of 4.0 we made a pass at focusing and streamlining Crew Skills and with 4.1 we are continuing this effort. We want crafting to remain an important alternative to Mission and Operation gear. With the release of 4.1 we are releasing an alternative to the KotFE gear. This new tier of gear will be the best craftable gear that does not require exotic crafting materials, and to support this tier, we are introducing a new grade of crafting materials and missions. With this new change, we want Crafting to remain an important alternative means to collecting the most powerful gear in the galaxy – whether you’re looking to gain an edge in combat, or turning a tidy profit on the Galactic Trade Network. There…

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Thoughts on SWTOR Elder Game Crafting

In the final days before KotFE was released, a series of developer posts were published telling us many of the new things we would experience in the game. Of these, we also saw the  Crafting Changes in Fallen Empire developer blog that we previously shared with you. In that, we had an announcement on the Elder Game Crafting along with some basic info about what this would be. SWTOR Economics has taken this section and broken it down more for additional analysis, given us as much information as really anyone has at that point. Andrew talks about reverse engineering, crafting gear, what impact this gear will have on stats, how new material is acquired and more. It’s a good summary of what we know so far with some speculation on how this will affect the game and economics of SWTOR. See here: There is a lot of missing information that will…

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Fallen Empire Conversion Rate Info

  Lot’s of consumables and crafting materials will be converted with tomorrows expansion, Star Was: The Old Republic – Knights of the fallen empire. Here is the rundown: Get Converted! (Fallen Empire Conversion Rate Info) | 10.19.2015, 02:36 PM Hey folks! Here is some information on the conversion rates of items and crafting materials that are being changed. Before I jump into the giant list, here are some other notes: All Droid gear will be changed to a “Valuable Droid Part” which you can sell to vendors for credits. All old Operation Gear tokens will be changed into a lockbox which contains Glowing Data Crystals. The following list contains the conversions for consumable items which are no longer craftable: Battle Reflex Stim <1:1> Premium Battle Versatile Stim Field Tech Reflex Stim <1:1> Premium Battle Versatile Stim Bio-Enhanced Reflex Stim <1:1> Premium Field Tech Versatile Stim Experimental Reflex Stim <1:1> Premium…

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Clarification on Endgame Crafting in SWTOR Fallen Empire

  Assistant Community Coordinator Nick Avola, took on the forums to clarify on the endgame crafting blog Tuesday with regards to operation and conquest mats. Crafting Changes in Fallen Empire | 10.07.2015, 09:27 PM Hey, team! Long time no see A lot of great questions here. I’ll pass along some clarification from the Developers, regarding the endgame crafting portion of this blog: “There will be two new endgame purple mats: Conquest Mat called “Strategic Resource Matrix”. Operation Mat called “Dark Matter Catalyst”. The Conquest Mat can only be acquired by completing your personal conquest goal. The Operation Mat can only be acquired by killing bosses in Operations. The Conquest Mat is used to craft Endgame equivalent gear. This gear is initially trainable from your trainer. You can then reverse engineer it to Storymode-equivalent gear, and again to Hardmode-equivalent gear. This gear is un-moddable, Bind-on-Equip, and slightly better than the gear…

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Crafting Changes in SWTOR Fallen Empire

BioWare posted another blogpost, laying out the crafting changes in Fallen Empire from the SWTOR developers. In Knights of the Fallen Empire, we are making quite a few adjustments to how Crafting will work. In this blog we will cover each of these changes and how they will affect your character in Fallen Empire. Ultimately we had a handful of goals for our crafting changes: Balance the Crafting skills, so that the benefits of all Crafting skills are relatively equal. Improve the quality of Crafted items, so that Crafting is a valid method to gear yourself. Ease the barrier of entry, making Crafting easier to understand for our newer players. Let’s get started. General Crew Skill Changes While leveling in Star Wars: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. We have made a few changes to help streamline your experience…

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Galactic Strongholds – Gathering vs Crafting Prices Spreadsheet

Are you curious what it will cost for gathering and crafting supplies for Galactic Strongholds? You are not alone and as usual, a member of the community has looked for a way to create a tool to help with this. The Gathering vs Crafting Prices Spreadsheet was created with data from just one server at one point in time so it is of course, subject to change, but it gives you a good baseline idea. In time, if it’s worked on a bit more, it could be a very good tool. You can also take the spreadsheet as is and then update it for your server and your own needs so you always have an up to date tool to help you reference costs. The spreadsheet lists the server of the GTN prices being marked, the date and time and detailed info about the item and how much it costs. There…

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GSH Master Artisan Guide Compendium

If you’d like to know more about SWTOR crafting, we have a fantastic guide for you. From Lowku, we have a 3-part guide on 2.9 Galactic Strongholds crafting, as well as some basics in crafting in general. As we have mentioned here, 2.9 is bringing a lot of (hopefully good) changes to crafting. Some items that were once considered useful junk will now be highly sought after. Gathering lists, items and other crafting supplies now might be a good idea if you plan to do any 2.9 crafting. He tells us a little of what you can expect in these guides: “To help myself prepare, I’ve compiled my old gathering list, my credit guide, and all the new crafting information for the Fabrication Kits traded for decorations and War Supplies. What’s left is an absolutely massive amount of information that I had to break up into different parts just to get it…

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SWTOR Crafting Bonuses Chart

If you’re the kind of player who loves to learn with visuals, then you’re really going to like this Crafting Bonuses chart for SWTOR, made by HoHawl (Reddit name). This great chart lists each class on the left-hand side, along with ship droid and optional companions. Then across the top we have the crafting skills and you can see the crit and skill bonuses you can receive for each class. You can see the full image here and download or save to your computer, or even print it out so you can refer to it often.    

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SWTOR Biochem Leveling Guide 1 through 400

The patterns used in this leveling guide for Biochem are obtainable from the Biochem Trainer only. You use Biochem to make stims, implants and medical packs. Any class can use this skill but the healers will benefit the most. The primary gathering skill used in Biochem is Bioanalysis using compounds and Biochemical Samples. The secondary mission skill is Diplomacy using Medical Supplies. After you complete each step, you can train for the next level by visiting the Biochem Crew Skill Trainer. If you use reverse engineering, you can use fewer materials on the items you make. However, this method produces random materials, which means that you cannot calculate a precise number for the materials players need to use for crafting. For this reasons, this leveling guide uses the materials needed when reverse engineering for Biochem is not used. This makes it possible for you to know exactly which materials you’ll…

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Schematics Leaving the End Game of SWTOR

Have you been wondering why there are no end game schematics for your crafting skills in SWTOR? You are not alone and other people have brought this question to the forums where Allison Berryman, Senior Community Coordinator for SWTOR, gives us a little insight into why this is. I talked to Systems Designer David Hunt about this, and (related to this question), he told me that content in the near future generally won’t have schematics as drops in endgame content, and that those high-end schematics will come from reverse engineering. So, for content in the near future, schematics for all crafting skills won’t generally be part of those end game loot tables. It makes sense, when you think about it. But some players feel like crafting is just not balanced right now and that more needs to be done to even out the crew skills. Do you think it will…

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SWTOR Armstech Leveling Guide 1-400

The patterns in this leveling guide for Armstech are obtainable from an Armstech Trainer only. Armstech is used to make weapons, weapon parts and mods for tech users and the classes that can use them are the Smuggler, Bounty Hunter, Imperial Agent and Trooper. The primary gathering skill used in Armstech is Scavenging using compounds and scavenged metals. The secondary mission skill is Investigation using research compounds. After you complete each step, you can train for the next level by visiting the Armstech Crew Skill Trainer. Reverse engineering is an option that will allow you to use fewer materials on the items you make. However, this process produces random materials so it’s impossible to calculate a precise number for players to use. For this reasons, this leveling guide is based on the materials needed when reverse engineering for Armstech is not used, so you’ll know exactly what you’ll need. Here…

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Leveling Guide 1 through 400 for Cybertech

The patterns in this leveling guide for Cybertech are obtainable from a Cybertech Trainer only. Cybertech is one of the most versatile skills in SWTOR and it’s used to make the following: Droid parts, ship parts, mods, earpieces, grenades, mounts and armor plates. The primary gathering skill used in Cybertech is Scavenging using compounds and scavenged metals. The secondary mission skill is Underworld Trading using underworld metals. After you complete each step, you can train for the next level by visiting the Cybertech Crew Skill Trainer. Reverse engineering is an option that will allow you to use fewer materials on anything you make. However, this process produces random materials so it’s impossible to calculate a precise number for players to use. For this reasons, this leveling guide is based on the materials needed when reverse engineering for Cybertech is not used, so you’ll know exactly what you’ll need. Here are…

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Leveling Guide 1 through 400 for Artifice

The patterns in this leveling guide for Artifice crafts are only available from an Artifice Trainer and they’re for the Force users. The Jedi Knight, Jedi Consular, Sith Warrior and Sith Inquisitor are the classes that can use Artifice gear and mods. The primary gathering skill used in Artifice is Archaeology using artifact fragments and power crystals. The secondary mission skill needed is Treasure Hunting with Gemstones. After you complete a step, train for the next level by visiting the Artifice Crew Skill Trainer. You can cut back on some of the materials needed for crafting Artifice if you use reverse engineering for everything you craft. However, this process produces random materials so it’s impossible to calculate a precise number for players to use. For this reasons, this leveling guide is based on the materials needed when reverse engineering for Artifice is not used. Here are the materials needed for…

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Leveling Guide 1 through 400 for Armormech

The patterns in this leveling guide for Armormech crafts are only available from an Armormech Trainer. After you complete a step, train for the next level by visiting the Armormech Crew Skill Trainer. The Smuggler, Bounty Hunter, Imperial Agent and the Trooper are the classes that can use Armormech crafts armor. The primary gathering skill used in Armormech is Scavenging using Compunds and Scavenged Metals. The secondary mission skills needed are Underworld Trading and Underworld Investigation and they allow players to collect items needed to make blue and purple gear. When choosing the secondary mission skill you’ll need to use, you have to take into consideration the class that will be using the armor you craft. Underworld Investigation is used for armor for the Imperial Agent and the Smuggler. Underworld Trading is used to make armor for the Bounty Hunter and the Trooper. Reverse engineering is an option you can…

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Synthweaving Leveling Guide 1 through 400

The patterns in this leveling guide for Synthweaving are obtainable from a Synthweaving Trainer only. After you complete a step, train for the next level by visiting the Synthweaving Crew Skill Trainer. The Sith Inquisitor, Sith Warrior, Jedi Consular and Jedi Knight are the classes that can use Synthweaving crafts gear. The primary gathering skill used in Synthweaving is Archaeology using artifact fragments and power crystals. The secondary mission skill needed is Underworld Trading with underworld metals and luxury fabrics. As of now, there are no specific level requirements needed before you can learn and level the patterns to the maximum. The requirements that you’ll find here are the ones needed to use the gear that you craft. Reverse engineering is an option you can use on anything you make. It will allow you to use about 20% fewer materials for this craft than what you’ll find listed in this…

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