The upcoming SWTOR Expansion – ‘Onslaught’ – will introduce a many changes for each Class in the game. Players will among other things experience new abilities, Set Bonuses, and Tactical items.To help explain it all, The developers over at BioWare are releasing a series of articles featuring each Advanced Class’s new ability, as well as new Set Bonuses and Tactical items. They will also present various combat scenarios to show how these changes will mesh together just like in our previous article covering Marauder and Sentinel In today’s article they are showcasing the Juggernaut and Guardian Advanced Classes! Juggernaut Let’s take a look at the new ability for Juggernauts! Furious Power – Converts all Furious Power ability charges into stacks to buff your next attack by 25%. Each attack consumes one stack. Furious Power has 4 ability charges and regenerates 1 charge every 30 seconds. Alongside a new ability, Juggernauts will receive a bevy…
jedi guardian
SWTOR Class Changes: Rage Juggernaut / Focus Guardian
Below you will find the changes coming to Rage and Focus in Game Update 5.5. Note: All changes below are currently in development and are subject to change before being released. Juggernaut The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60% Rage Force Lash now deals 100% more damage The bonus critical chance given by Brutality to Vicious Throw and Furious Strike has been increased from 5% to 10% Guardian The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60% Focus Force Lash now deals 100% more damage The bonus critical chance given by Swift Slash to Dispatch and Concentrated Slice has been increased from 5% to 10% DevNotes: Chilling Scream / Freezing Force was doing too much damage with the Piercing Chill / Persistent Chill utility. It was being used as a single-target rotational…
SWTOR: Class Changes: Vengeance Juggernaut / Vigilance Guardian
Below are the changes that are coming to SWTOR Vengeance and Vigilance in Game Update 5.5: Note: All changes below are currently in development and are subject to change before being released. Juggernaut The damage done by Chilling Scream due to the Piercing Chill utility has been reduced by 60% Vengeance Increased the bleed damage bonus given by Bloodmaster per bleeding effect from 3% to 5%, now stacking up to 15% Increased the melee bonus damage given by Ravager from 3% to 5% Draining Scream now deals 45% more damage Guardian The damage done by Freezing Force due to the Persistent Chill utility has been reduced by 60% Vigilance Increased the burn damage bonus given by Burnmaster per burning effect from 3% to 5%, now stacking up to 15% Increased the melee bonus damage given by Master Focus from 3% to 5% Burning Blade now deals 45% more damage DevNotes:…
Warrior / Knight Class Changes in SWTOR KOTET
Here are the Class Changes in KOTET for the Warrior / Knight classes: Along with the 5 new levels coming in Eternal Throne each of the Classes are receiving changes including new abilities, new utilities, and more. For this post, let’s talk about the Sith Warrior and Jedi Knight. This is just a sampling of the changes that are coming with Eternal Throne and are subject to change. Sith Warrior Juggernaut For Juggernauts, we really wanted to strengthen their fantasy as Force-empowered, saber-wielding wrecking balls on the field of battle. To that end, in Knights of the Eternal Throne we have tweaked some of their existing abilities and added some new skills and abilities to help them realize the dream. Here are some of those changes: Ravage: This is now an instantly activated ability to help add more mobility to the Juggernaut. Guard: No longer has any Form restricting its use….
SWTOR Bioware explains Jugg/Guardian changes in 3.1
System Designer John Jarynowski, took some time explaining the upcoming Juggernaut/Guardian changes coming with game update 3.1. Defense Guardian Feedback Thread | 01.09.2015, 03:35 PM The team is actively discussing taking Retaliation/Riposte off the GCD. Normally, we do not want damage abilities to be off the GCD, however, both the Shield Tech/Shield Specialist and Darkness Assassin/Kinetic Combat Shadow already have major rotation skills (Dark Ward/Kinetic Ward and Heat Blast/Energy Blast) off the GCD. If these changes are made, we will definitely readdress the current changes to the Immortal Juggernaut/Defense Guardian. To those confused by the Immortal Juggernaut/Defense Guardian changes: We found that the Discipline was not performing to our DPS goals for tanks. The current changes are simply for balancing and maintaining our vision for the class. Concerning balancing/changes for other classes, tanking or otherwise: Keep an ear and eye open for upcoming news. This is just the start of…
SWTOR Game Update 3.0 Class Changes: Guardian + Juggernaut
With Game Update 3.0 coming soon, we’ve been getting updates from the SWTOR developers about the various class changes taking place. This week we got an update about Guardian and Juggernaut. This will help you to see what changes are coming to these classes in the game in more detail. There is also opportunity for discussion, should you have any questions or concerns about these changes and how it will affect how you play the game. Here is a snippet from Guardian. Please check out the Sentinel blog for the base Class changes coming to the Jedi Knight. Now that Guardians have Riposte all to themselves, we have slightly modified how it works to suit them better. We put Riposte back on the global cooldown, which allowed us to lower the focus it consumes while also increasing the damage it deals, so it now consumes less focus and deals more…
Guardian Top 3 Questions – Answered
Eric Musco Posted a new Top 3 Questions post on the official forums today. This one regards the Guardian. Here is the TL;DR version Can you up our PVP DPS Defense? Answer: No you greedy little fuck. Actually Nerf incoming. Happy? My AOE spec isn’t hitting really hard via single target. Buff please? Answer: You are seriously fucking stupid. There is a middle tree for exactly what you are asking. But hey, why not. Imma nerf you sustained damage tho. Cool? There are now too many options in the Middle tree. I’m incapable of reading and choosing things. Can we just standardize the tree so I just click everything and win? Answer: I guess we can do that. We wouldn’t want you accidently choosing a talent that doesn’t directly benefit the exact thing you are doing this instant. You can read the full post here, or our copy paste below:…
Star Wars Facts: The Three Branches of the Jedi Order
The Jedi Order was an ancient and noble monastic peacekeeping organization unified by its belief and observance of the Force. The Jedi were the guardians of peace and justice in the Galactic Republic, and became the most famous of the various groups that relied on the Force for their power. Led by a series of Jedi Councils, the Order grew over the millennia despite facing many trials, most often threats from the Sith, wielders of the dark side of the Force. For a full reading about the Jedi order check out our article about them here. Below is a walk through of the Three Branches of the Jedi Order: The Sentinels Jedi Sentinels were often considered a blend between the Consulars and the Guardians. However they were more than that. Whilst the other branches focused on what they could achieve with Force powers or Lightsabers Sentinels realised that the Force…
Guardian Angel: 1.2 Updates
Now that patch 1.2 is out, we can start adjusting our Guardian Tank game play accordingly. This patch did not have a ton as far as Defense Guardians go, but it changed enough for us to re-examine a few elements in the Guardian’s build. Defense Guardian Changes: Guardian slash was the ability affected the most by this recent patch. Command took a nerf, which now makes it a worthless talent in PvE, and the tree as a whole got slimmed down. It now takes less skill points put into the Defense tree to get all of the relevant tank skills. Master Strike also received a buff in both damage and channel-ability. The attack can no longer be interrupted. This makes it more relevant in the Tank Guardian’s priority line, since more damage means more threat. Master Focus also adds to Master Strike damage and Single Saber Mastery now works in…
Husband how to get back together with your ex
With patch 1.2 not far off, everyone is preparing for what changes this might be to their played class. For the Jedi Guardian, a lot of changing are incoming. Most, however, are not aimed at the Defense Guardian. A few key changes are on the horizon that may help the Guardian, as a whole, in the long run, including a brand new ability. Relevant 1.2 Patch Notes: Added Focused Defense, a new ability that allows the Guardian to spend Focus to lower threat. While active, one point of Focus is spent each time damage is taken to heal the Guardian for a small amount. This ability is usable while stunned and is not limited by the global cool down. Defense Blade Barrier is now located in Tier 4 of the skill tree. Blade Storm no longer consumes stacks of Courage while the “Momentum” buff is active. Command no longer…
Guardian Angel: Statting and Itemization
So far, with the Jedi Guardian we’ve only covered the very basics, including leveling, builds, rotations, and tactics. Now it’s time for itemization. Note that for the current build, 1.1.x, end game itemization is greatly limited by the amount of gear available from the tier system. There is only one tank set for Tionese, Columi, and Rakata gear, as well as Centurian, Champion, and Battlemaster gear. Though you may not be able to itemize as you choose now, familiarity with the system and how you can manipulate it will help you for later builds, such as the upcoming 1.2 patch. The only stat I will not cover in this article is armor, which is a stat that you have virtually no control over. We will start with the most basic stats. Strength and Endurance: As far as primary stats go, even in 1.2, your ability to manipulate these will be…
Guardian Angel: Getting Geared Up for End Game on the Republic Side
So you’ve made it 50, you completed your story quests(even the ones on Ilum), and you’re sitting around wondering, “What do I do now?”. You’d like to run hard mode flash points or start going on operations, but the people spamming in general chat keep saying something about needing “geared” group mates. How does one go about accomplishing the task of becoming “geared”? Well, you’ve come to the right place. Being a fresh Republic 50 in Star Wars: The Old Republic can be a somewhat frustrating experience if you don’t know what you’re doing. Here are a few simple steps that should help you transition from you under-modded orange gear to some well earned purples. Dailies: Daily quest will be your first step in your quest to gear yourself out for end game content. As the name might suggest, daily missions can be repeated once a day. The first set…
Jedi Knight Guardian Leveling Build – Step By Step Point Allocation From 1-50
It’s time for us to showcase a new leveling build from swtorsavior. Since we have had complains about only showing Sith leveling builds, we will do a republic build today. Please don’t hate the messenger with these builds, as we are not the creators – the guys over at swtorsavior takes all the fame for that. This is a leveling build for the Jedi Knight Guardian advanced class and i give you a good basic leveling build that you can use. This is by no means set in stone as you will find your play style but when you are starting the game and looking to level a Guardian this should help you out. As always I I will recommend you to get the guide to get the full advantage of all swtorsavior.com amazing features. It is available right here.
Guardian Angel: Rotations and Tactics
Guardian Angel Hello, fellow SW:tOR fans. It’s Kiran again with another entry into the Guardian Angel blog, a column dedicated to Jedi Guardian tanking. Today I’m going to cover some of the finer details of end game Guardian tanks, namely rotations and tactics. Later on I will also cover stat priorities and itemization. Ability Priorities and Rotations: The first thing you should know about any class in Star Wars: The Old Republic is that there is no set rotation for abilities like there are in other MMOs. Abilities instead have priorities which determine which available ability should be used first. You should also know that all priorities are situational. Hilt Strike might seem like a high priority ability having a stun and lots of threat, but against multiple targets, it’s not as effect as say, Force Sweep. As such, I will classify all abilities accordingly. The first thing we’re going…
Guardian Angel
Hello, fellow Star Wars fans. My name is Kiran and I will be writing a new column for the Jedi Guardian class, which is my favorite class in SW:TOR. From the very first moment I saw the trailer for Star Wars: The Old Republic back in 2008, I was obsessed with the Jedi Guardian. The man on the screen was named Ven Zallow, and even though he was defeated, he resembled the kind of Jedi I always dreamed of being. I was all but ecstatic when I was chosen to participate in the beta. Since then I have dedicated countless hours of research and tinkering to playing and maximizing the Jedi Guardian class. Even though I started with my heart set on a Vigilance DPS build, I fell in love with the Defense tank Guardian, which is build I will be covering in this blog. Here are just a few…