Here is yesterdays patch notes, already named “The Great Slicing Nerf of 2011:” Classes and Combat Combat Bug Fixes Fixed a bug that could cause the global cooldown to display incorrectly in the UI. Abilities that require Companion Characters now always correctly require a companion. NPCs no longer attempt to engage vanity pets in combat. Imperial Agent Operative The tooltip for Acid Blade now displays the correct information. Companion Characters Kira Carson Fixed an issue that could cause Kira Carsen’s affection progression to become blocked. Bug Fixes Companion Character dialogue now plays at the correct volume. Crew Skills Gathering Skills Slicing Rewards from Slicing have been reduced to bring them into balance with other skills. Adjusted incorrect values for medium slicing boxes. Bug Fixes Corrected an issue that could cause some gathering nodes to appear as unharvestable. Flashpoints and Operations Mandalorian Raiders Crowd control immunity has been removed from several members…
Patch notes
Lusinchi brings Some Clarity to Item Modification Issues
Associate Lead Designer, Emmanuel Lusinchi posted a very long revision today on the official SWTOR forums about the modification system patch notes. He says his patch notes were poorly written and that he wanted to make the post to clarify any confusion. It was a bit of wall of text, however, and I honestly don’t see how the modification system changes were so confusing in the first place. Lusinchi says: To start with, we’ve introduced a new color and item type: the Custom items. Those are shown with an orange border and are fully moddable. This change is purely cosmetic. What we have done is take all fully moddable Prototype items (blue) and simply changed their icon color. This helps us create a better and more unique identity for fully moddable gear. Ok, we’re with you so far. He then describes the main issues with the old modding system: The…
Beta Patch notes: 0.742.27 ( Build Date: 2011.12.01)
BioWare just pushed out a new build for the SWTOR beta today. Here are the patch notes of what was changed. For the first time we are trying to include tooltips from Torhead. Please give us a heads up how it works for you as we are not sure if we should keep them yet. Anyways.. Here are the latest patch notes: General Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily. Improved the overall performance of vanity pets. Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds. Moving to a new planet instance no longer uses the player’s Quick Travel cooldown. Classes and Combat General Further improved and balanced all class content above level 30. Slightly increased mouse targeting distance. Implemented improvements that increase…
Newest Swtor Beta Patch Notes
Here are the latest patch notes. What struck me was that the cover system has been altered and that there has been multiple improvements to chat and UI, including dick-to-tell and item hyperlinks. Check it out below: Welcome If you encounter any issues while using the patcher, please exit and restart it. For more information on the test, view the Test Details. To discuss this with other testers, access the Game Tester Forums. Note that you may need to log into the website to view the above links properly. If you encounter any issues that prevent you from playing the game, please e-mail testing&swtor.com and we will do our best to address your concern quickly and efficiently. May the Force be with you! Latest News SW:TOR, it is more important than ever to get your feedback on the game. A number of very significant changes have gone into the latest…
Latest Beta Patch notes
Since we are so damn close to the release of SWTOR we thought it was only reasonable to start posting patch updates so people could start getting an idea how far the game has come. These updates are only a few days old and was released september 27, and we are really down to small tweaks now. Of course there is still bugs, and there will be for years after the game is out, but BioWare is really doing a good job killing all the game breakers. Nice to see boys! General Players may now toggle their Away From Keyboard status with the /afk command Classes and Combat General Fixed an issue that caused players to continue along their movement path after being affected by any immobilizing ability. Bounty Hunter Shoulder Slam now has no cooldown and its effect on Strong enemies has been significantly reduced. Jedi Consular Tumult now has no cooldown and its…