Huttball

SWTOR : PTS changes to Vandin Huttball map.

Eric Musco have informed the community that SWTOR developers will be making some changes to Vandin Huttball map. Hey folks, We are aiming to try to have a new PTS patch this week, to be deployed tomorrow. It is possible it will slip to next week, but I will let you know for sure tomorrow. We will have mirrored playtests from last week, if it goes live this week. Here are some of the changes we are making based on your feedback: Made some environmental changes to the map to make it feel a bit less “cluttered.” Removed the “box stack” in the center catwalks and replaced them with forcefields. This gives more visibility across the map as well. Throw the Huttball will now stay in the first pop-up slot if you also have the Gravity Grapple ability. This should address concerns for players who keybind the Throw the Huttball ability….

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SWTOR is having a playtest on the PTS for the new hutball map this weekend

THere is your chance to playtest the new hutball warzone. Check out the news below: Hey folks, Like we did for previous PTS updates, we are going to be running some focused playtest sessions for the new Vandin Huttball Warzone. This will allow us to ensure that a higher volume of players are in the queue at one time. The playtests will occur: Friday, 8/31: 2PM – 4PM PDT (9PM – 11PM GMT) Saturday, 9/1 10AM: 12PM PDT (5PM – 7PM GMT) Like always, we will be running around playing incognito alongside you! Hop in and don’t forget to pass on your feedback on the new map, here. In order to participate simply have a character of any level on any faction and queue up within the specific window. As a note, if you end up in an Arena match instead of Vandin, do your best not to leave the match….

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SWTOR: Revised Huttball changes

Eric Musco just updated the communnity on the upcomming changes to Huttball: Planned Warzone Changes Part 2 Hey folks, Based on all of the feedback we have been reading in this thread, we are going to be walking back some of our proposed Huttball changes along with adding a few new ones. Let’s start with what we are not doing: We will no longer apply Hinder to the ball carrier. Ball carriers will once again move at 67% move speed (down from 80%) Although we are fine with tanks being the best ball carriers while under the effects of Hinder, we hear your concerns that these changes could cause Huttball to become a stalemate too often. We are also sensitive over your feeling that certain Classes would be too limited and unable to defend themselves while carrying the Huttball, since many defensive capabilities are tied to movement abilities for several…

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Minecraft Huttball! Check it Out

Do you love Mincraft? Are you a fan of Huttbal? Now you can have the best of both worlds- sort of! Here we have Huttball maps in Minecraft, thanks to Joevahskank. This is actually really cool and I know the creator spent a lot of time on it and trying to get it right. He had this to say: “I did more work after I posted my last album earlier, so here’s the replacement. The first picture is of the foundation. The second is behind the stands… hoping to get some concession stands out there. The third through last? Well, you can see the arena’s nearly finished!”  It’s coming along nicely and I, for one, enjoy Minecraft and will have to check this out. Check out some more images of Huttball in Minecraft:

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Huttball for Dummies

This strat helps you to control mid the whole time, while scoring like a champ. Anyone who can aoe stun STAYS mid (guard/juggs, mara/sents, guns/ops/sco/snip) Only one Shadow places phasewalk on A (top platform enemy side) and remains stealth. Anyone (prefer… a tank) gets the ball at B1, crosses the acid UNTIL B2. Pass to the shadow on top, and moves back to middle, repeat. Shadow breaks stealth to get the ball, use resilience before getting the ball (not to get pulled or thrown) and force speed to endzone. Repeat. Heres a screenshot Phasewalk helps you to get in place to receive the ball if you get throw/pulled etc, dont use it when you have the ball or you will reset it.  Whenever the other team gets the ball and goes close/above A (on your side) just tell your whole team to go back mid, and do as stated. Pro…

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Image of the new Cartel Pack gives us our first glimpse at the new Huttball Uniforms?

Did you get an email from BioWare? Did you check out the image that came with it? What was that all about? Huttball uniforms and skimpy male armor? The new male armor looks alot like this armor we wrote about back in January don’t you think? Many players are speculating that there’s a Huttball uniform coming in the Archon’s Contraband pack, that comes with game update 2.2.  Thinking about it,  it’s hard not to disagree given that there’s a giant Rot Worm on the front of it. What do you guys think?

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How to not suck at Huttball

The kind of people who just kill farm in mid or are generally terrible at following objectives won’t be reading this.  But here is is. Basics Huttball is not Warsong Gulch. Don’t play like it is. Your team scores when the ball is carried over the opposing team’s end zone. Tie games are won by the team holding the ball when the game ends, or in the case of a neutral ball, the team who most recently held the ball. You can pass the ball to another player. Passing wins games. Passing Passing the ball is a ground-targeted AOE ability. Find it in the general tab of your ability book. It takes a few seconds between throwing the ball, and the other player receiving the ball. If no one is within the targeting-circle (an incomplete pass), a new ball spawns in midfield. This is important. If only an opposing team player is within…

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