aikiwoce from reddit did a pretty need guide on Maximizing Slicing Returns. You can read it below the video.
Basically try to stick to these 4 rules while slicing:
1. Try not to queue anything less than a Bountiful Yield mission. Even Bountiful Yield missions 2 or more tiers below your current one have higher yields than moderate/abundant ones at your current slicing level. The mission Yields go Wealthy (discovery purple) > Prosperous (discovery blue) > Rich & Bountiful & Abundant & Moderate. Mission Discoveries for slicing don’t seem to pay off, so avoid unless you want augments.
2. If you don’t have a Bountiful or Rich Yield Mission available, queue a lower class mission.
4. While leveling, orange colored missions have a chance of failure. Grey missions provide no skill ups. Class 6 missions are either broken, or don’t work because of my skill level.
Here’s a current data spreadsheet. Feel free to copy this sheet and input your own data. If you do please send me a link and i’ll include your data in my sheet.
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Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.
Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.