E3 – Day 1 Roundup: Ships, Groups and more

Looks like we are getting treated to at least some more eye candy today… If you’ve seen the latest update to BioWare’s “The Old Republic @ E3 2010” post then you’ll have noticed the following:

The Old Republic Live on G4!

Make sure to check out G4’s half-hour blowout on Star Wars: The Old Republic starting at 2pm PT! Adam Sessler, X-Play host and G4’s Editor-In-Chief of Games, plans to deliver a 30-minute all-access coverage of The Old Republic including live game-play.

Never before have we granted so much time to one game at E3,” said Adam Sessler. “Star Wars: Old Republic is a game of such breadth that the excitement around it and the time we are dedicating to it will have a huge pay-off for the viewers.

Want to see what the press are seeing? Then don’t miss a minute of it!

Below are embeds of the Bounty Hunter Armor Progression video, the Bounty Hunter/Imperial Agent combat video, and the Player Ships video!

Here you see a trooper and smuggler work together for the Republic on a quest:

A Sith Warrior and Sith Inquisitor engage in combat on a quest:

This video shows both the bounty hunter and imperial agent in combat:

This video shows the Bounty Hunter in combat and upgrading its armour. You can see that the armour can be indeed customised to suit your tastes:

They haven’t talked much about space or even player ships but it looks like Player ships ARE coming to Star Wars: The Old Republic:

It seems that Massively had a sitdown at a BioWare presentation where they talked about including player ships, group play, PvP, crafting and customization. It’s not a terribly long article, but here’s an excerpt:

Borrowing ideas from other well-established titles, Bioware went on to discuss the game’s crafting and PvP systems. Crafting will be “unique but WoW-like”, though no specific details have yet been published on it. For PvP, the game will feature some large open PvP areas in addition to instanced warzones. These are intended to act like World of Warcraft’s battlegrounds, pitting teams against each other in instanced matches. Transitioning from the game world into an instance is smooth, with absolutely no load time. If it weren’t for the glowing green area, you might not even realise you’d entered an instance

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.