E3 – Day 1 Roundup: Ships, Groups and more

Looks like we are getting treated to at least some more eye candy today… If you’ve seen the latest update to BioWare’s “The Old Republic @ E3 2010” post then you’ll have noticed the following:

The Old Republic Live on G4!

Make sure to check out G4’s half-hour blowout on Star Wars: The Old Republic starting at 2pm PT! Adam Sessler, X-Play host and G4’s Editor-In-Chief of Games, plans to deliver a 30-minute all-access coverage of The Old Republic including live game-play.

Never before have we granted so much time to one game at E3,” said Adam Sessler. “Star Wars: Old Republic is a game of such breadth that the excitement around it and the time we are dedicating to it will have a huge pay-off for the viewers.

Want to see what the press are seeing? Then don’t miss a minute of it!

Below are embeds of the Bounty Hunter Armor Progression video, the Bounty Hunter/Imperial Agent combat video, and the Player Ships video!

Here you see a trooper and smuggler work together for the Republic on a quest:

A Sith Warrior and Sith Inquisitor engage in combat on a quest:

This video shows both the bounty hunter and imperial agent in combat:

This video shows the Bounty Hunter in combat and upgrading its armour. You can see that the armour can be indeed customised to suit your tastes:

They haven’t talked much about space or even player ships but it looks like Player ships ARE coming to Star Wars: The Old Republic:

It seems that Massively had a sitdown at a BioWare presentation where they talked about including player ships, group play, PvP, crafting and customization. It’s not a terribly long article, but here’s an excerpt:

Borrowing ideas from other well-established titles, Bioware went on to discuss the game’s crafting and PvP systems. Crafting will be “unique but WoW-like”, though no specific details have yet been published on it. For PvP, the game will feature some large open PvP areas in addition to instanced warzones. These are intended to act like World of Warcraft’s battlegrounds, pitting teams against each other in instanced matches. Transitioning from the game world into an instance is smooth, with absolutely no load time. If it weren’t for the glowing green area, you might not even realise you’d entered an instance