SWTOR’s Lead PvP Designer talks about warzones and PvP

With every Star Wars fan eagerly awaiting the release of Star Wars: The Old Republic from BioWare, Ten Ton Hammer’s own Jeff “Ethec” Woleslagle traveled to BioWare’s favorite spaceport cantina to learn more about the PvP aspects of the game. Quaffing a few bottles of Tusken Banthan Sweat with Gabe Amatangelo, lead PvP designer, he learned some interesting tidbits about the Alderaan warzone and PvP in general.

Gabe Amatangelo: The major thing is that it’s an immersive experience and that the Alderaan war zone has a visceral mechanic or it has a visceral coding to every MMOG mechanic. You’re seeing ships go down, you’re seeing damage to the ship, you’re retargeting guns. I’m holding that philosophy to PvP in general in The Old Republic.

Learn more about PvP in Star Wars: The Old Republic in TTH’s interview with Gabe Amatangelo.

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.