James Ohlen is pretty good about talking to the press and fan sites. In another of many interviews he has done, he talks to IGN about the challenges of creating SWTOR. Ohlen, Game Director, has a huge part in the game and his work doesn’t end now because the game is launched. He also has to oversee updates, future content and more. But with this title comes great responsibility and Ohlen shares with IGN some of the challenges he has faced.
Here’s a snippet:
James Ohlen: I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player’s choice in story, and by characters. Those are the three big things that I felt weren’t really well represented in the MMO space. I felt that it was the smartest course to go because it’s something that Bioware is famous for. It’s something that we’re good at doing, and it was an area where we could innovate in.