When Star Wars Battlefront launched in 2015, it looked incredible.
Hoth looked cold enough to hurt. Endor felt dense and dangerous. Blaster fire snapped across the screen with that unmistakable Star Wars sound. DICE absolutely knew how to make the galaxy feel expensive.
The problem was what happened when you wanted to play alone.
For a game carrying the Battlefront name, the lack of a proper single-player campaign or deeper offline bot support was one of the biggest complaints. EA later acknowledged that skipping a single-player campaign was a deliberate decision tied to launching alongside The Force Awakens, but also admitted the game had been criticized for lacking depth and breadth.
That is why the 2016 Offline Skirmish announcement mattered.
EA Finally Gave Solo Players Something
In July 2016, DICE introduced Skirmish, an offline mode that let players jump into Walker Assault and Fighter Squadron against AI bots. Console players also got split-screen support, which made the update feel much closer to the old couch-friendly Battlefront fantasy.
No, it was not a full campaign.
No, it did not suddenly turn Battlefront 2015 into the old Pandemic games.
But it was something the game badly needed: a way to enjoy the biggest battles without relying entirely on online servers, matchmaking, or other humans behaving like caffeinated stormtroopers.
For solo players, Skirmish was a small but meaningful correction.
Walker Assault Was the Perfect Test Case
Walker Assault was always one of Battlefront 2015’s signature modes.
It had the scale. The AT-ATs. The Rebels trying to activate uplinks. The Empire pushing forward like subtlety had been deleted from the game files. In multiplayer, it was the mode that made the game look most like the marketing fantasy.
Putting that offline against bots made sense.
It gave players a chance to practice, learn maps, mess around with weapons, and experience the spectacle without getting farmed by someone who had already turned the match into their personal highlight reel.
Fighter Squadron also fit the mode well. Star Wars space combat, bots, offline play, quick chaos. Not complicated. Still useful.
Too Little, But Not Nothing
The criticism was obvious, and fair: Skirmish was limited.
It only covered two modes. It was not a campaign. It did not solve every complaint about the game’s structure. Some players still wanted the bigger Instant Action-style experience they remembered from older Battlefront games.
But as a historical moment, Skirmish is still interesting because it showed DICE reacting to one of the game’s core complaints.
Battlefront 2015 was beautiful, loud, polished, and sometimes strangely hollow. Offline Skirmish did not fix all of that.
It just gave solo players a door that should probably have been there from day one.
And for a lot of Star Wars players, that mattered.





