Nvidia got an interview with BioWare’s Cory Butler regarding details on the Beta and the limited release roll out. Check it out below:
interview
PAX Prime 2011: Gabe Amatangelo interview
The Totally Rad Show has uploaded an interview with with Lead PVP and Endgame Content Producer Gabe Amatangelo (My god he has a long title these days). The interview contains a lot reconfirming stuff, but also has some new info on social mechanics in the game, that BioWare is working on right now. Basically we can expect to see stuff like Space Station Hubs to gather your team before you jump into Flashpoints or Operations. Not a bad idea that I actually like rather than LFG+Teleport type approaches many other MMORPG’s use. Though he did mention they may look at queuing if needed after launch Seasoned WoW player Alex Albrecht reviews the upcoming Star Wars MMORPG, The Old Republic. But what we really are interested in is the specially-created endgame content, and we’ve got all the details!
Dr. Ray Muzyka: We are Beta Testing the crap out of SWTOR
pcgamer.com spoke to Bioware co-founder Dr. Ray Muzyka at Gamescom this year about Bioware’s impressive lineup of upcoming games. Apparently BioWare are “testing the crap” out of Star Wars: The Old Republic, trying to squash every bug and glitch that they can find in TOR’s enormous world before it’s eventually released. Send over a few Beta test and we will be happy to help out:) Checfk out the full interview below:
Gabe Amatangelo Interview
Swtor.eu did an interview with Gabe Amatangelo at this years Gamescom. The website is normaly in french but they did this interview in English ( A French man interviewing a German guy in English – what do you know). The two main highlights of the interview is that we can expect Mechanics to prevent ganking lower levels, and Daily quests on Ilum in SWTOR. 6 dailys on a frozen daily planet. I guess we can call it cool grinding…. Mechanic to prevent ganking lower levels that they’re not ready to talk about? Hm, I’m skeptical. With Bioware’s reasoning on their death system (“It’s not fun … “”) I’m a little worried they’re listening to people whine about it not being fun getting killed by a higher levels in PvP. Warzones already level bolster (which is fine, IMO). Personally, I would never overly harass lower levels (I’m too nice). But showing…
VideoGamer.com Interviews Daniel Erickson on SWTOR
We’re all about fun stuff related to SWTOR and getting to send that info on to you. This is why we especially love Q&A sessions and lots of them come out at events like Comic-Con or shortly after. We found a great interview with Daniel Erickson over on VideoGamer.com and even if you think you already know everything he has to say, there may be some new bits in this article. Here, Erickson talks design decisions, negative responses and the future of SWTOR which has yet to launch but is selling pre-order records for BioWare. It’s an MMORPG making records before it’s even been released. How is that for awesome? So anyway, here’s a snippet of the interview, courtesy of VideoGamer.com: Q: At Comic-Con this year, one of the Star Wars: The Old Republic developers said the team hopes the game will last for decades. Can any game legitimately have…
James Ohlen Q&A: More SWTOR Info
Many great things came out of SDCC and of the exciting news and interviews, we found one with James Ohlen. An in-depth question and answer session that answers so many questions. This Q&A posted over at Newsrama, is well worth the read. They spoke with Game Director James Ohlen about the new features, release dates, and how fan feedback affects development. The interview starts off with a reference to and question about the incredible success of the pre-order. Newsarama: James, obviously the big news of the convention for you guys was the pre-order going live. Were you expecting any level of the response you got from the pre-order, with Origin.com and Amazon.com selling out in one morning? James Ohlen: The truthful answer is, yeah. Yeah, we know we have a ton of hype. Right now, we have a ton of hype and that puts a lot of pressure on…
James Ohlen: Companions, Release Date Talk
James Ohlen says large component of SWTOR still un-announced and he explains to Newsarama why this is the case. With all the hype and anticipation that’s been building for this game since it was first revealed, BioWare wants to make sure it lives up to its expectations. The director says “it would be terrible if something went wrong just as the game was getting going,” especially after BioWare has put so much work into TOR for several years. They want to ensure the launch goes smoothly without any major issues. Ohlen also states that any catastrophe such as the games servers going down would be upsetting and disappointing for everyone from the players to the team developing the game, which has worked diligently to get things ready for the big release day. He also said there is more to The Old Republic than what gamers know about so there will…
Exclusive interview with BioWare’s Gabe Amatangelo
German magazine GameStar.de scored an exclusive interview with Gabe Amatangelo of BioWare to discuss Operations which has fans across the globe excited. Operations are the SWTOR version of raiding and guilds and individuals alike are anxious to see any info they can about it. The September issue of this German magazine looks like a lead-up to gamescom, coming up in August in Cologne, Germany. This could mean more new reveals about SWTOR, possibly even about Operations but we’ll have to wait to know for sure. Forum user Cebo has a thread on the official forums about it with people jumping in to help translate. If you speak German, you can go straight to the original source and check it out for yourself. Cebo offers a partial translation that confirms some fun details about operations such as: 8-man and 16-man raid/Operation sizes Badges to purchase items Different difficulty settings based on…
Interviewing Vette
Being a gamer girl and Star Wars geek myself, I was excited to see this exclusive interview by TORWars with actress Catherine Taber. If you don’t know who she is by looking at her, you’re sure to know her voice. She played Mission Vao in KOTOR the voice of Numa in The Clone Wars, and she’s also the voice of Padme Amidala in The Clone Wars. Now she has a new role and it’s a pretty important one for upcoming Star Wars: The Old Republic. Taber plays Vette, the blue skinned Twi’lek companion character that we have all seen in advertisements and videos for SWTOR. Taber was at SDCC and was kind enough to take the time to give TORWars an exlcusive interview which they have up for the rest of us to enjoy as well. They talk with Taber about the roles she’s played, her voice acting and what…
Community Interview with James Ohlen
Of all the interesting interviews coming out this week and past weekend from SDCC, there was a great on one the SWTOR forums from community members GamewizX and Montybrython. If you’ve spent any time at all on the SWTOR, you probably know these two. Well, they were able to interview James Ohlen, Game Director of Star Wars: The Old Republic, and barrage him with questions directly from the community. You can find the entire lineup on the official forums and even post your own comments to the discussion. Here are some of the highlights: XYondaimeX asks: Will there be a Guild “tabard” (not an EXACT guild tabard ala WoW, just something to display a guild symbol.) or some other way to dis play a guild emblem? James Ohlen: Currently there is no sort of Tabard or emblem however it is something that is huge that we are missing. Jooki asks:…
BioWare Base Q&A #3 Video: SDCC News and Updates
Gamespot talks to Cory Butler, Bioware Producer, at San Diego Comic Con in one more piece of their great coverage of SDCC so far. Butler gives some general information about the game, most of which we already know, but interesting anyway. While this video doesn’t say a whole lot that hard-core fans of SWTOR don’t already know, it’s a great video nonetheless and it’s also very helpful if you’re still trying to convince your significant other of why you dropped that $150 on the Collector’s Edition pre-order. Check out the video here:
Dallas Dickinson Interviews from Comic Con
There’s lots of cool stuff coming out of San Diego Comic Con this week, part of which are great interviews with Dallas Dickinson, Director of Production on Star Wars: The Old Republic. The first, with fansite TORWars, has a lot of great information. Here he discusses some of the reveals from SDCC such as the speeder bikes, the model they are based on and the fact that they are now tweaked so that the rider does not get knocked off so easily (although it is still possible to get knocked off). While he could not go into a lot of detail, he also talked about the customizable companions and teased about some new changes such as being able to interact with the companions and control them during combat scenes in the game. To what extent this will be, we do not know yet but he says it will be released…
Daniel Erickson Interview from Gamereactor
As part of their ongoing coverage of E3, Gamereactor has a pretty interesting video interview never before released with Daniel Erickson that’s worth the time to check out. It’s the longest video they’ve filmed at E3 and we’re all about hearing anything from SWTOR lead writer Daniel Erickson. The interview talks about story, end-game and also the possibility of a closed or open beta. It’s a 15-minute sit down with Erickson just released. “It’s our launch year,” Erickson says, “so I finally get to quit saying — for the most part — I can’t talk about that.” We are happy to hear when you can talk about that, Daniel!
E3: Interview extravaganza
Another day of E3 has gone, and another round of interviews has hit the internet. Yesterday we posted 5 interviews with Daniel Erickson as it seemed like he was the only BioWare employee who was allowed to talk to the camera. I mean no disrespect to the good Mr. Erickson, but it becomes quite annoying here him answer the same questions over and over again. So it was nice to finally see an interview with some of the other top dogs at BioWare Here is a rundown of all the interviews we haven’t covered in other post’s today: CVG – Dr. Greg Zeschuk interview Bioware Greg Zeschuk Interview “Making a different game” GamerLiveTV – Daniel Erickson interview Newsarama – James Ohlen interview James Ohlen thinks you may not ever go back to any other MMORRPG once you play SW Old Republic. It’s epic combat wherein you can play both light…
E3: Frank Gibeau Interview
Frank Gibeau, The President of EA, sat down to talk Old Republic, Battlefield 3 and much more during GT.TV’s All Access Live Coverage of E3 2011. It’s Obvious that Mr. Gibeau doesn’t follow SWTOR that closely as he says the game has 6 classes etc. but I guess that’s ok when your CEO for a firm as big as EA. He does spill a few beans though as he mention the game already have thousands of beta testers already and they will be beta testing all summer long. He also confirms yet again that the game WILL come out this year. The part about SWTOR is in the beginning of the interview so knock your self out below:
BioWare Pulse ep2 – SWTOR & Mass Effect at E3
BioWare have it’s own online show named Pulse now. The show is available via EA’s new online service Origin.com and EA’s official Youtube channel, and is published each Monday. The second episode of the show was released this week, and has an interview with BioWare Co-Founder Dr. Greg Zeschuk. The interview was made immediately after the EA press conference held a last Monday, so it’s up to date stuff! In the interview the doctor talks about what we get to see at thus years E3, as well as his own personal faction preferences in the game. The SWTOR section of the movie starts around 3:40. Check it out below:
E3 2011: Interview with Daniel Erickson
Machinima had a chat with Daniel Erickson. The interview covers Raids, flashpoints and what the BioWare team has for us at this years E3
Gamasutra interviews the BioWare Doctors
Gamasutra has just released yet another excellent interview with the founding fathers of BioWare Ray Muzyka and Greg Zeschuk. This time the doctors describes why they believe why Star Wars: The old republic stands out from other MMORPGs, in addition to talks about Dragon Age and Mass Effect. It’s a rather lengthy Q&A spreading over four pages, but well worth the read for BioWare and SWTOR fans. There are a lot of experienced people that have worked on MMOs in the past working on The Old Republic, but it’s just hard to imagine how incredibly difficult it could be for a company that hasn’t released an MMO yet to support an MMO. I think players trust the design choices that BioWare is going to make, and innovations in that area, but the support for a game like that — a game as a service — how are you guys approaching…
Hundar Presents Old Republic’s Daniel Ericson
And a great new format for YouTube videos/interviews… Here is an awesome video interview with Daniel Erickson from Hundar. In this format, you can choose the questions and you can skip right to the answers you want to see the most. The video covers a variety of topics, including: TOR Dev Team A Love Letter to Star Wars Dragon Age? Party Comp Class Rivalries Release Date? Good vs Evil Player Choices Working with EA BioWare in Austin Class Balance The Dark Side Kill Your Companions KOTOR Answers Some highlights from the video interview include: You don’t have to have played KOTOR to understand TOR but there will be unanswered questions for previous KOTOR players that are answered in TOR, bringing some closure to the story and tying it all in neatly for the timeline. All of the questions about all of the major characters of KOTOR will be covered but…
USA Today chats with the BioWare Doctors
USA Today has an interesting Q and A with the two founders of BioWare; Ray Muzyka and Greg Zeschuk. The interviews surrounds subjects like their recent induction into the AIAS Hall of Fame, how they ended up developing games, and personal stuff. Check out a snip below, and read the full Q & A here. Q: Ray, I know you are an avid poker player. What do you find that has in common with game development? A: There is a lot of nuance to it. It is fun to just sit at the table and talk to other folks. There is a story being told through what you represent with your bets and what you say and what other people say and how you interpret that. There’s a lot of math and statistics, so understanding that is an entry point, a requirement to be successful. It’s sort of a microcosm…
Star Wars: The Old Republic – Bounty Hunter Class Video
Bounty Hunters rock.. OK…. they ROCK! IGN has the sneak peek at the latest class video for Star Wars: The Old Republic – Properly the BioWare update tomorrow. The Bounty hunter was actually one of the first classes that BioWare revealed almost two years ago, and they are still amazing. These guys makes their own law, and enforces it with a wide array of gadgets and weaponry, including a jet pack, grapple cord, flame thrower, missiles, and our personal favorite: carbonite thrower. See it in action in the Bounty Hunter class trailer below and check out the IGN interview about the kick ass class here.
BioWare founders on why corporate humility matters
A few month ago we posted the story of BioWare. Now doing the DICE Summit in Las Vegas this week, the Founders of BioWare; Ray Muzyka and Greg Zeschuk was honored in the gaming’s Hall of Fame for their contributions to the game industry over the past two decades. Venturebeat had a chance to sit down and speak about what the guys believe is the key behind BioWare’s massive success and to talk about their up comming games including Star Wars: The Old Republic. According to the doctors, their key to success comes from the corporate humility that is one of the foundations in their company philosophy. Muzyka and Zeschuk have a lot of old-fashioned values. They run their company as a meritocracy. They keep their promises. They communicate with a clear measure. They focus on quality. They are persistent in the face of adversity. In the interview below they…
Star Wars: The Old Republic Interview: Doctoring the Story
Gamespot.com did an interview with the two founders of BioWare Dr. Greg Zeschuk and Dr. Ray Muzyka. The interview is mainly about the forth pillar in SWTOR – the story. Not much new information is revealed, but it’s nice to hear them say that the game is in the “finishing stages.” Check it out below.
TORWars Chats with SWTOR’s David Bass
The crazy guys over at Torwars had a chat with BioWare’s Senior Community Coordinator for Star Wars: The old republic, David Bass. The interview has been broken up into two Q&A Sessions were Mr. Bass answers questions about him self and the community in the first part, and answers more concrete gaming related questions in part two. Here is a snip: TORWars: Will we see content rolled out in regular patches as well as in boxed expansions? David Bass: We will absolutely roll out patches on a regular basis post-launch. It’s extremely important that we get feedback from players from the first moment they get their hands on the game, as that will help drive future patches once we release.