other starwars games

Galaxy of Heroes Update 6-29-2026 Fixes Krayt Dragon Textures, Rotta Materials, and Some Confused Clone Troopers

Galaxy of Heroes update header image showing a Krayt Dragon in the desert with title text about the June 29 update.

Star Wars: Galaxy of Heroes has received a small update for June 29, 2026, and this one is very much a “clean up the strange stuff” patch. No giant new character reveal. No massive raid overhaul. No galactic economic disaster disguised as a balance change. Just a pink Krayt Dragon, a few text fixes, a Rotta the Hutt materials issue, and some Clone Troopers who apparently got very confused about which war they were supposed to be fighting. Honestly, that is still more entertaining than half the galaxy’s political speeches. The Krayt Dragon Is No Longer Pink The funniest fix in the update is probably the Krayt Dragon texture issue. According to the patch notes, the Krayt Dragon was showing a pink texture, which is exactly the kind of visual bug that sounds less like a terrifying desert monster and more like someone accidentally unlocked the “premium festival skin.” That…

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Star Wars: Zero Company Might Be the Clone Wars Game We Didn’t Know We Needed

Star Wars Zero Company header image showing a turn-based Clone Wars tactics battle with squad units, cover, targeting arcs, and battlefield UI.

Star Wars: Zero Company suddenly looks like one of the most interesting Star Wars games on the 2026 calendar. The new gameplay trailer, revealed at Summer Game Fest, shows Bit Reactor’s upcoming single-player turn-based tactics game in action ahead of its August 27, 2026 release. It is coming to PC, PlayStation 5, and Xbox Series X|S, with Electronic Arts, Lucasfilm Games, and Bit Reactor finally giving players a clearer look at how this Clone Wars squad story actually plays. And honestly? This might be exactly the kind of Star Wars game the Clone Wars era needed. This Is Clone Wars, But Not the Usual Clone Wars Zero Company is set during the twilight of the Clone Wars, but it is not just another front-line battlefield story with Jedi generals, clone battalions, and heroic speeches over explosions. The official setup puts players in command of Hawks, a former Republic officer leading…

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Star Wars: Galactic Racer’s Planet Hazards Sound Like Pure Racing Chaos

Star Wars Galactic Racer header image showing a racer speeding through a lava-filled cave with text about planet hazards and racing chaos.

Star Wars: Galactic Racer keeps sounding less like “podracing, but new” and more like a racing game that actively wants you to suffer in interesting ways. In a new TechRadar interview from Summer Game Fest, Fuse Games creative director Kieran Crimmins explained that planets in Galactic Racer will have status effects that can directly impact your vehicle. That means Ando Prime can freeze you, Lantaana’s lava can overheat your racer, and water can help cool the vehicle back down. So yes. The track is now part of the enemy. Beautiful. Horrible. Very Star Wars. The Planets Are Not Just Pretty Backgrounds This is the kind of detail that could make Galactic Racer stand out. A lot of arcade racers treat environments as scenery. Sand track. Snow track. Lava track. Jungle track. Drive fast, don’t hit wall, pretend the crash was tactical. Galactic Racer seems to be going further. If each…

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LEGO Star Wars: The Force Awakens Turns 10 Today

LEGO Star Wars The Force Awakens poster

LEGO Star Wars: The Force Awakens released 10 years ago today, on June 28, 2016. Yes, somehow that is now a decade old. Please take a moment to let your bones turn into dust. Released by Warner Bros. Interactive Entertainment and developed by TT Games, LEGO Star Wars: The Force Awakens adapted the 2015 film into the familiar LEGO game formula: slapstick cutscenes, smashing everything for studs, playable characters, vehicle sections, and the kind of co-op chaos that has ended many peaceful living-room afternoons. But this one had a slightly strange job. It was not adapting a full trilogy. It was adapting one movie. One Movie, One LEGO Game, A Lot of Filling the Gaps Because The Force Awakens was the only sequel-era film available at the time, the game had to stretch a single movie into a full LEGO adventure. That meant extra missions, new dialogue, and bonus story…

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Star Wars: The History and Development of Atari’s Vector Graphics Masterpiece

Atari Star Wars arcade cabinet from 1983 with vector graphics, Death Star trench run, and retro sci-fi artwork

Star Wars hit arcades in May 1983, wrapped in the glow of green and white vector lines, with Obi-Wan Kenobi’s voice crackling out of the cabinet to tell players that the Force would be with them, always. It became Atari’s best-selling arcade release of the year and one of the most beloved licensed games ever made. But it was built on the bones of a failed project, assembled by a team racing against a clock nobody could see yet, and released into an industry that was about to collapse around it. This is the story of how Star Wars, the arcade game, came together, and how a game that perfectly captured the cutting edge of arcade technology arrived just as that whole world started coming apart. A Space Game Nobody Could Finish Before there was a Death Star to blow up, there was a problem nobody at Atari could quite…

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Super Star Wars: Return of the Jedi (1994): The Finale That Turned the SNES Trilogy Into a Proper Monster

Header image for Super Star Wars: Return of the Jedi (1994) featuring retro SNES-style pixel art of Luke, Han, Leia, Vader, and Ewok imagery in a dark purple-blue Star Wars scene.

If Super Star Wars (1992) was the moment Star Wars found its 16-bit swagger, and Super Star Wars: The Empire Strikes Back (1993) was the sequel that sharpened that swagger into something a little colder and much meaner, then Super Star Wars: Return of the Jedi (1994) is the finale where the whole thing stops pretending to be a respectable movie adaptation and just becomes a beautiful, aggressive, mildly unhinged SNES beast. And honestly, that was probably the right move. This was the third and final game in the Super Star Wars trilogy, and by the time it arrived, the formula was fully locked in. Big sprites. Loud action. Movie scenes remixed into game logic. Enemies everywhere. Bosses where there really did not need to be bosses. Platforming with opinions. A soundtrack doing its best to drag John Williams through the SNES sound chip and come out swinging. As part…

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Star Wars Eclipse Developers Are Reportedly Striking to Save the Game

Star Wars Eclipse devs reportedly strike to save the game. Dramatic space scene with dark planet and fiery sun showing the headline about the High Republic game returning to headlines.

Star Wars Eclipse has returned to the news in the most uncomfortable way possible. Not with gameplay. Not with a release window. Not with a glossy new trailer full of High Republic drama and mysterious drum circles. Instead, Quantic Dream developers are reportedly striking as the studio faces possible layoffs affecting up to 115 employees connected to Spellcasters Chronicles, the studio’s recently shuttered multiplayer project. According to reporting picked up by PC Gamer and Vice, some workers argue those employees are needed on Star Wars Eclipse, not removed from the studio. That is the twist. This is not being framed by developers as an attempt to sabotage the game. It is being framed as an attempt to save it. Star Wars Eclipse Still Has No Release Window Star Wars Eclipse was revealed back in 2021 as the first video game set in the High Republic era. The official pitch describes…

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Which Star Wars Game Should You Play Next? Take the Quiz

Star Wars game quiz header image featuring classic Star Wars game covers and title text asking which game to play next.

There are a lot of Star Wars games. That sounds obvious until you actually start looking at the full list and realize the franchise has tried almost everything. Space sims. RPGs. shooters. MMOs. mobile squad builders. podracing. Jedi action games. tactical commandos. open-world scoundrel adventures. Even the occasional game that feels like it was designed during a very long meeting with three lightsabers and no adult supervision. So which Star Wars game should you play next? That depends on what kind of chaos you want. Do you want moral choices and ancient Sith problems? Do you want to spend 90 hours in an MMO and call it “just checking my character”? Do you want to parry stormtroopers with dignity? Do you want to crash into a wall at podracing speed and pretend it was strategy? Good news. There is probably a Star Wars game for that. Before you start, you…

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The Cancelled Darth Maul Game Still Hurts 15 Years Later

Darth Maul in a dark red Sith-themed header image for an article about the cancelled Star Wars game that never released.

Darth Maul almost got the Star Wars game he deserved. Not a cameo. Not a bonus skin. Not another appearance where he shows up, looks furious, ignites the double-bladed lightsaber, and leaves before the game remembers what to do with him. A full game. And 15 years after Red Fly Studio’s Darth Maul project was cancelled, it still feels like one of the most painful missed opportunities in Star Wars gaming. The project, often discussed under the working title Battle of the Sith Lords, was in development at Red Fly Studio before being cancelled in 2011. Over the years, reported details and prototype footage have painted a picture of a game that could have been a darker, sharper, more aggressive kind of Star Wars action title. Maul was not just a villain with a cool design. He was a perfect video game character hiding in plain sight. Fast. Violent. Silent….

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SWGOH Update 6-24-2026 Just Made Dedra Meero Farmable

Dedra Meero in Imperial uniform, Star Wars game promo

Star Wars: Galaxy of Heroes has dropped another small-but-annoyingly-important update, which means exactly one thing: Someone’s farming plan just got worse. The headline from the June 24, 2026 update is simple enough. Dedra Meero shards are now farmable from Dark Side Battles 8-E Hard. That is the kind of sentence that looks harmless until you remember how Galaxy of Heroes actually works. Nothing is ever just “farmable.” It is a new daily obligation, a new energy sink, and a fresh reason to stare at your roster while quietly negotiating with yourself. Do you need Dedra now? Probably. Do you have the energy? Of course not. This is the Holotable. Suffering is part of the interface. Dedra Meero Enters the Farm List Dedra Meero becoming farmable matters because she is one of those characters who feels perfectly built for Galaxy of Heroes: ruthless, efficient, unpleasantly competent, and exactly the kind of…

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Galactic Racer’s Smartest Trick Is Making Crashing Matter

Star Wars: Galactic Racer crash scene with a hover racer slamming into a wall and title text about crashing mattering.

Most racing games treat crashing like a mild inconvenience. You hit a wall, swear at yourself, maybe blame the controller, and within three seconds you are back on the track pretending the whole thing was tactical. Very dignified. Very mature. Very “I meant to do that.” Star Wars: Galactic Racer seems to have a different idea. Based on the latest hands-on previews, Fuse Games is not just making a fast Star Wars racer with shiny vehicles and Outer Rim dust. It is building a racing game where bad choices can actually hurt. Not just “you lost a few seconds” hurt. More like “your whole run is now on fire and Hibi is probably judging you from the garage” hurt. That might be the smartest thing Galactic Racer has shown so far. Crashing Is Not Just Slapstick Here GamesRadar’s hands-on preview describes Galactic Racer as having a run-based campaign built around…

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Leia (Jedi Training) Is Coming to Galaxy of Heroes, and Jedi Master Luke Just Got Interesting Again

Female sci-fi warrior with blue lightsaber

Star Wars: Galaxy of Heroes has revealed Leia (Jedi Training), and this is not just another “here is a familiar character, please open your crystal wallet” moment. Well, okay, it is still Galaxy of Heroes. The crystal wallet is always somewhere in the room, breathing heavily. But this kit is interesting because Leia (Jedi Training) is clearly designed to solve one of the game’s long-running roster problems: Jedi Master Luke Skywalker has needed a proper lifter for a while, and Capital Games appears to have handed him one with a lightsaber, Jedi Lessons, and absolutely no patience for slow battles. According to EA’s official kit reveal, Leia (Jedi Training) is a Light Side Attacker with the Jedi tag. More importantly, almost everything in her kit starts getting much nastier when Jedi Master Luke Skywalker is in the Leader slot. That is the headline. Not “new Leia.” “JML players, please sit…

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Star Wars: Galactic Racer Is Turning Racing Into a Buildcraft Problem

Star Wars: Galactic Racer racing across an icy track with title text about buildcraft-focused racing gameplay.

Star Wars: Galactic Racer could have taken the easy route. Give players fast vehicles, dusty Outer Rim tracks, a few nods to Sebulba, and let nostalgia do the heavy lifting. Honestly, that would probably work for about five minutes. Star Wars racing still has a very loud corner of the fandom that hears “podracing” and immediately starts remembering the Nintendo 64 like it was sacred scripture with rumble pack support. But the more we see of Galactic Racer, the clearer it becomes that Fuse Games is not just building a modern Episode I: Racer tribute. This thing sounds dangerously close to a full-blown Star Wars buildcraft machine with engines. And that might be the hook that makes it matter. This Is Not Just About Going Faster The latest hands-on previews make Galactic Racer sound far deeper than a simple arcade racer with Star Wars paint. TechRadar reports that the game…

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When Episode I: Racer Returned, Star Wars Remembered Podracing Still Works

Star Wars Episode I Racer Nintendo Switch edition

On June 23, 2020, Star Wars Episode I: Racer came roaring back onto Nintendo Switch and PlayStation 4. And somehow, the old podracing game still knew exactly what it was doing. No overcomplicated reboot. No grim cinematic reinvention. No one standing in a dark hangar explaining that podracing was actually a metaphor for galactic trauma. Just two engines, too much speed, flaming methane lakes, Tusken Raider attacks, anti-gravity tunnels, and the eternal question: How close can you fly to a wall before your entire life becomes smoke? The Podracing Fantasy Never Really Left The original Episode I: Racer arrived in 1999, built around one of the most immediately game-friendly sequences in The Phantom Menace. Say what you want about the movie, but the podrace was basically a video game pitch hiding inside a Star Wars film. Fast machines. Dangerous tracks. Weird alien racers. Exploding engines. A tiny child making health…

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Star Wars Eclipse Is Still the Galaxy’s Most Beautiful Question Mark

Star Wars Eclipse: Revolutionizing Star Wars Gaming with Unprecedented Narrative Freedom

Remember Star Wars Eclipse? Of course you do. It is hard to forget a trailer that looked like someone poured the High Republic, ominous drums, space opera, political dread, alien ritual energy, and extremely expensive lighting into a blender and hit “cinematic mystery.” The reveal trailer arrived back in 2021, and for a brief moment, Star Wars Eclipse looked like it might become the next huge Star Wars gaming obsession. Then came the waiting. And more waiting. And the special kind of waiting where fans start checking whether a game is still alive like they are monitoring a suspicious bacta tank. As of now, Star Wars Eclipse remains one of the strangest things in modern Star Wars gaming: visually unforgettable, officially announced, still mysterious, and somehow more famous for what we have not seen than what we have. The Trailer Did Its Job Too Well The problem with the Star…

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Fate of the Old Republic Proves the KOTOR Fantasy Still Has a Pulse

Star Wars Fate of the Old Republic logo reveal featuring gold title text on a black background.

There are some Star Wars game titles that do not need much explanation. Say Knights of the Old Republic near a certain kind of player and you can almost hear the dialogue wheels opening in their soul. The moral choices. The companions. The ancient Sith drama. The feeling that Star Wars could be a proper RPG without needing to chase the movies every five minutes. That is why Star Wars: Fate of the Old Republic is immediately interesting. Not because we have seen gameplay. We have not. Not because it has a release date. It does not. But because Casey Hudson, game director of the original Knights of the Old Republic and the Mass Effect trilogy, is back working with Lucasfilm Games on a new single-player, narrative-driven Star Wars RPG through Arcanaut Studios. That alone is enough to make the old KOTOR part of the brain sit up like someone…

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Before TikTok Edits, Star Wars Scene Maker Let Fans Direct the Trilogy Themselves

Header image for a Star Wars Scene Maker article, featuring an Endor forest base scene with stormtroopers and characters from the 2014 app.

On June 19, 2014, Disney released something that now feels weirdly ahead of its time: Star Wars Scene Maker. Not a full console game. Not a serious cinematic adventure. Not an RPG where your choices decide the fate of the galaxy. An iPad app where fans could recreate, rearrange, and remix famous scenes from the original trilogy using 3D characters, environments, dialogue, music, and camera tools. Basically, before TikTok edits, YouTube Shorts, CapCut templates, and “what if Anakin was in this scene?” fan videos took over half the internet, Disney gave fans a little Star Wars director’s chair and said: go on, make a mess. Beautiful. Star Wars Scene Maker Was a Tiny Director Sandbox The official pitch was simple: fans could step into the role of director and recreate iconic Star Wars moments. The app launched with The Battle of Endor from Return of the Jedi as its free…

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The Best Star Wars Games to Play With Friends in 2026: Co-Op, Multiplayer, Couch and Online Picks

Header image for a guide to the best Star Wars games to play with friends in 2026, featuring Battlefront II, SWTOR, LEGO Star Wars, Squadrons, and other multiplayer picks.

Some Star Wars games are perfect solo experiences. You sit alone, choose the dark side “just to see what happens,” and suddenly your Jedi has become a walking HR complaint with lightning hands. But Star Wars is also brilliant with friends. Sometimes that means online squads. Sometimes it means couch co-op. Sometimes it means MMO guild nights. Sometimes it means one person flying an X-wing directly into a Star Destroyer while insisting, very loudly, that “the controls are weird.” So if you are looking for the best Star Wars games to play with friends, this guide breaks down the strongest options in 2026. Not just the best Star Wars games overall. The best ones for co-op, multiplayer, couch chaos, online battles, long-term guilds, strategy nights, space dogfights, and friendship-ending hero picks. You can also explore the wider history of playable Star Wars in our Complete List of All Star Wars…

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Shadows of the Empire Got a Sequel Before Star Wars Multimedia Was Normal

Star Wars: Shadows of the Empire Evolution header image featuring Guri in combat and title text about the sequel comic and early Star Wars multimedia storytelling.

On June 17, 1998, Star Wars: Shadows of the Empire – Evolution #5 arrived, bringing Guri’s follow-up story to a close. That sounds like a small comic-book anniversary. It is not. Because Shadows of the Empire was never just one Star Wars story. It was a full multimedia experiment before every franchise on Earth decided it needed a roadmap, a tie-in novel, three streaming shows, six limited series, and a collectible popcorn bucket shaped like emotional damage. In the mid-1990s, Shadows of the Empire did something wild: it tried to create the feeling of a major Star Wars movie event without actually making a movie. And somehow, it worked. The Star Wars Movie That Wasn’t a Movie Shadows of the Empire lived between The Empire Strikes Back and Return of the Jedi, filling the gap while Han Solo was frozen, Luke was recovering, Leia was planning, and the galaxy was…

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Super Star Wars: The Empire Strikes Back (1993): The Sequel That Made the SNES Trilogy Even Meaner

Header image for Super Star Wars: The Empire Strikes Back (1993) featuring retro SNES-style pixel art of Luke Skywalker, Darth Vader, and Yoda with dramatic blue and orange lighting.

If Super Star Wars (1992) was the moment Star Wars finally found the right kind of 16-bit violence, then Super Star Wars: The Empire Strikes Back was the sequel that looked at that formula and said, “Good. Now make it colder, harder, and just a little bit crueler.” That was a solid creative choice. Released for the Super Nintendo in 1993, the game was developed by Sculptured Software and LucasArts and published by JVC Musical Industries. It was the second entry in the Super Star Wars trilogy, based on The Empire Strikes Back, and it would later be followed by Super Star Wars: Return of the Jedi in 1994. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really earns its spot. It also sits naturally in the Star Wars Games (1990–1999) hub, right next to the games…

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Before YouTube Guides, Star Wars: Episode I Racer Needed a Book

Star Wars Episode I Racer pilot guide cover

On June 16, 1999, Star Wars: Episode I Racer got the most 1999 thing imaginable. A strategy guide. Not a YouTube walkthrough. Not a Discord build thread. Not a 12-minute video called “BEST PODRACER SETUP, YOU’RE DOING IT WRONG.” A book. Star Wars: Episode I Racer: Prima’s Official Strategy Guide arrived for players who needed help surviving the galaxy’s most irresponsible motorsport, and honestly, that little paperback says a lot about how different Star Wars gaming used to feel. Podracing Was Fast, Weird, and Mean Episode I Racer was not just a quick movie tie-in. It was one of the great Star Wars gaming memories of the Nintendo 64 era: fast, dangerous, slightly chaotic, and somehow much better than a game about tiny space engines had any right to be. The pitch was simple. Take the podracing scene from The Phantom Menace, crank the speed until the controller starts sweating,…

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Star Wars Zero Company’s Most Interesting Detail Might Be Its Separatist Cult Villain

Star Wars Zero Company header image featuring a tactical squad of Clone Wars operatives running across a battlefield for an article about Kundri Fathom and the Infinite Coil.

Star Wars Zero Company already has the easy pitch. Clone Wars. Turn-based tactics. A gritty squad of operatives. Cover, blasters, droids, Jedi, Mandalorians, permadeath, and enough tactical panic to make every bad decision feel personally expensive. But the most interesting detail might not be the squad. It might be the villain. EA describes the game’s central threat as Kundri Fathom, the enigmatic leader of a Separatist-aligned cult called the Infinite Coil. That single idea instantly makes Zero Company feel more interesting than “go fight battle droids again.” Because a Separatist cult? That is the good weird stuff. The Clone Wars Needs More Than Familiar Faces The Clone Wars era is packed with recognizable pieces. Clone troopers. Jedi generals. Battle droids. Separatist bases. Republic officers. Mandalorians. Dark schemes. Political collapse. Excellent helmets. That is all great, obviously. But a new Star Wars game cannot survive only by pointing at familiar toys…

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Star Wars: Galaxy of Heroes Was Announced 11 Years Ago, and Somehow It Became the Mobile Game That Wouldn’t Die

Star Wars: Galaxy of Heroes inspired header image featuring classic Star Wars characters for an article about the game being announced 11 years ago.

On June 15, 2015, Star Wars: Galaxy of Heroes was announced to the world. At the time, it sounded like exactly the kind of thing Star Wars fans had learned to treat with cautious optimism and one eyebrow raised: a mobile collectible RPG built around assembling teams of heroes, villains, ships, factions, and deep-cut characters from across the galaxy. Eleven years later, the punchline is obvious. This thing did not just survive. It became one of the longest-running, strangest, most stubbornly successful Star Wars games ever made. Nobody Expected It to Last This Long Back in 2015, mobile Star Wars games did not exactly feel like guaranteed legacy material. Some were fun. Some were temporary. Some vanished into the same digital pit where old app-store games go to become trivia questions. Galaxy of Heroes could easily have been another one of those. Instead, it became a daily ritual for a…

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Star Wars Galactic Racer Might Be Weirder Than Simple Podracing Nostalgia

Star Wars Galactic Racer snow canyon race scene with speeder flying through rocky mountain terrain

At first glance, Star Wars: Galactic Racer looks like the easiest nostalgia pitch in the galaxy. Fast ships. Dusty tracks. Dangerous turns. Sebulba lurking around like a small, angry insurance problem. But the latest story trailer suggests this is not just Episode I: Racer with modern lighting and a shinier menu. Galactic Racer may actually be doing something stranger: mixing Star Wars racing with a runs-based structure that sounds suspiciously close to roguelite design. And honestly? That might be the smartest thing about it. This Is Not Just “Go Fast, Win Race” The new Star Wars: Galactic Racer story trailer introduces Shade, an up-and-coming racer trying to take down corrupt Galactic League champion Kestar Bool. That is already a solid racing-game setup. New challenger. Big villain. Personal grudge. Dangerous circuits. A sponsor probably pretending this is all very safe. But the gameplay structure is where things get interesting. The game…

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