interview

Interviewing Vette

Being a gamer girl and Star Wars geek myself, I was excited to see this exclusive interview by TORWars with actress Catherine Taber. If you don’t know who she is by looking at her, you’re sure to know her voice. She played Mission Vao in KOTOR the voice of Numa in The Clone Wars, and she’s also the voice of Padme Amidala in The Clone Wars. Now she has a new role and it’s a pretty important one for upcoming Star Wars: The Old Republic. Taber plays Vette, the blue skinned Twi’lek companion character that we have all seen in advertisements and videos for SWTOR. Taber was at SDCC and was kind enough to take the time to give TORWars an exlcusive interview which they have up for the rest of us to enjoy as well. They talk with Taber about the roles she’s played, her voice acting and what…

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Community Interview with James Ohlen

Of all the interesting interviews coming out this week and past weekend from SDCC, there was a great on one the SWTOR forums from community members GamewizX and Montybrython. If you’ve spent any time at all on the SWTOR, you probably know these two. Well, they were able to interview James Ohlen, Game Director of Star Wars: The Old Republic, and barrage him with questions directly from the community. You can find the entire lineup on the official forums and even post your own comments to the discussion. Here are some of the highlights: XYondaimeX asks: Will there be a Guild “tabard” (not an EXACT guild tabard ala WoW, just something to display a guild symbol.) or some other way to dis play a guild emblem? James Ohlen: Currently there is no sort of Tabard or emblem however it is something that is huge that we are missing. Jooki asks:…

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BioWare Base Q&A #3 Video: SDCC News and Updates

Gamespot talks to Cory Butler, Bioware Producer, at San Diego Comic Con in one more piece of their great coverage of SDCC so far. Butler gives some general information about the game, most of which we already know, but interesting anyway. While this video doesn’t say a whole lot that hard-core fans of SWTOR don’t already know, it’s a great video nonetheless and it’s also very helpful if you’re still trying to convince your significant other of why you dropped that $150 on the Collector’s Edition pre-order. Check out the video here:

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Dallas Dickinson Interviews from Comic Con

 There’s lots of cool stuff coming out of San Diego Comic Con this week, part of which are great interviews with Dallas Dickinson, Director of Production on Star Wars: The Old Republic. The first, with fansite TORWars, has a lot of great information. Here he discusses some of the reveals from SDCC such as the speeder bikes, the model they are based on and the fact that they are now tweaked so that the rider does not get knocked off so easily (although it is still possible to get knocked off). While he could not go into a lot of detail, he also talked about the customizable companions and teased about some new changes such as being able to interact with the companions and control them during combat scenes in the game. To what extent this will be, we do not know yet but he says it will be released…

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Daniel Erickson Interview from Gamereactor

As part of their ongoing coverage of E3, Gamereactor has a pretty interesting video interview never before released with Daniel Erickson that’s worth the time to check out. It’s the longest video they’ve filmed at E3 and we’re all about hearing anything from SWTOR lead writer Daniel Erickson. The interview talks about story, end-game and also the possibility of a closed or open beta. It’s a 15-minute sit down with Erickson just released. “It’s our launch year,” Erickson says, “so I finally get to quit saying — for the most part — I can’t talk about that.” We are happy to hear when you can talk about that, Daniel!

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E3: Interview extravaganza

Another day of E3 has gone, and another round of interviews has hit the internet. Yesterday we posted 5 interviews with Daniel Erickson as it seemed like he was the only BioWare employee who was allowed to talk to the camera.  I mean no disrespect to the good Mr. Erickson, but  it becomes quite  annoying here him answer the same questions over and over again. So it was nice to finally see an interview with some of the other top dogs at BioWare Here is a rundown of all the interviews we haven’t covered in other post’s today: CVG – Dr. Greg Zeschuk interview Bioware Greg Zeschuk Interview “Making a different game” GamerLiveTV – Daniel Erickson interview Newsarama – James Ohlen interview James Ohlen thinks you may not ever go back to any other MMORRPG once you play SW Old Republic. It’s epic combat wherein you can play both light…

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E3: Frank Gibeau Interview

Frank Gibeau, The President of EA, sat down to talk Old Republic, Battlefield 3 and much more during GT.TV’s All Access Live Coverage of E3 2011. It’s Obvious that Mr. Gibeau doesn’t follow SWTOR that closely as he says the game has 6 classes etc. but I guess that’s ok when your CEO for a firm as big as EA. He does spill a few beans though as he mention the game already have thousands of beta testers already and they will be beta testing all summer long. He also confirms yet again that the game WILL come out this year. The part about SWTOR is in the beginning of the interview so knock your self out below:

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BioWare Pulse ep2 – SWTOR & Mass Effect at E3

BioWare have it’s own online show named Pulse now. The show is available via EA’s new online service Origin.com and EA’s official Youtube channel, and is published each Monday. The second episode of the show was released this week, and has an interview with BioWare Co-Founder Dr. Greg Zeschuk. The interview was made immediately after the EA press conference held a last Monday, so it’s up to date stuff! In the interview the doctor talks about what we get to see at thus years E3, as well as his own personal faction preferences in the game. The SWTOR section of the movie starts around 3:40. Check it out below:

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Gamasutra interviews the BioWare Doctors

Gamasutra has just released yet another excellent interview with the founding fathers of BioWare Ray Muzyka and Greg Zeschuk. This time the doctors describes why they believe why Star Wars: The old republic stands out from other MMORPGs, in addition to talks about Dragon Age and Mass Effect. It’s a rather lengthy Q&A spreading over four pages, but well worth the read for BioWare and SWTOR fans. There are a lot of experienced people that have worked on MMOs in the past working on The Old Republic, but it’s just hard to imagine how incredibly difficult it could be for a company that hasn’t released an MMO yet to support an MMO. I think players trust the design choices that BioWare is going to make, and innovations in that area, but the support for a game like that — a game as a service — how are you guys approaching…

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Hundar Presents Old Republic’s Daniel Ericson

And a great new format for YouTube videos/interviews… Here is an awesome video interview with Daniel Erickson from Hundar. In this format, you can choose the questions and you can skip right to the answers you want to see the most. The video covers a variety of topics, including: TOR Dev Team A Love Letter to Star Wars Dragon Age? Party Comp Class Rivalries Release Date? Good vs Evil Player Choices Working with EA BioWare in Austin Class Balance The Dark Side Kill Your Companions KOTOR Answers Some highlights from the video interview include: You don’t have to have played KOTOR to understand TOR but there will be unanswered questions for previous KOTOR players that are answered in TOR, bringing some closure to the story and tying it all in neatly for the timeline. All of the questions about all of the major characters of KOTOR will be covered but…

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USA Today chats with the BioWare Doctors

USA Today has an interesting Q and A with the two founders of BioWare; Ray Muzyka and Greg Zeschuk. The interviews surrounds subjects like their recent induction into the AIAS Hall of Fame, how they ended up developing games, and personal stuff. Check out a snip below, and read the full Q & A here. Q: Ray, I know you are an avid poker player. What do you find that has in common with game development? A: There is a lot of nuance to it. It is fun to just sit at the table and talk to other folks. There is a story being told through what you represent with your bets and what you say and what other people say and how you interpret that. There’s a lot of math and statistics, so understanding that is an entry point, a requirement to be successful. It’s sort of a microcosm…

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Star Wars: The Old Republic – Bounty Hunter Class Video

Bounty Hunters rock.. OK…. they ROCK! IGN has the sneak peek at the latest class video for Star Wars: The Old Republic – Properly the BioWare update tomorrow. The Bounty hunter was actually one of the first classes that BioWare revealed almost two years ago, and they are still amazing. These guys  makes their own law, and enforces it with a wide array of gadgets and weaponry, including a jet pack, grapple cord, flame thrower, missiles, and our personal favorite: carbonite thrower. See it in action in the Bounty Hunter class trailer below and  check out the IGN interview about the kick ass class here.

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BioWare founders on why corporate humility matters

A few month ago we posted the story of BioWare. Now doing the DICE Summit in Las Vegas this week, the Founders of BioWare; Ray Muzyka and Greg Zeschuk was honored in the gaming’s Hall of Fame for their contributions to the game industry over the past two decades. Venturebeat had a chance to sit down and speak about what the guys believe is the key behind BioWare’s massive success and to talk about their up comming games including Star Wars: The Old Republic. According to the doctors, their key to success comes from the corporate humility that is one of the foundations in their company philosophy. Muzyka and Zeschuk have a lot of old-fashioned values. They run their company as a meritocracy. They keep their promises. They communicate with a clear measure. They focus on quality. They are persistent in the face of adversity. In the interview below they…

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TORWars Chats with SWTOR’s David Bass

The crazy guys over at Torwars had a chat with BioWare’s Senior Community Coordinator for Star Wars: The old republic,  David Bass. The interview has been broken up into two Q&A Sessions were Mr. Bass answers questions about him self and the community in the first part, and answers more concrete gaming related questions in part two. Here is a snip: TORWars: Will we see content rolled out in regular patches as well as in boxed expansions? David Bass: We will absolutely roll out patches on a regular basis post-launch. It’s extremely important that we get feedback from players from the first moment they get their hands on the game, as that will help drive future patches once we release.

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News about SWTOR Flashpoints + new video

BioWare has never been shy about adding elaborate stories to their games and Star Wars: The Old Republic may be their most ambitious attempt to date. GameSpot recently got the chance to speak with World Designer Jesse Sky about the game’s Flashpoint gameplay. The interview features a look at the fortress mission on Taral V, which a full group of four players can play through in about 90 minutes. Along the way, players can discover things that may change the way that their adventure plays out. In the below video we’re introduced to the flashpoint Taral V, a Republic-based adventure in which you will be infiltrating an Empire facility to steal a specialized computer: Jesse summarize the contents of Taral V like this: The emperor is holding a powerful Jedi captive in his personal prison–a massive space station at the heart of the Maelstrom Nebula. Only a Gree computer is…

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The Jace Hall Show visits BioWare

The Jace Hall Show is a video game show hosted by Jace Hall consisting of interviews with celebrities and those involved in the video game industry. The Jace Hall Show is a production of HDFILMS and is distributed by IGN Entertainment. In this episode Jace Hall took a trip down to Austine to visit Bioware. Out of that came some strange stuff, along with some new space footage at end. Enjoy:

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Interview with Georg Zoeller

Torocast hat a chance to sit down with Georg Zoeller, the lead combat designer at Bioware and ask him a bunch of questions. TOROcast: Early in development, BioWare said that they were doing something unique and special with healing. What is happening that is different compared to a typical MMO design? Georg Zoeller: In Star Wars: The Old Republic, improving your character’s Presence attribute, which governs healing ability, also improves the character’s active companion in various ways. Coupled with the ability to adjust companion behavior and equipment, this enables the player to function as a healer; even in solo situations.

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SWTOR’s Lead PvP Designer talks about warzones and PvP

With every Star Wars fan eagerly awaiting the release of Star Wars: The Old Republic from BioWare, Ten Ton Hammer’s own Jeff “Ethec” Woleslagle traveled to BioWare’s favorite spaceport cantina to learn more about the PvP aspects of the game. Quaffing a few bottles of Tusken Banthan Sweat with Gabe Amatangelo, lead PvP designer, he learned some interesting tidbits about the Alderaan warzone and PvP in general. Gabe Amatangelo: The major thing is that it’s an immersive experience and that the Alderaan war zone has a visceral mechanic or it has a visceral coding to every MMOG mechanic. You’re seeing ships go down, you’re seeing damage to the ship, you’re retargeting guns. I’m holding that philosophy to PvP in general in The Old Republic. Learn more about PvP in Star Wars: The Old Republic in TTH’s interview with Gabe Amatangelo.

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Interview with Stephen Reid

SWTOR-ESP.com brings us an interview with Stephen Reid. Honestly Mr. Reid hasn’t said anymore than what we (the fans) already know, other than the fact he likes playing as a debonair smuggler as he woes the ladies at one of the local cantinas shooting one of Greedo’s ancestor right between the eyes than he does playing the celibate Jedi; although, wielding a lightsaber and the Force is super fun.  Mr. Reid is from Britain who is the Senior Community Manager for The Old Republic and has only just moved into the U.S. last year, but has worked for U.S.companies for the past 2.  He has had his hand in various game industries for the past 12 years but he’s been working with MMORPG’s for the last 6. To those that need TOR to be subtitled in another language other than English they’re currently working on French and German. Answering questions were tough, since…

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More reviews from the big gaming sites

Reviews are still pupping up all over the interwebs. With in the last few hours, Massively, VideoGamer, Eurogamer, and some of the more “hardcore” Star Wars the old republic fansites such as DarthHater and TOROCast has posted their reviews of the Jedi Immersion Event. Here is an update and a snip from each site. Firstly we got Massively that spoils us with a long review plus a few ingame movies: And for the people worried that SWTOR is going to be a Star Wars-themed World of Warcraft, you can rest easy too. The dialogue system guarantees that returning to your quest-giver isn’t just a mad dash of clicks. Your quest choices actually matter. The NPCs talk to you, and you’re going to want to talk back. I never once had the urge to skip the quest text (in fact, I was terrified I’d miss something if I looked away!), and…

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NowGamer interviews Daniel Eriksson

NowGamer had a chance to sit down with Daniel Eriksson and get some community question answered. Here is a snip: You’re entering a market that’s dominated by World of Warcraft – other than the license, what’s going to draw players to The Old Republic?  I really think the unique selling point is going to be the storytelling. One of the great things about storytelling is it’s universal, it’s easy to get into – when you first played it you just clicked on a guy and started making choices in a dialogue, and it was easy to understand how to do that. It’s a great way to very gently introduce somebody to an MMO that has maybe not played something like that. Because we’ve taken the focus off the grind and the levelling, if you’re not that sort of player you can play our game for a couple of hours and put…

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New SWTOR Video interviews from G4TV

G4TV have added two new Star wars the old republic video interview to their library. The first one is with Daniel Erickson in witch he explains the gathering, crafting, and mission components that make up crew skills. There is not much new information coming from Mr. Erickson in this interview, although he mentions some race/class combos. The Second interview is with BioWare Co-Founder Dr. Ray Muzyka. This interview is more or less the same as the one gamespot did, but have some information on Dragon age 2 also. Check em both below: Video Description: Star Wars: The Old Republic will be the largest Star Wars game ever and will feature PvP. Morgan Webb here visits with BioWare Lead Writer Daniel Erickson for a look at Gathering, Crafting, and Missions, and the Warzones these battles will take place in. Video Description: BioWare Co-Founder Dr. Ray Muzyka could have coasted along for…

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