Servers was down for a short maintenance today, and as always BioWare took the time to patch the game. Today is more a tweak then a real patch though, as BioWare only decreased the maximum number of simultaneous players on the Imperial and Republic Fleets. This is a pretty good move if you ask me as I notice my framerate drop from ~50fps to ~19fps while on fleet with 250+ people. I hope this just implies more instances though. Coming from having 4 people on my fleet at peak times, 100 people+ seem like a party! And if there were 6 instances of 100, thats 6 parties! Below are the patch notes: 1.2.7b Patch Notes 6/19/2012 General In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased —-
patch 1.2
1.2.7 Patch Notes – 6/12/2012
It’s Tuesday and BioWare had another servers maintenance. Today is also a really interesting day, ad BioWare starts the server transfers, but we will ocver that in a story shortly. Regarding the patch notes, this one is imo the most important: “The Customer Service ticket notification icon no longer blinks occasionally when no notification is available” Finally! Anything that find interesting or pop to mind? Let is know in the comments. Check out the patch notes below: General When a player is required to rename multiple characters, it is now clear which character the rename prompt refers to. Crew Skills Gathering Skills Corrected an issue that could prevent players from gathering from some resource nodes that appeared to be lootable. Flashpoints and Operations General Addressed an issue that prevented some encounter effects (such as fire or other damaging area abilities) from displaying correctly for some players. Missions and NPCs Missions Class Missions Smuggler Blood Feud:…
1.2.6 Patch Notes – 6/4/2012
BioWare took today’s server downtime to apply a small patch. Compared to the info given to us at yesterdays E3 warm up, this patch doesn’t include any game breaking updates. Check it out below: Companion Characters General Companion Characters no longer appear headless when wearing certain headgear. Flashpoints and Operations Operations Explosive Conflict The optional chest before the minefield encounter can now be looted again. Missions and NPCs General Class mission items now drop from appropriate enemies even if a groupmate deals the killing blow. Audio for cinematics no longer begins before the cinematic starts. The UI is now hidden before a conversation begins (instead of after it starts). Missions Voss The mission “Primary Target” will be automatically completed for players who finished The Dark Hollow without completing Primary Target first. Turning in The Dark Hollow first could make Primary Target impossible to complete. It is no longer possible to start The Dark Hollow before…
1.2.5 Patch Notes – 5/30/2012
BioWare have taken the servers down for scheduled maintenance. The servers are still not up, and the maintenance have been extended a few times already. Do I smell patch 1.3 coming up on the public test servers? General Optimizations have been implemented that decrease instances of crashing to desktop. Any players required to change a character’s name due to Customer Support request must now make all name changes before logging in with any characters on a server. Classes and Combat General “”Heroic Moment” abilities no longer persist after players log out or transition areas. Companion Characters General Corrected an issue that could cause Companion Characters to appear without a head when wearing certain headgear. Flashpoints and Operations General Boss encounters no longer drop rewards until the entire encounter has been cleared of enemies. Flashpoints Corrected an issue that could prevent Flashpoint mission steps from updating properly if players were disconnected…
1.2.4 Patch Notes — 5/15/2012
It’s the time again were BioWare takes down the servers for maintenance and patch some updates. Once again we get a pretty big patch, and you can now use your full columi Xalek, and after 2 months they FINALLY fixed the rebreather mask glitch as well as alot of other things. Check out out below: Classes and Combat General The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded. Sith Inquisitor General Lightsaber Charge’s audio effects no longer loop indefinitely. Companion Characters Xalek Xalek now receives the correct amount of Shield Absorption from equipped gear. Crew Skills Crafting Skills French and German tooltips now indicate the percentage chance for reverse engineering. Flashpoints and Operations General Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their…
1.2.3a Patch Notes – 5/10/2012
BioWare did some emergency patching today, fixing the issue with Matrix Cubes disappearing. Funny thing is the patch is about 50 mb, so I guess that the weight of A Matrix Cube 😉 General An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press “I” and then select the “Mission Items” tab at the bottom of the window).
1.2.3 Patch Notes – 5/8/2012
I guess we can say that Tuesday is not patch day. It’s seem like it’s more the more the rule than the exception these days anyways. Below are the patch notes for today’s update. Some nice fixes in EC in here. Personally I like these changes: Custom (orange) moddable items that have no modifications installed can now be reverse engineered. and The default value for the Rarity field is now Standard instead of Any. This allows players to search for most items without requiring that they select an option in the Rarity field. Classes and Combat General Corrected an issue that prevented Smugglers and Imperial Agents from taking cover in place while moving Channeled abilities now fully complete if a buff providing an Alacrity bonus wears off while the ability is being channeled. Flashpoints and Operations Flashpoints Boarding Party This Flashpoint’s Hard Mode no longer has a daily limitation. Operations General Players now receive a “Timed Run” buff…
Patch Notes: 1.2.2 Patch Notes – 5/1/2012
Servers are now back up after a short maintenance. This time BioWare have been busy fixing bugs. Personally I am happy that companion earpiece and implant stats really does seem to be fixed this time around! Classes and Combat General Corrected an issue that prevented damage shields (such as Force Armor) from re-applying properly when activated before the current damage shield expired has been addressed. Trooper Commando Plasma Cell now correctly deals its damage 3 times per application. Companion Characters General Corrected an issue that caused companion stat bonuses from equipped items to be miscalculated when the companion was resummoned. Crew Skills General Corrected some performance issues related to opening the crafting window if it contained a very large number of schematics. Crafting Skills Some gear that could be reverse engineered but erroneously displayed the “No Research Available” tooltip has been corrected. Gathering Skills Slicing Premium Slicing lockboxes now yield the correct amount…
Intergalactic Intel: Patch 1.2 Review
I sat down at the table attempting to finish writing an e-mail to my professor. My phone lit up. “Dude did you see it?” Before I could reply another text from another friend appeared on my phone. “Dual spec!!!!!” A smile began emerging on my face. Another text confirmed my suspicions. “My trooper is gonna have baller ass purple armor!” Patch 1.2 is here. Welcome back to another Intergalactic Intel! A little while ago patch 1.2 hit. With so many big changes coming we can only be excited, but let’s take a closer look at each of the new features that have arrived. Legacy system: Since the beta we’ve had very little idea about what the legacy system actually does. At the guild summit we learned that characters across both factions are apart of a single legacy, which in turn gives various benefits for people leveling classes and races…
1.2.1 Patch Notes 4/24/2012
As always BioWare used today’s server maintenance to patch up. This time with the largest patch since 1.2. If you me, the most important issue corrected, is the issue that prevented players from adding offline players to their friends list. This makes it much easier to mail stuff to your alts. Unfortunately still doesn’t seem to work for our own cross faction alts. Classes and Combat Jedi Knight Sentinel Zen (with Ataru Form) now correctly reduces the global cooldown of Cyclone Slash. Smuggler General Charged Burst’s damage has been increased by approximately 5%. Gunslinger Damage for Aimed Shot, Speed Shot, and Quickdraw has been increased by approximately 5%. Sharpshooter Trickshot’s damage has been increased by approximately 5%. Imperial Agent General Snipe’s damage has been increased by approximately 5%. Sniper Damage for Ambush, Series of Shots, and Takedown has been increased by approximately 5%. Marksmanship Followthrough’s damage has been increased by approximately 5%. Trooper Commando Gunnery Havoc Rounds…
1.2.0c Patch Notes 4/19/2012
Servers are now back up after some Unscheduled Maintenance. Considering that this patch was more or less done for the event fixes alone I’m glad they tossed in a pile of extra fixes. As we talked about a few days ago, BioWare did some fixes to the Warzone also this time. The warzone commendations are significantly increased. Even for a win. I just won a Voidstar, Novare Coast and an Alderaan. Got 154, 141 and 120 warzone commendations. Check out the patch notes below: 1.2.0c Patch Notes 4/19/2012 General Corrected an audio issue that could cause a loud, perpetual “jet engine” sound that is most noticeable on the Republic and Imperial Fleets. Corrected a rare issue that could cause players to be unable to access their guild. Classes and Combat Bounty Hunter Mercenary Heatseeker Missile: This ability will now only gain extra damage from your additional stacks of Heat Signatures and…
1.2.0b Patch Notes 4/17/2012
BioWare are using today’s server maintenance to push a small patch. They fixed the codex entry for the World Event and fixed the errors on the Tionese/Centurion gear which had Defense Rating stats on DPS/Healer gear. General An issue that prevented players from receiving the final Codex entry for the event has been corrected. Players that previously defeated Urtagh but did not receive the Codex entry and associated title will need to defeat the boss again in order to obtain it. Items Tionese and Centurion gear have had their stats corrected to pre-update 1.2 values.
1.2.0a Patch Notes — 4/13/2012
BioWare has taken the servers down for some Sheduled Maintenance. The servers are currently unavailable while we perform scheduled maintenance. We expect the servers to be available again at 10AM CDT (8AM PDT/11AM EDT/4PM BST/5PM CEST/1aM AEST). Please check the Forums or the official SWTOR Twitter page for more information and updates. To check the status of your server, visit the Server Status page. Below are the patchnotes: General Addressed an issue that could prevent characters from being deleted. Made improvements to the CS ticketing system.
Rakata and Battlemaster itemization changes reverted on the PTS
Now Rakata and Battlemaster itemization changes are reverted on the PTS and you keep the extra expertise. This post on explains: I was working on some PvE stat comparisons last night and found something odd: the rakata set on the PTS and live were giving me identical stats. At first I thought it was just a glitch but then I went and double checked both Rakata and Battlemaster on Live and PTS. The re-itemization they were doing on the PTS got reverted back but you keep the extra expertise on the Battlemaster. Not sure if it is a mistake or intended but I didn’t see much on the patch notes about it. Here is an image to illustrate what I am talking about.. http://i.imgur.com/nxR8O.jpg For those who don’t know the background story. When 1.2 came out on the PTS, many players saw their Rakata and Battlemaster stats changed – both…
1.2 New Tier Armor Stats
If you’re looking for info on the new 1.2 Tier Armor Stats but you’re not in the public test realms, you’re in luck. Dulfy from dulfy.net has posted an article on MMO Mechanics that gives you a preview of the PvP War Hero Armor set. Dulfy says: Note that this is a preview of the stats and not the looks. To see how they look please head to here. Let me clarify a couple of things first The set bonus is currently same as Battlemaster/champion/centurion set bonuses. The ears/implants may not match a set. Rated and Unrated (shown here) have identical stats. There are 4 relics, they are listed at the bottom Dulfy also has 1.2 armor models as you see linked above. You can find that here. Here is an example (Empire):
Novare Coast PvP Footage from Test Server (in German)
Here’s a great video with some coverage from Novare Coast PvP. Unless you speak German, you won’t be able to understand what is being said but it’s a fantastic video, regardless. 12 minutes long, it gives a lot of insight into gameplay and the new Warzone. Novare Coast New Medals and More Now if you’re looking for more information about the new medals (my guild was), here is a picture that gives you a lot of information. My guild is all about PvP so I am happy to see this and can’t wait for Patch 1.2. Are you ready for 1.2 and Novare Coast?
SWTOR Guild Summit Legacy Presentation
The Legacy Presentation was one of the most important parts of the Guild Summit. This is because we learned that what is currently just a pretty bar was actually intended to be the very lifeforce of the entire game! The Legacy System will be intertwined in everything else that happens in the game. It will affect each system of the game and the wait is almost over! The devs explain that they were sad to have to launch SWTOR without the fully working Legacy System in place but they had to pull it back to get the finishing touches on it. Now it’s finally nearing completion and ready for us all to experience. It’s a labor of love and they are hoping we will love it! Here are the highlights of what the full Legacy System will bring us: Family tree: decide your allies, kids, wives/husbands – its super cool…
SWTOR Patch 1.2 Changes Confirmed by Devs: Guild Summit Update
Patch 1.2 (coming in March/April) will be huge! This is the largest free game update likely in MMO history. This is the kind of stuff you’d see in a paid expansion from Blizzard. The talk is that this was originally how the game was supposed to be launched but that BioWare was pressured by EA to get the game out by a certain release date. The result- a game that was not quite ready yet and a HUGE patch incoming soon. When reading and listening to info from the Guild Summit, you will hear a lot of rumors. Much of the information is mixed up or just not be relayed properly. If you’re a guild leader or an officer in your guild, make sure you take the time to ensure the right info is being spread in your guild. First, there were changes, additions and updates that were confirmed by…
Patch 1.2 and Guild Summit
If your eager to know what is coming up in swtor, you should check this out! Includes a massive summary of the guild summit. The complete list of the video: We will dive into the patch 1.2 and we will point out a list gathered. and then we move over to the guild summit! So, here is a list of things we’ll see in patch 1.2, this is taken from various Bioware releases through media. PvE New Operation- Explosive Conflict will be the first “Tier 2” raid instance. New Flashpoint – Lost Island Continues where Kaon Under Siege left off. Orange gear will become more viable as end-game gear in the 1.2 update. New Corellia Dailies PvP New Warzone – Novare Coast Ranked Warzones. Will use ELO ranking system for both solo and group play in ranked Warzones Medal Rewards will be capped to try and prevent medal farming. Entry…