Gamasutra gave us another update from GDC Online in Austin Tuesday morning and this one contained the writers at Star Wars: The Old Republic who stressed the importance of collaboration with other non-writing disciplines when it comes to SWTOR and even just to games in general.
“”BioWare writers are very different from other writers in the games industry,” said Hall Hood, senior writer at the studio. “”BioWare writers come on very early in development.””
As a writer (and as someone who has met BioWare writers), I cannot agree more. In the video game industry, we writers often get contracted on to close up some dialogue after the game is deep in development, as Gamasutra explains in their post.
It’s a group effort that feels much more like making a movie than writing a story. This is definitely true for a video game as in-depth in story as SWTOR. It’s essential that all the pieces fit together, more than just plot and character development. We also need theme, style, setting and more to come together so that it all makes sense and feels more believable.
We will see the effects of these collaborative efforts in SWTOR like never before in an MMORPG.