EA DICE game designer, Niklas Fergraeus, is telling fans that a wide range of variety will be incorporated into multiplayer gameplay maps for Star Wars: Battlefront. The game has been reported to be on track with development.
“We have actually made the decision to specifically tailor certain maps to certain game modes, and what we get from that is not only incredibly varied scales, but also gameplay that will allow players to live out some of their most memorable ‘Star Wars’ battle fantasies,” he mentioned during a recent interview with IGN.
However, with the talent we have here at DICE, the Frostbite technology at our fingertips, and the fantastic working relationship we have with Lucas, I believe we will deliver a Star Wars experience that excites fans around the world and gives them the chance to play out battles in some of the most iconic locales in the series history.
Venture Capital Post reported that Star Wars: Battlefront will be exploring different aspects of all seven Star Wars movies and it’s been said that it’s the most expensive Star Wars sequel in the long history of gaming.
It has been reported by Expert Reviews that gamers will be able to play as first or third person shooter in the new game and it will be using Battlelog service that is used in Battlefield 4.
Eurogamer EA’s Label boss, Patrick Soderlund, has stated that Star Wars: Battlefront is DICE’s version of what the game should be.
““This is DICE’s interpretation of what Battlefront should be…That’s the best description you can have,” he explained.
“There are absolutely things in the previous Battlefront games that you’ll recognize and remember, but DICE wants to put its own flavor on it. That’s the only way we can do it. Hence it’s called ‘Star Wars: Battlefront,’ without a 3 at the end. We want to say it’s something new…But again, it’s going to be very Star Wars and very cool.”