STAR WARS: The Old Republic – Class Changes: Carnage Marauder / Combat Sentinel

Eric Musco just updated the community about the upcoming changes for Concealment and Scrapper coming in Game Update 5.4.

Note: All changes below are currently in development and are subject to change before being released.

Marauder
Carnage

  • Reduced the critical strike damage bonus granted by Sever from 15% to 10%
  • Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3%

Sentinel
Combat

  • Reduced the critical strike damage bonus granted by Saber Storm from 15% to 10%
  • Reduced the damage bonus to Ataru Form attacks granted by Ataru Mastery from 5% to 3%

DevNotes: The Carnage/ Combat discipline was overperforming, so we reduced the effectiveness of two key passives to bring their DPS back in line with the target.

Author

  • Smiling man wearing glasses and black shirt

    Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.

Soeren Kamper

Soeren Kamper is the founder of StarWars: Gamers and a longtime Star Wars writer, community builder, and gaming journalist with nearly two decades of experience covering Star Wars games and fandom. He began writing about Star Wars: The Old Republic in 2008, later co-founding the SWTOR wiki and founding the SWTOR subreddit, and became an early, active figure in the game’s community. His hands-on involvement led to invitations from BioWare Austin and participation in SWTOR events during the game’s launch era. His work is grounded in long-term franchise knowledge, firsthand gaming experience, and deep roots in the Star Wars community.