Star Wars game quiz header image featuring classic Star Wars game covers and title text asking which game to play next.

Which Star Wars Game Should You Play Next? Take the Quiz

There are a lot of Star Wars games.

That sounds obvious until you actually start looking at the full list and realize the franchise has tried almost everything. Space sims. RPGs. shooters. MMOs. mobile squad builders. podracing. Jedi action games. tactical commandos. open-world scoundrel adventures. Even the occasional game that feels like it was designed during a very long meeting with three lightsabers and no adult supervision.

So which Star Wars game should you play next?

That depends on what kind of chaos you want.

Do you want moral choices and ancient Sith problems? Do you want to spend 90 hours in an MMO and call it “just checking my character”? Do you want to parry stormtroopers with dignity? Do you want to crash into a wall at podracing speed and pretend it was strategy?

Good news. There is probably a Star Wars game for that.

Before you start, you can also browse our complete list of all Star Wars games ever made, which is both useful and a little alarming.

How This Star Wars Game Quiz Works

Pick one answer for each question.

Write down the letter you choose most often.

At the end, match your most common letter to your recommended Star Wars game.

No overthinking. No spreadsheet. No consulting a Jedi Council that somehow makes everything worse.

1. What kind of Star Wars fantasy do you want most?

A. Ancient Jedi, Sith secrets, and huge RPG choices
B. A long-running online galaxy where my character actually feels like mine
C. Cinematic lightsaber combat and Force powers
D. Big battles, blasters, troopers, and chaos
E. Scoundrels, crime syndicates, and underworld trouble
F. Collecting characters, building squads, and slowly losing control of my daily routine
G. Pure speed, danger, and engines that sound like bad decisions

2. How much time are you willing to spend?

A. A full RPG adventure, but not a second life
B. Many, many hours. Possibly years. I have made peace with this
C. A focused action campaign with some side content
D. Quick matches or missions when I have time
E. A big adventure I can explore at my own pace
F. Daily check-ins, events, upgrades, and roster planning
G. Short bursts of racing and instant regret

3. What is your preferred combat style?

A. Tactical RPG combat with party members and choices
B. MMO ability bars, builds, companions, and group content
C. Lightsaber duels, dodges, parries, and Force moves
D. Blasters, grenades, vehicles, and battlefield noise
E. Sneaking, shooting, improvising, and annoying the wrong people
F. Turn-based squad strategy and ability timing
G. Corners, boost pads, crashes, and praying the track forgives you

4. Which Star Wars setting sounds most appealing?

A. The Old Republic, ancient temples, and Sith history
B. A huge MMO-era galaxy full of planets, factions, and class stories
C. Imperial-era survival and Jedi rebuilding
D. Clone Wars, Galactic Civil War, or sequel-era battlefronts
E. The criminal underworld between empires and rebellions
F. The Holotables, where every era becomes a roster problem
G. Dangerous tracks, podracing culture, and high-speed stupidity

5. What annoys you least?

A. Old-school RPG pacing
B. MMO systems and menus that look like they have seen things
C. Learning boss patterns after getting humbled by wildlife
D. Online players doing online player things
E. Open-world map clutter
F. Mobile game farming and upgrade materials
G. Exploding because you clipped a wall by one pixel

6. Pick your ideal Star Wars job.

A. Conflicted Jedi with galaxy-shaking secrets
B. Sith, Jedi, smuggler, trooper, agent, bounty hunter, or whatever my new alt becomes
C. Jedi survivor with trauma and excellent parkour
D. Soldier in a massive war
E. Thief, outlaw, fixer, and professional bad idea collector
F. Galactic roster manager with too many projects
G. Racer with absolutely no respect for safety regulations

7. What kind of story do you want?

A. Choices, consequences, companions, and identity twists
B. Class stories, expansions, faction politics, and long-term character progression
C. A cinematic personal journey with emotional damage and stylish combat
D. Story is nice, but I mostly want action
E. Crime, betrayal, survival, and space scoundrel trouble
F. Small bits of story wrapped around squad-building strategy
G. Story is fine, but can the engine explode now?

8. Which phrase sounds most like you?

A. “I want a classic Star Wars RPG.”
B. “I want a character I can keep building.”
C. “I want to feel like a Jedi.”
D. “I want to be in the battle, not watch it.”
E. “I want to make bad decisions for credits.”
F. “I want to optimize my roster and pretend I am relaxed.”
G. “I want speed, chaos, and poor insurance coverage.”

9. What should your next Star Wars game make you feel?

A. Like I uncovered something ancient and dangerous
B. Like I live in the galaxy, not just visit it
C. Like I barely survived a duel and looked cool doing it
D. Like the war is enormous and I am one very stressed piece of it
E. Like every faction wants something from me and none of them are trustworthy
F. Like my whole roster is one upgrade away from being useful
G. Like physics has filed a complaint against me

10. What do you care about most?

A. Writing and worldbuilding
B. Long-term progression
C. Combat feel
D. Replayable action
E. Exploration and atmosphere
F. Team-building and strategy
G. Speed and track design

11. Which Star Wars character type do you usually like most?

A. Jedi and Sith with complicated pasts
B. Everyone, because I will eventually make seven characters anyway
C. Lone Force users trying to survive
D. Troopers, pilots, and frontline soldiers
E. Smugglers, bounty hunters, slicers, and criminals with style
F. Characters who become useful after six months of farming
G. Racers, mechanics, and aliens who should never be allowed near engines

12. What is your ideal level of stress?

A. “This dialogue choice may ruin everything.”
B. “I logged in for five minutes and somehow started a new storyline.”
C. “This boss has killed me eight times, but I respect it.”
D. “There are lasers everywhere and I am contributing.”
E. “I owe money to three syndicates and this is fine.”
F. “I need 40 more shards and my soul has left my body.”
G. “The finish line is close, the wall is closer.”

Mostly A: Play Knights of the Old Republic

You want story, choices, companions, ancient Sith history, and one of the most famous twists in Star Wars gaming.

Your next game should be Star Wars: Knights of the Old Republic.

KOTOR is still the obvious pick for anyone who wants a proper Star Wars RPG. It gives you party members, dialogue choices, Light Side and Dark Side decisions, old-school BioWare structure, and a version of the galaxy that feels far away from the movies while still unmistakably Star Wars.

Also, yes, Knights of the Old Republic II: The Sith Lords should be on your radar too, especially if you like your Star Wars philosophy served with a side of emotional debris.

Mostly B: Play Star Wars: The Old Republic

You do not want one Star Wars adventure.

You want a long-term problem.

Star Wars: The Old Republic is the pick if you want class stories, companions, faction choices, planets, Flashpoints, operations, cosmetics, alts, and the dangerous ability to say “I will just log in quickly” before losing an evening.

SWTOR is especially good if you like the Old Republic era but want something bigger and more character-driven than a single-player RPG. The game has also built a huge amount of lore over the years, especially around Sith history, Jedi politics, and the eternal Star Wars tradition of everyone making terrible decisions in robes.

For more MMO nostalgia and context, revisit why Star Wars Galaxies mattered before SWTOR.

Mostly C: Play Jedi: Fallen Order or Jedi: Survivor

You want lightsaber combat that actually asks you to pay attention.

Star Wars Jedi: Fallen Order and Jedi: Survivor are the obvious recommendations if you want a modern cinematic action-adventure built around Force powers, exploration, platforming, and combat that occasionally reminds you that stormtroopers are not the real problem. The local wildlife is.

Cal Kestis’ story works because it makes the Jedi fantasy feel difficult again. You are not just a glowing hero walking through enemies. You are surviving, learning, failing, recovering, and then hopefully not falling off a cliff during a wall-run.

Again.

Mostly D: Play Battlefront II or Republic Commando

You want Star Wars war.

Not council chambers. Not ancient prophecies. Not three hours of dialogue about destiny.

You want blasters, squads, explosions, vehicles, troopers, and the sense that the galaxy is much larger than whoever happens to be holding a lightsaber.

If you want multiplayer chaos, Star Wars Battlefront II is still the easy recommendation. If you want a tighter tactical shooter campaign with clone commandos and squad pressure, Star Wars: Republic Commando remains one of the strongest “why did they not make more of this?” Star Wars games ever released.

Both work because they understand something important: Star Wars is not only about Jedi. Sometimes it is about being the person ducking behind cover while the Jedi are busy being dramatic somewhere else.

Mostly E: Play Star Wars Outlaws

You want the criminal side of Star Wars.

Good.

Star Wars Outlaws is the pick if you want underworld factions, smuggling energy, open-world exploration, and the fantasy of being a scoundrel trying to survive between larger powers. It is not about saving the galaxy because destiny personally mailed you a lightsaber. It is about jobs, risks, syndicates, credits, and trying not to upset everyone at once.

Which, honestly, is also a skill.

Outlaws works best if your favorite Star Wars moments happen in cantinas, back alleys, docking bays, and places where every conversation sounds like someone is about to be betrayed.

Mostly F: Play Star Wars: Galaxy of Heroes

You like strategy, collecting characters, building squads, and pretending that your farming plan is under control.

It is not.

Star Wars: Galaxy of Heroes is the pick if you want a mobile turn-based RPG where every era of Star Wars becomes part of one giant roster puzzle. Jedi, Sith, clones, rebels, bounty hunters, droids, Mandalorians, Galactic Legends, obscure characters, terrifyingly specific team synergies. It is all there.

It is also the kind of game where “just one more upgrade” becomes a lifestyle.

For current Holotable chaos, check our ongoing Star Wars: Galaxy of Heroes coverage.

Mostly G: Play Star Wars: Episode I Racer

You want speed.

You want danger.

You want two engines, bad traction, alien racers, desert tracks, and the kind of velocity that makes every wall feel personally hostile.

Star Wars: Episode I Racer remains the best pick if you want classic Star Wars racing right now. It turned one of The Phantom Menace’s most game-friendly sequences into a fast, surprisingly durable arcade racer.

And if you are already watching the future of Star Wars racing, keep an eye on Galactic Racer. We have covered how Star Wars: Galactic Racer is turning racing into a buildcraft problem, and it looks like it could bring a much deeper layer of risk, upgrades, and track chaos to the racing side of the galaxy.

Still Not Sure? Start With the Fantasy

The easiest way to choose your next Star Wars game is not by asking which one is “best.”

That argument never ends. Someone always brings up KOTOR, someone else starts defending Battlefront II, and then an Old Republic player appears from the shadows with 4,000 hours logged and a very calm expression.

Start with the fantasy instead.

Do you want to be a Jedi? Play Jedi: Survivor.

Do you want a full RPG? Play KOTOR.

Do you want a long-term online galaxy? Play SWTOR.

Do you want war? Play Battlefront II or Republic Commando.

Do you want underworld trouble? Play Outlaws.

Do you want mobile squad strategy? Play Galaxy of Heroes.

Do you want racing chaos? Play Episode I Racer.

Star Wars gaming has always been strongest when it lets players inhabit a specific role inside the galaxy. Pilot. Jedi. Sith. smuggler. soldier. racer. commander. collector of deeply inconvenient upgrade materials.

That is why the back catalog still matters.

The galaxy is huge. Pick a role. Make a bad decision. Blame the Force later.

Author

  • Man smiling at convention booth

    Matt “ObiWaN” Hansen is a veteran Star Wars writer and lore specialist with decades of firsthand experience spanning Star Wars books, films, television, and games. He has been actively involved in the Star Wars Galaxies community since its early days, where he helped build fan projects and online resources that served the wider player base. His coverage draws on long-term franchise knowledge, practical gaming experience, and deep roots in the Star Wars fan community.

Matt "ObiWaN" Hansen

Matt “ObiWaN” Hansen is a veteran Star Wars writer and lore specialist with decades of firsthand experience spanning Star Wars books, films, television, and games. He has been actively involved in the Star Wars Galaxies community since its early days, where he helped build fan projects and online resources that served the wider player base. His coverage draws on long-term franchise knowledge, practical gaming experience, and deep roots in the Star Wars fan community.