Author: Nigel_Davis

Intergalactic Intel: How to be a raid leader part 2

  “You’re a what now?” Explaining things to your mother is never easy. Especially when it comes to video games. “A raid leader. I’m like the boss.” “What are you killing people’s homes and towns?” “No. What? Why would you ask that?” “You said raid leader. So you’re leading a raid.” I wanted to bury my face into my hands. Welcome back to another article of intergalactic intel. We’re continuing our in depth look at raiding with part two of raid leading. Last time we talked about tips on raid leading as well as qualifications of a good raid leader. Today we’re gonna talk about what responsibilities a raid leader has. As we all know operation encounters can be very confusing and chaotic. It’s the raid leader’s job to make heads and tails of what’s going on in the fight. . A raid leader is like a conductor in an…

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Intergalactic Intel: How to be a raid leader part 1

  “I could do a better job than you ever did!” I couldn’t believe I was arguing with an ex-raider on facebook. I was even more disturbed that I was being attacked by someone I considered a friend. “Trust me, you couldn’t. It was complex.” “There’s nothing complex about it!” I decided to step away from the situation at this point. I have known for quite some time, raid leading is not for everyone. Welcome back to another exciting issue of Intergalactic Intel! I’m currently explaining the finer points of raiding in detail. Last week we looked at how to analyze a fight, from strategy to team make up. This week we’re looking at one of the hardest duties in a raid being the raid leader. I’m going to split this particular one into two parts, what you need to be a raid leader and tips that I was never told…

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Intergalactic Intel: Making change

“Do you ever visit the official forums?”  I laughed at my guild mate’s naiveté . “Why on earth would I visit the official forums?” “Well there are a lot of good ideas on it.” “And a bunch of whining babies…” “Well, how else do you get Bioware to pay attention to you?” Welcome back to another installment of Intergalactic Intel! Our topic this week is something that isn’t just limited to The Old Republic, but games in general. Being a veteran gamer I’ve seen games change, different communities evolve and adapt. I’ve also seen companies literally go to war with their customers sowing seeds of distrust and discontent.  So this week we’re going to go over ways gamers can work with developers to create a better product. Step 1: Think before you post Before you start with a forum post raging about how they nerfed your class, or a fight…

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Intergalactic Intel: Analyzing Boss battles

“Ugh this is impossible!” I heard over the vent channel. “What’s impossible?” I was curious, what “This damn OPS boss!” I chuckled. “What’s going wrong?” “Everything!” Welcome back to another intergalactic Intel! Sorry for the lack of articles, I’ve had a busy past few weeks! If any of you remember, one of my original posts was about raiding. How to become one, and how to do well.  Recently I’ve been looking at a bunch of posts on Diablo 3 boards, The Old republic and World of Warcaft boards about bosses.  These posts have inspired my next set of articles, the Art of Raiding. I’ll go over, how to build a raid group, leading, tanking, dpsing and healing raids. Today’s is probably the most important one of all. Analyzing fights. Every fight is unique. Only because one fight has a similar mechanic doesn’t make it any easier. Each new encounter is…

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Intergalactic Intel: Patch 1.2 Review

I sat down at the table attempting to finish writing an e-mail to my professor. My phone lit up. “Dude did you see it?” Before I could reply another text from another friend appeared on my phone. “Dual spec!!!!!” A smile began emerging on my face. Another text confirmed my suspicions. “My trooper is gonna have baller ass purple armor!” Patch 1.2 is here.   Welcome back to another Intergalactic Intel! A little while ago patch  1.2 hit. With so many big changes coming we can only be excited, but let’s take a closer look at each of the new features that have arrived. Legacy system: Since the beta we’ve had very little idea about what the legacy system actually does. At the guild summit we learned that characters across both factions are apart of a single legacy, which in turn gives various benefits for people leveling classes and races…

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Cross genre knowledge

“Why do you play MOBAs?” I was taken back by the question. “They’re fun I guess…” I didn’t know how to reply to my friend. “What’s so fun about a bunch of kids nerd raging at you?” I can honestly say that part of MOBAs was not fun.” “You learn a lot…About game design, about player reaction, and a lot of the skills are interchangeable.” As many of you know I’m a big fan of the MOBA genre of games. MOBAs, or Massive Online Battle Arenas, are games such as Defense of the Ancients 2, DotA 2, League of Legends, LoL, and Heroes of Newerth, HoN. Each time has five players, with teach player controlling their own hero. The basic goal of all three games is to destroy the enemy team’s “throne” to win. It’s more complex, but that’s the basic idea behind MOBA games. While MOBAs and MMOs are very different they both…

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Intergalactic Intel: Community Events

  Intergalactic Intel: Community Events “Do you remember back in raganrok online when we used to hold events?” I had to stop and think. We did throw a lot of them, most of them ending in disaster. “Yeah I do why do you ask?” Welcome back to another Intergalactic Intel! Today we’re talking about community created events. For those of you have joined the MMO genre in the last six years, community created events are a rare thing. In older MMOs communities held events all the time. These events ranged from pvp tournaments, to hide and seek, and scavenger hunts. They allowed players to experience the game in ways they may have not thought of.  Back in my day of MMOs developers were not the only one’s responsible for the player’s experience in the game. Community events were part of the experience and helped strengthen server communities. So why bring…

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