The next big shift for Star Wars games on PlayStation is not about lightsabers, open worlds, tactics, or whether the KOTOR remake is still lurking in a production meeting somewhere. It is about discs. Sony has announced that physical game disc production for all new PlayStation games will end starting January 2028. After that, new PlayStation releases will be available through the PlayStation Store and through retailers in digital formats only. Games already released, or games arriving before that cutoff with planned disc versions, are not affected. So yes, any new Star Wars game launching on PlayStation after January 2028 is now looking at a digital-only future on that platform. This Does Not Kill Existing Star Wars Discs First, the useful bit of calm. This does not mean your current PlayStation Star Wars discs suddenly become coasters with better branding. Existing physical releases are not being erased by the announcement….
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Monopoly: Star Wars Heroes vs. Villains Is Out Now
The galaxy far, far away has entered the Monopoly board, which is probably terrible news for family peace, credit balances, and anyone who trusts a Sith Lord with property. Monopoly: Star Wars Heroes vs. Villains is out now and can be ordered here. bringing a new Star Wars twist to the classic board game. And yes, that means the galaxy has found yet another way to turn friendship into a negotiation crisis. This version of Monopoly takes the familiar property-trading formula and throws it into a heroes-versus-villains setup, with players choosing sides, building teams, and battling for control of the board with iconic Star Wars characters. So if normal Monopoly was not already dangerous enough, this one adds lightsabers, Force powers, and the possibility that Darth Vader now has opinions about rent. Star Wars Meets Monopoly, Because Apparently the Galaxy Needed More Conflict The idea is simple: classic Monopoly, but…
Star Wars: The History and Development of Atari’s Vector Graphics Masterpiece
Star Wars hit arcades in May 1983, wrapped in the glow of green and white vector lines, with Obi-Wan Kenobi’s voice crackling out of the cabinet to tell players that the Force would be with them, always. It became Atari’s best-selling arcade release of the year and one of the most beloved licensed games ever made. But it was built on the bones of a failed project, assembled by a team racing against a clock nobody could see yet, and released into an industry that was about to collapse around it. This is the story of how Star Wars, the arcade game, came together, and how a game that perfectly captured the cutting edge of arcade technology arrived just as that whole world started coming apart. A Space Game Nobody Could Finish Before there was a Death Star to blow up, there was a problem nobody at Atari could quite…
Super Star Wars: The Empire Strikes Back (1993): The Sequel That Made the SNES Trilogy Even Meaner
If Super Star Wars (1992) was the moment Star Wars finally found the right kind of 16-bit violence, then Super Star Wars: The Empire Strikes Back was the sequel that looked at that formula and said, “Good. Now make it colder, harder, and just a little bit crueler.” That was a solid creative choice. Released for the Super Nintendo in 1993, the game was developed by Sculptured Software and LucasArts and published by JVC Musical Industries. It was the second entry in the Super Star Wars trilogy, based on The Empire Strikes Back, and it would later be followed by Super Star Wars: Return of the Jedi in 1994. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those games that really earns its spot. It also sits naturally in the Star Wars Games (1990–1999) hub, right next to the games…
Star Wars Zero Company Giveaway Offers Custom Xbox Controllers and Deluxe Edition Codes
Star Wars Zero Company is already giving tactics fans plenty to think about: squad bonds, Clone Wars-era missions, custom operators, base management, and the very real possibility of ruining a perfect plan in the first two turns. Now there is something much simpler on the table. Free stuff. A new Custom Controller Giveaway is live, giving fans a chance to win one of five custom-designed Xbox Series X wireless controllers and a Deluxe Edition game code for Star Wars Zero Company at launch. Five runners-up will also receive a Deluxe Edition game code. Not bad for entering a sweepstakes and hoping the Force has finally stopped ignoring your inbox. What Can You Win? According to the official sweepstakes rules, five grand prize winners will each receive: One custom-designed Xbox Series X wireless controller One digital copy of Star Wars Zero Company Deluxe Edition The Deluxe Edition code is redeemable on…
PlayStation State of Play Is Today, but Star Wars Fans Should Keep Expectations Sensible
PlayStation’s next State of Play airs today, and yes, Star Wars fans are allowed to look at the calendar, raise one eyebrow, and start quietly wondering. Could something Star Wars appear? Maybe. Should anyone bet the cantina tab on it? Absolutely not. Sony has confirmed that State of Play returns on June 2 with more than 60 minutes of updates, announcements, and gameplay reveals from studios around the world. The showcase begins at 2pm PT, 5pm ET, and 11pm CEST, with a new look at Marvel’s Wolverine kicking things off. That makes this a major gaming showcase. It does not, however, make it a guaranteed Star Wars showcase. The Jedi 3 Question Is the Obvious One The reason Star Wars fans will be watching is simple: Star Wars Jedi 3. Respawn’s next Jedi game has not been formally revealed, but it is already one of the most expected Star Wars…
Super Star Wars: The Empire Strikes Back Was SNES Star Wars at Its Most Bruta
Some Star Wars games gently invite you into the galaxy. Super Star Wars: The Empire Strikes Back kicked the door open, threw you onto Hoth, and started blasting before you had time to ask where the health pickups were. Released for the Super Nintendo in 1993, the game remains one of the most gloriously punishing entries in the long history of Star Wars gaming. It took the darkest chapter of the original trilogy and turned it into fast, loud, side-scrolling chaos full of blaster fire, platforming, boss fights, vehicle sequences, and absolutely no concern for your blood pressure. In the wider complete history of Star Wars games, it stands as a perfect example of early console Star Wars: ambitious, dramatic, slightly unfair, and very willing to hurt you. The Empire Struck Hard on SNES The Super Star Wars trilogy did not adapt the films quietly. These games took familiar movie…
Star Wars: The Empire Strikes Back (1992): The Sequel That Made the NES Star Wars Games Meaner
If Star Wars (1991) took A New Hope and turned it into a weird, hard platformer with a surprisingly personal grudge against the player, then The Empire Strikes Back (1992) looked at that formula and decided it needed more snow, more punishment, and a slightly darker mood. That was not a terrible instinct. Based on the 1980 film, the game launched on NES in 1992 and later came to Game Boy, with the NES version credited to Lucasfilm Games and Sculptured Software, and the Game Boy version credited to NMS Software. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this one matters because it continues a very specific and very early-90s idea of what Star Wars should feel like on home hardware. It also sits naturally in the Star Wars Games (1990–1999) hub, right after Star Wars (1991), because together they form a sort…
Attack of the Clones on GBA Was Peak Early-2000s Star Wars Tie-In Chaos
Not every Star Wars game becomes a classic. Some become legends. Some become cautionary tales. And some become tiny Game Boy Advance cartridges trying very hard to squeeze an entire blockbuster movie into your hands. Released during the busy 2002 wave of prequel-era Star Wars gaming, Star Wars: Episode II: Attack of the Clones for Game Boy Advance is a perfect little artifact from the wild age of movie tie-in games. Was it the definitive interactive version of Episode II? No. Was it extremely 2002? Absolutely. When Every Big Movie Needed a Handheld Game The early 2000s were a different galaxy for licensed games. If a major movie landed in theaters, a handheld tie-in was almost guaranteed to follow. Sometimes those games were surprisingly good. Sometimes they felt like a developer had been handed a poster, a deadline, and a very nervous thumbs-up from marketing. Attack of the Clones on…
Star Wars (1991): The Game That Made A New Hope Weird, Hard, and Weirdly Memorable
There are Star Wars games that feel elegant. Clean. Heroic. Cinematic. And then there is Star Wars (1991), which looks at A New Hope and decides the best way to honor one of the most beloved films of all time is to make Luke Skywalker jump over bottomless pits, fight a surprising amount of hostile wildlife, and occasionally take on giant enemies that feel like they wandered in from a different genre entirely. And somehow, against all odds, that version of Star Wars stuck. Released in 1991 for the NES and later adapted for the Game Boy in 1992, this was one of the first really visible Star Wars console action games of the 1990s. It was published by JVC Musical Industries and developed by Beam Software, taking the broad story of A New Hope and reshaping it into a side-scrolling action-platformer that was much stranger, harder, and more game-y…
The Empire Strikes Back Turns 46, and Hoth Still Owns Star Wars Gaming
The Empire Strikes Back turns 46 today, and somehow Hoth is still doing unpaid overtime in Star Wars games. Released in the United States on May 21, 1980, The Empire Strikes Back did more than make Star Wars darker, colder, and emotionally meaner. It gave the franchise one of its most endlessly reusable gaming scenarios: Rebel snowspeeders versus Imperial AT-AT walkers on a frozen battlefield. That sequence is so clean, so readable, and so instantly interactive that it basically arrived pre-packaged as a video game level. Big walkers.Small ships.A generator to defend.Tow cables.Lasers.Snow.Panic. What more does a game designer need? Hoth Was Star Wars Gaming Before Star Wars Gaming Knew Itself The first licensed Star Wars video game was Star Wars: The Empire Strikes Back, released by Parker Brothers for the Atari 2600 in 1982. And what was it about? Hoth, naturally. Players controlled Luke Skywalker in a snowspeeder, fighting…
Star Wars: Return of the Jedi: Ewok Adventure — The Weird Lost Star Wars Game That Should Not Be This Interesting
There are cancelled games that sound boring the second you describe them, and then there are cancelled games that make you stop, blink, and say: hang on, they were going to let us play as an Ewok in a hang glider? That is Star Wars: Return of the Jedi: Ewok Adventure. Planned in 1983 for the Atari 2600, developed by Atari Games for publication by Parker Brothers, Ewok Adventure never made it to store shelves, even though the game was reportedly completed. It later became one of those fascinating lost corners of Star Wars gaming history — the kind of title that sounds half ridiculous, half brilliant, and somehow ends up being both. As part of our Complete List of All Star Wars Games Ever Made (1979–Present), this is exactly the kind of side road worth stopping for. It also fits naturally beside our recent looks at The Empire Strikes…
On This Day: Jedi Starfighter Still Deserves More Love
Before every Star Wars game needed a galaxy map, three progression systems, and a roadmap with seasonal feelings, LucasArts could casually drop a starfighter combat game and let players blast through the Clone Wars from a cockpit. That is basically the charm of Star Wars: Jedi Starfighter, which launched for Xbox around this week in May 2002, with GameFAQs listing the Xbox release date as May 13, 2002, while the current Xbox store lists it under May 14. Either way, this is very much a “happy anniversary, you slightly forgotten prequel-era space shooter” moment. And honestly? It deserves one. A Prequel-Era Flight Game With Actual Personality Released during the Attack of the Clones buildup, Star Wars: Jedi Starfighter put players into the cockpit of Adi Gallia’s Jedi starfighter while also bringing back Nym, the pirate from Star Wars: Starfighter. That combination gave the game a fun identity. It was not…
Star Wars Outlaws Gets Its Biggest Second Chance Yet on PlayStation Plus
Star Wars Outlaws is getting another shot at the spotlight — and this one may be bigger than its recent Steam comeback. Sony has confirmed that Ubisoft and Massive Entertainment’s open-world Star Wars adventure is joining the PlayStation Plus Game Catalog on May 19 for PlayStation Plus Extra and Premium members. The announcement came through the official PlayStation Plus Game Catalog for May lineup, where Outlaws appears alongside Red Dead Redemption 2, Bramble: The Mountain King, The Thaumaturge and more. That is not a tiny placement. That is a giant “go on, give it another try” button sitting in front of millions of PlayStation subscribers. Outlaws Is Suddenly Harder to Ignore This arrives at a very interesting moment for Star Wars Outlaws. The game has already been showing fresh movement on PC, with our recent coverage of Star Wars Outlaws trending on Steam pointing to renewed interest after discounts, patches,…
Return of the Jedi: Death Star Battle (1983): When Star Wars Games Were Still Built Around One Big Scene
There is something very pure about early Star Wars games. They did not try to retell entire trilogies. They did not promise open worlds, branching morality, or a hundred hours of side content. Most of them just looked at one great movie moment and said, more or less, “Right, that bit. Let’s make that playable.” That is exactly what Return of the Jedi: Death Star Battle does. Released by Parker Brothers in 1983 for the Atari 2600, Atari 5200, and Atari 8-bit computers, and later bundled for the ZX Spectrum+ in 1985, it was one of the earliest Star Wars video games and the first one based on Return of the Jedi. And if The Empire Strikes Back (1982) showed how early home consoles could turn Hoth into a tiny, scrappy war, then Death Star Battle is the next logical step: same early-console ambition, same movie-to-game instinct, just with the…
Battlefront II Is Back in the PS4 Download Charts — and the Player Surge Is Real
Star Wars Battlefront II continues to behave like a game that absolutely refuses to stay in the archive. According to PlayStation’s official April 2026 PlayStation Store download charts, Star Wars Battlefront II was the 8th most downloaded PS4 game in the US/Canada and the 10th most downloaded PS4 game in Europe last month. That would be notable for any older multiplayer shooter. For Battlefront II, it is even louder because the game has not had a major official content update since EA and DICE wrapped up the live content roadmap with The Battle on Scarif back in 2020. EA’s own Battlefront page still points to the April 2020 update as the moment the game’s “vision” was completed after more than two years of free content. In other words: no new official expansion. No new season. No big publisher comeback campaign. Just players coming back anyway. The Numbers Are Moving Again…
The Empire Strikes Back (1982): The First Real Star Wars Game Was a Tiny Hoth War
Before Star Wars games became sprawling RPGs, online sandboxes, or massive shooter franchises, they had to solve a much simpler problem: how do you squeeze one of the biggest sci-fi universes on Earth into a home console that could barely keep its own snowstorm together? The Empire Strikes Back for the Atari 2600 is one of the first answers to that question, and it is still a fascinating one. Released by Parker Brothers for the Atari 2600 in July 1982, with an Intellivision version following in 1983, the game is widely recognized as the first officially licensed Star Wars video game. It was programmed by Rex Bradford, based on the Battle of Hoth, and built around one very clean fantasy: you are in a snowspeeder, Imperial walkers are marching toward Echo Base, and your day is getting worse at speed. That makes it a perfect follow-up to Star Wars: The…
On This Day: Revenge of the Sith Turned Star Wars’ Darkest Movie Into a Brutal Action Game
Before Revenge of the Sith reached theaters and emotionally ruined an entire generation of prequel kids, LucasArts let players swing the lightsaber themselves. On May 4, 2005, Star Wars: Episode III – Revenge of the Sith launched for PlayStation 2 in North America, according to MobyGames and GameFAQs listings, with the Game Boy Advance version also listed for the same date. The wider multi-platform rollout is often cited as May 5, but May the 4th gives the PS2 and GBA releases a perfect little Star Wars history stamp. A Movie Tie-In From the Last Great LucasArts Rush The early 2000s were a very different era for Star Wars games. LucasArts was still firing out titles with the confidence of a studio that owned half your childhood: Knights of the Old Republic, Republic Commando, Battlefront, Rogue Squadron, Jedi Knight, and then this — a full action-game adaptation of the final prequel…
Monopoly: Star Wars Heroes vs. Villains Looks Way Less Boring Than It Should
There are few phrases more dangerous than “Star Wars Monopoly video game.” That could mean a lazy reskin. It could mean Darth Vader charging rent on Cloud City while everyone slowly remembers why family board game night is actually a Sith ritual. But the new Gameplay Overview Trailer for Monopoly: Star Wars Heroes vs. Villains makes this look far more interesting than expected. Ubisoft’s latest look at the game shows a team-based, character-driven version of Monopoly where locations can be fought over, abilities matter, and the board is basically a tiny plastic galaxy waiting to cause arguments. According to Ubisoft’s official gameplay trailer breakdown, the game launches June 11 for PS5, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, GeForce NOW, and PC via Ubisoft Store, Steam, and Epic Games Store. This Is Monopoly, But With Blaster Fire The big twist is that Monopoly: Star Wars Heroes vs. Villains is…
Star Wars: Battle for Naboo (2000): The Game That Quietly Bridged Two Eras
There are some Star Wars games that arrive with a lot of noise behind them. Big legacy. Big nostalgia. Big arguments. And then there are games like Star Wars: Battle for Naboo, which mostly showed up, did a lot of things well, and somehow still ended up living in the shadow of the louder titles around it. That is a bit unfair, because this game matters more than people tend to remember. Released on Nintendo 64 in late 2000 and later brought to Windows in 2001, Battle for Naboo was co-developed by Factor 5 and LucasArts as an arcade-style action game and a spiritual follow-up to Star Wars: Rogue Squadron. It traded the Original Trilogy’s dogfights for the Trade Federation invasion of Naboo, put players in the boots of Royal Security Forces lieutenant Gavyn Sykes, and mixed air, land, and water vehicles across a 15-mission campaign. And honestly, that pitch…
Three Years Later, Star Wars: Heritage Pack Is Still a Ridiculous Value
On April 27, 2023, Star Wars: Heritage Pack launched digitally for Nintendo Switch, quietly becoming one of the easiest ways to carry a small museum of Star Wars gaming around in your backpack. According to Nintendo Life’s listing for Star Wars: Heritage Pack, the Switch eShop release landed on April 27, 2023, while the physical version followed later. Three years later, the package still feels a bit absurd — in the best possible way. Seven Games, One Very Dangerous Backlog The bundle collects seven classic Star Wars games: Star Wars: The Force Unleashed, Knights of the Old Republic, Knights of the Old Republic II: The Sith Lords, Jedi Knight II: Jedi Outcast, Jedi Knight: Jedi Academy, Episode I Racer, and Republic Commando. That is not a casual collection. That is a whole era of Star Wars gaming stuffed into one digital hyperspace suitcase. The official Star Wars Heritage Pack site…
Star Wars: The Clone Wars (2002): The Game That Turned the Prequels Into a War
There is a point where the prequel era in Star Wars games stopped feeling like a collection of side attractions and started feeling like an actual era. Not just podracing. Not just one cool bounty hunter with a jetpack and several anger-management issues. Not just sleek starfighters gliding through Naboo skies. An actual war. That is where Star Wars: The Clone Wars (2002) comes in. If Star Wars: Starfighter (2001) gave the prequels proper wings, and Star Wars: Jedi Starfighter (2002) made them a little cooler, and Star Wars: Bounty Hunter (2002) dragged the same era into the underworld and let Jango Fett behave like a licensed public menace, then The Clone Wars did something bigger. It widened the lens. It took the prequel era out of the cockpit, out of the alleyways, and out onto the battlefield. That makes it a natural stop in both our Complete List of…
Star Wars: Jedi Starfighter (2002): When the Prequel Era Got a Little Cooler
There is a very specific kind of sequel that does not try to reinvent the wheel. It just looks at the first game, tightens a few bolts, paints some flames on the side, and says, “Right. Now let’s make this thing louder.” That is Star Wars: Jedi Starfighter. After Star Wars: Starfighter (2001) gave the prequel era its first proper flight-combat game, LucasArts came back a year later with a sequel that kept the same broad formula but shifted the mood. This time, the game was tied more directly to Attack of the Clones, brought in Jedi Master Adi Gallia, kept fan-favorite pirate Nym around, and added Force powers to starfighter combat because apparently regular lasers were no longer enough. It launched first on PlayStation 2 on March 10, 2002, with an Xbox version following later that year. And honestly? That was a pretty solid idea. If Episode I: Racer…
Star Wars Episode I: Racer (1999): The Prequel Tie-In That Somehow Became a Classic
There are plenty of Star Wars games that sell you the big fantasy. Be a Jedi. Blow up a Death Star. Command a fleet. Save the galaxy before lunch. Star Wars Episode I: Racer does none of that. Instead, it looks at one of the loudest, dustiest, most gloriously unhinged scenes in The Phantom Menace and says: “You know what? Let’s build an entire game around this insane space go-kart death sport.” And somehow, LucasArts absolutely nailed it. If you’ve been exploring our Complete List of All Star Wars Games Ever Made (1979–Present), this is one of those entries that reminds you how wonderfully unpredictable Star Wars games could be in the late ’90s. It launched in 1999 and was developed by LucasArts as a racing game built around the podracing sequence from Episode I, later appearing across multiple platforms and eventually getting modern rereleases as well. One movie scene,…