March 18, 2012
The publisher's chief banker Eric Brown described the MMO as the "largest ever development project, period, in the history of the company"".
He said a packaged game usually costs around $30m to make at EA, but "any MMO costs significantly more than that".
When asked by a member of the Wedbush Morgan Securities audience in New York today how the cost compared to World of Warcraft, Brown said Blizzard spent "$100 million, perhaps more" to ship the game in 2004.
"That's lifetime [research and development] to actually ship it and obviously then there's maintenance subsequent to ship and expansion packs," Brown added.
"MMOs are sizeable undertakings," quipped Brown.
EA is steering Star Wars: The Old Republic towards a spring 2011 release. Take that with a pinch of salt, as these things slip.
I can see how that might make one nervous; developing a triple-A MMO is clearly risky business.
[link] to article at Eurogamer.
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