Upcoming Bug Fixes

swtor into the voide

Eric and Tait have been busy today,  updating the community about bug fixes we can expect in near future. I have consolidated a list of the forum posts for your viewing pleasure:

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TaitWatson
Relaxed Vestments Chestwraps: Graphical Glitch (Picture) | 01.09.2014, 11:01 AM

Hey everyone!

I know that this issue has been a really big one for a lot of people, so I’m really happy to be able to let you all know that it has a fix coming next week in 2.5.2. The fix won’t just affect the Relaxed Vestment Chestwrap, however, and will resolve fur/skin color on many pieces of gear that have revealed skin.

  • Tait

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EricMusco
Don’t worry Bioware..I got this!! Things SWTOR WILL see in 2014!! | 01.09.2014, 10:56 AM Quote:

Originally Posted by Tyrth
1.) A QOL adjustment, most likely around 2.7-2.8 allowing the ability to queue for both GSF AND WZ simultaneously…

This is actually coming in Game Update 2.6!

I can’t comment on the rest of the list

-eric


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TaitWatson
Thrown Lightsaber color issue fixed | 01.09.2014, 10:29 AM

Hey all!

I’ve noticed a number of threads regarding this issue, so I wanted to give everyone a bit of a heads up that next week with patch 2.5.2 Lightsabers will show the proper color when thrown.

Like always, thanks to everyone for the information that was provided regarding this!

  • Tait

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TaitWatson
Kolto Tank/Carbonite Chamber/Chair/Remote Ship do not regen energy. | 01.08.2014, 11:41 AM

Hey everyone!

I just wanted to pop in and let you know that with patch 2.5.2 the Remote Control Starship, Gree Digitizer Cube, and Camping will all properly lower heat and regenerate ammo for Bounty Hunters and Troopers.

Thank you all for the information you provided regarding this!


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TaitWatson
Codex system be continue fixed in next patchs?- please post any news! | 01.09.2014, 11:45 AM

Hi EnmaAii!

I’m glad you brought this up, because this is a good chance to let everyone know that as part of my position, I will be spearheading an effort to make sure Achievement/Codex fixes get implemented as often as they can be. A system for this was already in place when I started, but I am “taking it under my wing,” so to speak, to make sure that it is as effective and useful as possible.

That said, I can’t promise that it will be a quick process, but I will be speaking with the dev teams on a very regular basis regarding the ongoing problems with these systems and their status.

Many community members have made excellent lists and threads regarding these, and I will be making sure I use these and every resource possible to make sure nothing is overlooked and everything makes “Tait’s Codex of Codex and Achievement bugs.”

Thank you all for reporting these issues (and continue to do so!), as they are extremely helpful in ensuring that we get everything brought to the right people’s attention.

  • tait